The BIG maps - thoughts and issues.

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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

The BIG maps - thoughts and issues.

Post by VipersGhost »

One thing that made kashan nice was that the middle bunkers allowed for a lot of concentrated infantry battles consistently. Being that everyone is flying/driving ....there aren't many guys to shoot at so keeping the infantry relatively together is a very good thing. I really like that Kashan is pretty linear and doesn't have any drastic ping pong effect...I know where I need to go to get in the important infantry fights and have a good run at it...this is good, sometimes less-is-more. You just fight over the central bunkers...if you lose them both then and can mobilize and take one of the villages you will win. NOW this is imo is very good for big combined arms maps because, like I said, there isn't much infantry...so to have some nice-extended firefights and consistent battles, you can't be stretching the infantry too thin. The maps need to be fun if your winning...and fun if you are losing too, though not as much ;) .

On some of the newer combined-arms maps....Quiling comes to mind, the infantry seem out in the cold. There aren't very many of us on the ground and we are spread thin between two distant combat zones. So even we you do get in a good fight with other infantry...its not against very many.

I think these style of maps can very easily cater to the Planes/Choppers/Tanks while still not hanging the infantry out to dry with some adjustment.
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

Only time I've seen good infantry combat on Kashan is inside the bunkers themselves (vent/stairwell), the vast majority of the time on the map people are sitting in tanks or APCs on the hills sniping anything that moves with heavy rounds and machine gun fire.

On the rare occasion that you get a good pilot and some team work, you then see your team take up exactly the same positions camping out on the hills with the armored vehicles.

I, which may be totally against the majority opinion here, find Kashan really really boring, as I'm a foot soldier and nothing more. Quiling requires some solid teamwork but isn't as vehicle dominated as Kashan and is much more free flowing granting infantry a serious role with good objective locations and nice terrain layout.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Thats true bob, the trees give the ground pounders some cover. The open nature of kashan seems to make the tanks more vulernable to Aircraft I'd think...but AA can always do something about that. It's probably to early to say I guess.
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

I agree. At the very least, infantry need more AT capabilities on Quiling. The only real way to have hit the armor as infantry is to have heavy AT. Light AT is relatively useless and mining the roads is pointless because few tanks ever take that route (they use the hills and forest paths).
bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

Perhaps the issue is more the fact that good coordination with good pilots has been pretty rare so far.
ghettostankk
Posts: 127
Joined: 2008-01-09 05:43

More food for fly bunnies and tank bunnies?

Post by ghettostankk »

First of all, why did Street disappear? That makes about as much sense as catching your own frag. The more I read the forums the more I realize how many infantry fighters we have here. Lets have some maps made specifically for tank and fly bunnies and then maps for the majority... it seems most of the new maps are not for the latter.

dang.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

The thing is the maps are already here. 16 player Ejod is AWESOME with 64 players...especially if you turned down the nade range...even with it status quo its AWESOME. You have epic battles of attack, suppress, flank and retreat nonstop...and I can't even say enough about the sounds. It looks and sounds just like the youtube videos of urban combat but with a little more action. Who knows what the other 16player maps are like....the servers don't have them up as far as I know. It's their decision not the devs. The game has it already we just need someone with some pull to influence the server admins. Anyone know some TG guys?
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

In the transition to 0.6 from 0.5 we lost a ton of good infantry only maps.

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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I think the infantry has and always will be the bread and butter of PR. Some people think the game is broken with the new changes but I think it's just because the infantry focus was put to the wayside by some of the server admins and a few of these "lost maps". The infantry is what got me hooked and always will be. I still love the game but I miss the this element.
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
Nikolai[NL]
Posts: 108
Joined: 2007-07-12 13:34

Post by Nikolai[NL] »

I agree, I love the more infantry orientated maps. Muttrah City was also a nice map, I thougt it was comming back but I havent seen em yet.
The (new) night map is also nice but so far it has been a server killer for us. It scares away more people than it attracts.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Meh I play PR for the combined arms, as it is IRL. I think that map design can be made to suit infantry fighting and vehicles at the same time. I do like infantry fighting now that the squad leader spawn is gone as well as the apc spawn there is less fortress zerging. I always hated having to spend 15 minutes attacking one room with some moron spawning every 5 seconds chucking grenades and c4 out. I digress; IRL its all about combined arms and thats where PR needs to move.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Captian Obvious ^^ coming from the Jet master :) j/k...yeah I'm not saying by any means the move to really make the combined arms is a the wrong way...I just think we should mix it up. Diversity isn't bad at all and that way there is a little something for everyone. Plus the smaller infantry maps seem to go quicker due to the heavy fighting/action.
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Yeah, major problem with current big-*** maps is that they seem too empty.

