Including the dutch army?

Discussion pertaining to the PR Dutch Forces faction.
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Celica`
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Joined: 2005-11-20 11:52

Including the dutch army?

Post by Celica` »

Hey Soldiers,

I keep thinking when i play PR i wish i could play as a dutch soldier, or would be cool if there were dutch voices.

So, my idea is;

Why don't we add the Royal Dutch Army to Project Reality? Offcourse its easier said than done but it can't be that much work i believe.
Most weapons are already made, and could be copied/reskinned only.
Dutch Army is in alot of maps that have been done (Fallujah, Helmand.)

I've listed up a bunch of things right over here;
http://spreadsheets.google.com/pub?key= ... _jAAKy4-aA


Tell me what you guys think about this!

Greetings, Martijn. (11th Air Manouevre / Been to Camp Holland, Tal Kowt, Uruzgan. / Fallujah.)
Last edited by Celica` on 2008-01-04 02:27, edited 1 time in total.
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Z-trooper
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Post by Z-trooper »

At least you have a plan this time, the dutch armed forces have been suggested at least one time before in this section, and it was either turned down or dropped because of noone wanting to help and/or bad leadership/recruiting.

I personally dont think you will get a lot of back up from the community modders since most of us are occupied with other tasks at the moment.

I would (if I had the time) gladly assist you in making this addition, cause the dutch armed forces (like the canadians) are very very similar to the danish armed forces (I'm from denmark, and I've tried to sneak them in on a few maps, but so far unsuccessful).

If you can find other people to help you I might take a few projects.

I have already made pretty much all the C7 and C8 variants for personal use, but I'm afraid that they wont work since they have to be the same exact model as the C7A2 made for the Canadian forces (with solid stock of cause), the elcan is made aswell.

The glock I could do, even if its not going to be used, cause I can probably use that for one of my own projects anyway.
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Celica`
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Post by Celica` »

Gosh, im not a supporter of me leading this thing, just hoping people would be interest and someone would want to pick it up, i could do some texturing and give mil info though.
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Z-trooper
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Post by Z-trooper »

Celica` wrote:Gosh, im not a supporter of me leading this thing, just hoping people would be interest and someone would want to pick it up, i could do some texturing and give mil info though.
Oh I see. Well you sounded like someone who knew what you were talking about, and that sounds like a "leader" to me. One that will be able to take decitions about the modders own input, if its realistic or not, keep track of progress and assigning tasks to people. Not much will be done if not.

You seem like a nice guy, so what you need to do if you want to have a shot at this making it to the next level is a detailed design plan down to the equipment of every single kit and equipment (most community mods use a google spreadsheet for this), then you need some people that can do a few things to get the overall project rolling and so the DEVs can see that progress is being made instead of it just falling to the ground like 90% of the other suggestions does.

After that you have to cross your fingers that the DEVs will include your project into the game and set up a seperate sub forum so further progress can be made. If the project ever reaches this level you are pretty much home safe I should think :)

I could try to get this going by making the Glock 17 (I'll make one anyway so its no loss if its not used) but I'm pretty swaped at the moment so I wont promise any deadline :)


EDIT:

Ice killer (he is dutch too I believe) has made the Chinook and is UV mapping it (making ready for textures).
So that takes care of your vehicles, then its only skinning them.
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Pride
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Post by Pride »

If you get a good design plan and everything together, i would be willing to help you with reskins, and perhaps other stuff if i get round to learning how :razz:

If you want anything doing, do it yourself, so you're gonna have to be leader if you want this to take off.

But as Z-Trooper said, you seem like a good guy who could do this properly. Take a look at the other community mods to see what you need to do.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
Celica`
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Post by Celica` »

Yea i figured, working on a good design plan right now :)
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Z-trooper
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Post by Z-trooper »

Celica` wrote:Yea i figured, working on a good design plan right now :)
Sounds good :) I'm just fixing my home page, tomorrow I have to turn in a university project, after that I'll finish up a few models for the other mods and I'm actually out of work :D which means that I'll probably start on a Glock 17 tomorrow night.
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Celica`
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Post by Celica` »

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Z-trooper
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Post by Z-trooper »

Celica` wrote:Whoo, check this out!

http://spreadsheets.google.com/pub?key= ... _jAAKy4-aA
Beginning to look like something ;) Organization always attracts mature and talented people ;)

A good idea might be to put up a table at the very top with a list of what needs to be done, and maybe putting colors on the different items so its VERY easy to see what needs to be done, and what is finished.

