Maps: Fools Road Suggestion / Feedback thread

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Maps: Fools Road Suggestion / Feedback thread

Post by Darkpowder »

Might be good to have a general thread for map rather than core-specific feedback and suggestions.

Kudos, praise, suggestions and bugs spotted if anyone finds one will i'm sure be appreciated.

My favourite map personally in the game at present, so i thought i would start it off.

I love the varied types of objective to assault and defend which gives each one a unique challenge, each one has a different atmosphere which when coupled with the open areas with the road network makes the whole map a challenge.

My suggestion:-

We need a nice Milita Attack Copter at the Helicopter Base, and if the Brits hold the point for long enough it becomes one of those awesome Harriers for the brit side.

Nicely Assymetric, also creating the possibility that the air asset on both side might have to sneak off and get repaired by engineers in the field, if it's operating base/FOB for Brit gets overrun. In some circumstances an intelligent team might go and hide the asset in a clearing, with attendant engineers. Interestingly if they hide it long enough you might end up with one in combat with the other... Classic stuff.

Personally i would like for "Engineer Repair Trucks" to be equipped with the ability to reload all airborne assets in the field, creating a great behind the lines almost cold war distributed airforce feel to the maps.

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Spaz
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Post by Spaz »

Isen't the map a bit to small for a plane? But I would love it if the Milita got a Hind after capturing helicopter base (and holding it for like 20min)
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Alex6714
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Post by Alex6714 »

Yeah, I think an aircraft would be good on that map. How about even just an LB with miniguns/normal for the brits and whatever the counter is for the militia? Spawns after a little while having the flag capped. Will help for transport. I can´t see a chopper like that being overpowered in any way. With the amount of trees, vehicles and stuff, it would be easy to take down. Depends on the pilot.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I think a helicopter would be a pretty sweet addition, and definitely a good way of making it asymmetrical. I'm still getting used to the map though, don't go tossing things in yet!
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Expendable Grunt
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Post by Expendable Grunt »

Check in the .7 feedback section
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LtSoucy
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Post by LtSoucy »

why dont you add an British atack helo so the harrier wont be always turning? But I love the map only problem is the T-62 is to strong for a Warrior to take on. We need a Challenger 2 on it.
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Alex6714
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Post by Alex6714 »

But the brits have scopes. ;)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
LtSoucy
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Post by LtSoucy »

Ya but the they have alot of nice defendable positions! ;)
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Hfett
Posts: 1672
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Post by Hfett »

this map with less group cps would be awesome
(just make heli base and hilltop diferent group cps)
Last edited by Hfett on 2008-01-04 02:52, edited 1 time in total.
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torenico
Posts: 2594
Joined: 2007-06-30 04:00

Post by torenico »

is the Hind will be putted in Fools road in the future 0.8, i will leave PR for ever! =D

No but i can ruin the map, just the T55 its a bit hard to take him down, setting a ambush whit a organized scuad, the Hind will be imposibble, only if you put the Bradley
Expendable Grunt
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Post by Expendable Grunt »

LtSoucy wrote:why dont you add an British atack helo so the harrier wont be always turning? But I love the map only problem is the T-62 is to strong for a Warrior to take on. We need a Challenger 2 on it.
NO.
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Post by GR34 »

LtSoucy wrote:why dont you add an British atack helo so the harrier wont be always turning? But I love the map only problem is the T-62 is to strong for a Warrior to take on. We need a Challenger 2 on it.
Then the challanger would own the T62 so it would make it more unbalanced
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Tannhauser
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Post by Tannhauser »

Good idea..
I'd love to see a transport hind or the vbf2 hind used by the militia and the merlin for the brits. Compared to OGT, FR has a lot of potential landing zones cleared of trees.
DJJ-Terror
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Joined: 2006-06-14 21:51

Post by DJJ-Terror »

this map iw started to play several times but never had either time or nervs to finish it... it just last and last and never ends... :(
Who want to get things done will find a way and who dosen't will find an excuse.

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Maxfragg
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Post by Maxfragg »

well, i like it, and well, jeah there might be rounds lasting 2h but hey, it never got boring and war isn't a thing of 30minutes
LtSoucy
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Post by LtSoucy »

Ok then how do you take a T-62 down with armored units if they get killed 1 in shot? i say put 1 C2 tank with a 30 minute respawn.
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Expendable Grunt
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Post by Expendable Grunt »

LtSoucy wrote:Ok then how do you take a T-62 down with armored units if they get killed 1 in shot? i say put 1 C2 tank with a 30 minute respawn.
Heavy AT weaponry. Land Mines.
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

actually we were expressly advised by 2 british army advisors that they would not send a tank into the fools road situation due to its lack of mobility...now that was earlier in the design phase of the map.. but was a wake up call to me..
Hfett
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Post by Hfett »

Heavy AT or enginners can easily take out the Militia tank
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