minor aa fix

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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

minor aa fix

Post by motherdear »

i really like the new aa systems. but there is a huge problem with the view of some of the aa vericles, like the mec aa vericle has basically no view and it could help a lot if we could raise the aiming of the cannon to another position like on top of the turret or some other location so that the view is not obstructed ,and basically making it impossible to hit anything because you got a huge radar dome in the way. so what i would suggest would be to increase the view of the gunner and to make all the aa vericles 2 man operated since the new aa can take down almost any air unit and so far all other units except the aa has gotten new entrances to the vericle and 2 seat operation.

I know i'm asking for something to be fixed and that of course i could just do it myself, but i don't really have any experience in programming/coding/etc that is related to this. so if you could plz consider this because the mec aa is absolutely screwed hardcore with the current view.

thx and good work with .7
Sergeant_Banner
Posts: 424
Joined: 2007-10-20 11:14

Post by Sergeant_Banner »

If you cant hit a chopper with the MEC AA gun, you should be ashamed.

I've hit the things at ranges of 500m+ and seen them go down in flames

Aiming is fine IMO.

Sarge
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

yha i dont really like the view on the mec aa i wouldnt mind if it was changed but wouldnt really matter, for coding i think you would just have to move the camera so like 3 numbers and now there are threads about more then just omg sl spawn is gone, ect.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Tunguska is a beast right now. I've killed multiple APC's with it... And chopters take what 4-5 rounds to bring down? Thats a really quick burst
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

The devs have decided to not make AAV's two seataed, since it would take four - six more people to play as crewmen and leave too few to play as infantry.
Sergeant_Banner
Posts: 424
Joined: 2007-10-20 11:14

Post by Sergeant_Banner »

I thought you guys were taling about the AA GUNS

Not the Tunguska !

Thats even easier !, just keep a steady hand, and those choppers are dropping like flys.

Sarge
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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Post by motherdear »

it's not that i have a problem at aiming with the tunguska it's that damn radar dome that's in the way and if there was anyway you could fix it because you can's even see the markers though it so if a a10 comes in at the right angle you can't see it (missiles can always be fired at him but it's still anoying as hell.

it's not that it's not a good system but dice just screwed up on the view angle.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Not a big deal imo. Planes and choppers go down easily enough already.
[R-CON]creepin - "because on the internet 0=1"
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

What does need some attention is the distance sounds of AA. We were being dropped by an L'bird and 200m away an aa was plastering us with fire. Only figured out after watching the battle rec and I saw the tracers 5 foot from our rear.
Watching videos you can hear AA shooting into the sky from miles around and I'd really like the distance sounds like the other guns have got with the AA
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