I mean, we have plane, chopper, 2-3 tanks, APC, Truck, Jeep etc. and at the end we have like 3 infantry in the action...
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

I can't play the new 0.7 maps cos I lag too much :(

Everywhere else 80FPS is easy, other games 100fps is easy (F.e.a.r, HL2, etc) Qinling 20FPS is amazing, 15 is normal. Regardless of graphics settings
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Scarlet_Pimp
Posts: 83
Joined: 2007-02-09 10:56

Post by Scarlet_Pimp »

I'm glad people other people are starting to notice this too, for ages i have been getting worried that the maps were getting too big. I like all the big maps except Kashan, that map is just bland. I don't mind walking miles, just wish that there was some way to focus what little intantry there are more so there could epic feeling battles with vehicles and aircraft supporting the infantry. I would like to see the smaller maps in rotation though with choppers though. Though the best situation though maybe impossible would be 100 player server.
Jonny5
Posts: 24
Joined: 2007-12-27 21:28

Post by Jonny5 »

I thought Kashan was just a big stupid map the very first time I played on it, but only because i'd spent ages walking all the way to my squad leader only to die within 3min, but this was because I didn't understand the spawning system.

Now, Kashan is my favourite map along with Al Burj. (sorry, but I hate Ejod with a passion).

The main problem with Kashan (as stated by someone else) is the armour camping the hills around the bunkers, especially when someone on your teamhas crashed the attack chopper/plane within 2min of takeoff. But when it all comes together, there are some very very excting rounds to be had on Kashan. IMO, it's when the teamwork and communication fail that things get boring.

I'm not bothered if we win 500-0, it's a boring game if i've had to sit there in silence and i'm getting no feedback from other squads.

My one gripe with the big maps is when your SL dies and you're the last man left, they all spawn miles away and start a new objective. In an ideal round you could call for evac. More often than not you're faced with a minimum 20min walk, or you can engage the enemy and die.

This can't be helped, though and i'd rather be on the big maps that have aircraft.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Quinling I've had a good bit of decent infantry action on. Kashan there's generally some decent infantry action on.

Overall I think combined arms has become more necessary in the new maps, but the ground pounder action will always be there.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

BloodBane611 wrote:Quinling I've had a good bit of decent infantry action on. Kashan there's generally some decent infantry action on.

Overall I think combined arms has become more necessary in the new maps, but the ground pounder action will always be there.
yep.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I don't really think, Op Compton was ever popular due the 0.5 Heavy At >>>> entire PLA armor on that map. Played it only once and Chinese never got any far, + the British actually started pushing out of their positions towards the PLA main.

Also, why was Greasy Mullet removed? I play it on 0.6 SP and without air assets it would make a great armor map and there's tons of hills and trenches to limit tank parades, so infantry can sneak around.
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bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

Combined arms maps are great, but the balance isn't always perfect. As was mentioned above, when you take into account the 3 tanks, 2 apcs, 1 aa, 1 atk helo, 1 trans helo, 1 plane, plus campers for those assets, you don't have any infantry left. That isn't combined arms, that is a pure armor map, which is what Kashan usually ends up as.

32 people spread between vehicles and on foot currently doesn't divide up very well on anything other than the militia maps, those have incredible balance between vehicles and infantry and are by far the best combined arms maps in PR. Yes they fail to provide the full range of vehicles, but balance is more important than offering all the options all of the time.

I'd like to see a new map along the lines of basrah where there is a built up area and an open area, where the infantry can enjoy the game without sniping armor and the armor can live with fear of ambush should they advance into the streets. Combined arms implies working together, in Kashan and other maps, the infantry and armor do not work together. A map needs to provide a more intimate experience for them to come together and cooperate on a higher scale, with the infantry flanking the tank and scouting ahead for it, instead of the tank just sitting back and pounding the **** out of anything on the horizon.
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