a question about tanks

General discussion of the Project Reality: BF2 modification.
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krekc
Posts: 281
Joined: 2007-02-23 15:28

a question about tanks

Post by krekc »

did I imagine it? or a few builds ago of PR, were tanks not changed so that you could blow the tracks off thus rendering the tank driving round in circles unless it was fixed? is it now just back to the usual damage?
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

The track/turret damage system is still there.
CodeC.Seven
Posts: 303
Joined: 2007-11-24 01:57

Post by CodeC.Seven »

Oh yeah i love tanks and i hope i know all for it ^^...

Yes the turret damage is still there... I think its more advanced now than in any other previous versions... I noticed when someone hit the gunner tower on a perfect position you cant move the tower anymore! And i love it ^^ But yeah thats my tactic at Kashran dessert... I fuck up their turret´s and than i drive into a safe position...
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

and what is that perfect position? cuz it would really help when you know where you aim for
CodeC.Seven
Posts: 303
Joined: 2007-11-24 01:57

Post by CodeC.Seven »

there is a small line between gunner tower and tub! Shoot this and he will be hopefully unable to use the gunner tower...
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

The thread falling off/turret disabling is random and depends on health percentage, not a spot on the tank.
Despite the fact, that disabling an enemy tank would be really nice, as you watch the ******* un-able to move :twisted: , I usually go for the weakest points on tanks, so I can get rid of the buggers asap.
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