Just a reference could be my thread on the progress on the IDF mod:
https://www.realitymod.com/forum/israel ... -f193.html

Its pretty messy, but the idea with putting it up as assignments is still pretty solid I think (for every weapon/vehicle there is a list of "model", "texture", "coding" ect... what needs to be done, and who is working on it)

Just an idea.

Or something like this:
http://spreadsheets.google.com/pub?key= ... Wsau3Cs_Ug

Again, just ideas. We dont want to waste too much time on these things if its never going anywhere, but both me and mr. Pride are kind of willing to help you out, so it might work.
The fact that you have served yourself and that the initial post was way more serious and organized than many other suggestion posts attracted my attention.
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torenico
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Post by torenico »

Add the Argentinian army, yeah, Brits vs Argentina, the RE capture of Falklands

Challenger 2, Harrier, Eurofighters, Tornados, Super Advanced Cruisers, Bradleys, B52 (B52??) VS Sherman, Mirage 2000C, Pucara Attack Aircraft, WW2 Battle Cruisers / Something like the Belgrano, German WW2 Halftracks, NONE IN BOMBERS.

hehe now you like my army? =D
Celica`
Posts: 174
Joined: 2005-11-20 11:52

Post by Celica` »

Z-trooper wrote:Beginning to look like something ;) Organization always attracts mature and talented people ;)

A good idea might be to put up a table at the very top with a list of what needs to be done, and maybe putting colors on the different items so its VERY easy to see what needs to be done, and what is finished.

Just a reference could be my thread on the progress on the IDF mod:
https://www.realitymod.com/forum/israel ... -f193.html

Its pretty messy, but the idea with putting it up as assignments is still pretty solid I think (for every weapon/vehicle there is a list of "model", "texture", "coding" ect... what needs to be done, and who is working on it)

Just an idea.

Or something like this:
http://spreadsheets.google.com/pub?key= ... Wsau3Cs_Ug

Again, just ideas. We dont want to waste too much time on these things if its never going anywhere, but both me and mr. Pride are kind of willing to help you out, so it might work.
The fact that you have served yourself and that the initial post was way more serious and organized than many other suggestion posts attracted my attention.
Yea i getcha, though i think i'll wait and see how the rest of the community responds to the idea.
After that ill put more time in.
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Z-trooper
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Post by Z-trooper »

torenico wrote:Add the Argentinian army, yeah, Brits vs Argentina, the RE capture of Falklands

Challenger 2, Harrier, Eurofighters, Tornados, Super Advanced Cruisers, Bradleys, B52 (B52??) VS Sherman, Mirage 2000C, Pucara Attack Aircraft, WW2 Battle Cruisers / Something like the Belgrano, German WW2 Halftracks, NONE IN BOMBERS.

hehe now you like my army? =D
Sorry, nope. I dont :)
I do support making armies that are currently fighting battles around the world, so realistic scenarios can be created. But I guess this is just me :)
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torenico
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Post by torenico »

man a was just kidding =D

anyways, maybe i will make maps, im interested on them, im wanna make vejicles, skins, but im 14 years old!!! WTF!! a 14 guy cant make a mod like PR :/, but im wanna ambient Argentina in a conflict
Teek
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Post by Teek »

Dutch army sounds very similiar to Canadian Forces in terms of weapons, is it worth it?
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torenico
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Post by torenico »

What is doing the dutch army in this momment? are they in irak?
Rambo Hunter
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Post by Rambo Hunter »

If this gets started, i'd be happy to contribute any reskins you might need :)
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DavidP
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Post by DavidP »

I like it! But dont they use C9 carbines?
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Simio1337
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Post by Simio1337 »

Lets include the Jack Bauer army, we already have the CTU cars modeled already from Extraction mode, :D
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Celica`
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Post by Celica` »

DavidP wrote:I like it! But dont they use C9 carbines?
Nope, we don't ;)
C7, C7A1, C8, C8A1, are our rifles, as for sniper rifles FN FAL with scope gets used a bit but barely, mostly Sako TRG-22, Steyr SSG, and Accuracy International rifles.
Rambo Hunter wrote:If this gets started, i'd be happy to contribute any reskins you might need :)
Thanks, ill keep it in mind.

Greets Martijn.
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Celica`
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Post by Celica` »

torenico wrote:What is doing the dutch army in this momment? are they in irak?
Currently we're there as an part of the ISAF, In Tal Kowt, Oruzgan Province. (that's in afghanistan.)
Currently im not sure if we're still in Iraq, atleast my regiment isn't.

Greetings Martijn
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