[Vehicle] GAZ-39371 Vodnik [WIP]

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[T]Terranova7
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Post by [T]Terranova7 »

Prydain wrote:Nope, its a bit like the Saxon, without the Buffel style open suspention.

Also, why have you named yourself Irish? Your American arn't you?
Only thing about it is that the Vodnik, with its' true to life specs eats the Humvee for breakfast. A 14.5mm turret will rip soft targets to shreads. Add to the fact that it's supposed to be amphibious (Something the devs have avoided thus far, I'm guessing for balance reasons) then it gains an advantage in mobility. This thing is like a hybrid between armored support vehicles and IFVs, like the offspring of a van and a BMP.

I would personally like to see the Vodnik ingame in its' true form, as opposed to the reduced version ingame right now. For balance purposes, a lesser jeep such as the FAV could be used on maps where an amphibious, 14.5mm wielding monster would create balance issues.
Tonnie
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Post by Tonnie »

no more getting shot in the back!!!

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Maxfragg
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Post by Maxfragg »

any news on this baby ?
77SiCaRiO77
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Post by 77SiCaRiO77 »

still reducing some polys and addind some thing missed , like the doors hinges and that .

then the UV map , yay!(?)
77SiCaRiO77
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Post by 77SiCaRiO77 »

exported to the editor! im happy :)

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Last edited by 77SiCaRiO77 on 2008-01-06 16:37, edited 1 time in total.
Pride
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Post by Pride »

wow, nice work :-)
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
LekyIRL
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Post by LekyIRL »

cool!Looks very nice :)
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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
Maxfragg
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Post by Maxfragg »

very nice, any comment of the devs if they want it ingame ?
Z-trooper
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Post by Z-trooper »

Holy shit dude. good work! but is it exported as a vehicle or as a static? cause if its a vehicle, where did you find the hirachy/tutorial for it?
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"Without geometry, life is pointless"
77SiCaRiO77
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Post by 77SiCaRiO77 »

you can find the tutorial in this page

http://www.doomlab.com/bf2info.html

its called "Building Car Tut - Max" and "Importing Car Tutorial".

well, the car is very buggy , it act like a bike , and for some reason , its 3 meters above the ground :/, but at least i can drive it :D
Last edited by 77SiCaRiO77 on 2008-01-06 16:30, edited 1 time in total.
Z-trooper
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Post by Z-trooper »

77SiCaRiO77 wrote:you can find the tutorial in this page

http://www.doomlab.com/bf2info.html

its called "Building Car Tut - Max" and "Importing Car Tutorial".

well, the car is very buggy , it act like a bike , and for some reason , its 3 meters above the ground :/, but at least i can drive it :D
Thanks. Never really found a tutorial on vehicles so I'll surely check it out :)
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"Without geometry, life is pointless"
Surround
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Post by Surround »

Oh man your fast :(

Im still fighting with the wheels of my tank :*(
Tannhauser
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Post by Tannhauser »

That could be an interesting vehicle for small MEC vs X maps as an IFV .. Ever tough about a night map with this beauty? ;)
Nice work! 3 thumbs up for that!
Z-trooper
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Post by Z-trooper »

Surround wrote:Oh man your fast :(

Im still fighting with the wheels of my tank :*(
yea I hear you man, its not being fun being passed in skill by someome that started later than you :(
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"Without geometry, life is pointless"
Scarlet_Pimp
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Post by Scarlet_Pimp »

Hope this gets in game for the next version.
Xander[nl]
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Post by Xander[nl] »

Nice job, but why is the DICE model so huge compared to yours? (or otherwise)
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77SiCaRiO77
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Post by 77SiCaRiO77 »

bad scale by my part , it should be a litle bigger , but not as big as the dice one , i think they made it like that to fit the soldiers in , since every soldier is 2 meter tall
Griffon2-6
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Post by Griffon2-6 »

Nice! Do the wheels work?
Eddie Baker
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Post by Eddie Baker »

Looking great! :)
77SiCaRiO77
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Post by 77SiCaRiO77 »

thanks !

yea , wheels work , but not as good as i wanted :P

at the monent , this project is in stand by , i find modeling more interesting than coding/fixing witch is a litle.....frustating :mrgreen: .
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