a question about tanks
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krekc
- Posts: 281
- Joined: 2007-02-23 15:28
a question about tanks
did I imagine it? or a few builds ago of PR, were tanks not changed so that you could blow the tracks off thus rendering the tank driving round in circles unless it was fixed? is it now just back to the usual damage?
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
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CodeC.Seven
- Posts: 303
- Joined: 2007-11-24 01:57
Oh yeah i love tanks and i hope i know all for it ^^...
Yes the turret damage is still there... I think its more advanced now than in any other previous versions... I noticed when someone hit the gunner tower on a perfect position you cant move the tower anymore! And i love it ^^ But yeah thats my tactic at Kashran dessert... I fuck up their turret´s and than i drive into a safe position...
Yes the turret damage is still there... I think its more advanced now than in any other previous versions... I noticed when someone hit the gunner tower on a perfect position you cant move the tower anymore! And i love it ^^ But yeah thats my tactic at Kashran dessert... I fuck up their turret´s and than i drive into a safe position...
-Sig removed-
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
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CodeC.Seven
- Posts: 303
- Joined: 2007-11-24 01:57
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
The thread falling off/turret disabling is random and depends on health percentage, not a spot on the tank.
Despite the fact, that disabling an enemy tank would be really nice, as you watch the ******* un-able to move
, I usually go for the weakest points on tanks, so I can get rid of the buggers asap.
Despite the fact, that disabling an enemy tank would be really nice, as you watch the ******* un-able to move


