To the SAW-Haters

General discussion of the Project Reality: BF2 modification.
Post Reply
EON_MagicMan
Posts: 224
Joined: 2006-02-05 18:43

To the SAW-Haters

Post by EON_MagicMan »

I rarely use the SAW, as I most often play medic-- but my only regret with the SAW, is that the RPK isn't as good as it. If it's overpowered, it's only by a little (perhaps somewhere in between the RPK and the current SAW would work).

The perfect leader is an Assault guy, because of those smoke grenades (they work WELL in PRMM) and the grenade launcher for preperation behind an assault.

Along with the leader, the squad NEEDs medics, because they are more than capable of defending themselves/attacking (they have the essentials, an assault rifle and grenades), but more importantly, revival/healing is so important in this mod. A 6-person squad should have at least two.

As a squad of rifleman can so easily be wiped out, Support is nessecary for firepower. They can cover a position making it good for the squad assault (cover fire actually works in PRMM because anyone who exposes themselves is as good as dead, so most people don't), and of course, if they're lucky enough to catch a bunch in the open, they can wreak havoc. I would NOT call Support overpowered, but rather a needed part in a squad.

Engineers/Anti tanks should really be reserved for vehicle maps or just maps with plenty of vehicles.

With snipers as they are now, I still don't understand why so many people play them, but when they get good again, I should hope they will be used to pick off enemy Supports and to counter-snipe enemy Snipers.

Anyone agree?
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I agree!

The assault makes for an excellent leader because he can put the smoke grenades whereever he wants to (instead of having to tell his troops where to put them).

Snipers are a terrible class now ^_^
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

Snipers are a terrible class now ^_^
Take SVD and kill enemy medic when revivng their friends....
With proper using/luck/skill/good weather and so on.. it can be deadly...
U have m24? Drop it ;] Pick Specops and then snipe ;]

But about team composition - i agree^^
U forgot about 1 thing -> voice communication :>
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

The only 'problem' with the SAW isn't with the SAW at all but rather with the fact that an entire team can be made up of them. Of course that happens... well, never, but the fact that you can have a basically unlimited number of these weapons is a problem.
Image
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Well, the SVD is pretty practical for long range engagements. The M24 is less accurate than the AK74, which makes no sense
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Xeno426
Posts: 52
Joined: 2006-02-02 01:13

Post by Xeno426 »

Are there plans to increase the number of smoke grenades the Assault guy carries? Frankly, I find it stupid that they only carry one.
Image
Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

Xeno426 wrote:Are there plans to increase the number of smoke grenades the Assault guy carries? Frankly, I find it stupid that they only carry one.
they carry two, and i think that is enough in my opinion, i would like it better if the smoke plumed out slower and bigger, like in CoD2, not just this "insta-smoke" stuff.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I think the saw is fun and fine as is. I believe once the sniper is returned to its correct standing saw gunners are gonna be picked off alot more.

As for smoke It would be nice to see more coverage, thicker and longer lasting effect.
Image
Raptor
Posts: 99
Joined: 2006-02-02 14:15

Post by Raptor »

FlyBoy wrote:they carry two, and i think that is enough in my opinion, i would like it better if the smoke plumed out slower and bigger, like in CoD2, not just this "insta-smoke" stuff.
/Agreed

Longer lasting, bigger smoke that deploys slower would be nice, most defiantly. That way the squad has to wait a little while after chucking their smokes, but is provided with more cover.
Image
Tzefanya
Posts: 66
Joined: 2006-01-17 16:41

Post by Tzefanya »

In vanilla BF2 with commanders it was best for the SL to be SpecOps. However, on Gloryhounds (or maybe PRMM in general), it's best for them to be Assault. I personally think the squad should consider of the SL (Assault), 1 Support, 2 Medics, 1 Spec/AT, and 2 Assault.

The assault class is far superior for taking out enemies from even long range if you use single shot and can aim well. I've used my assault rifle as a sniper rifle many a time. I'd personally love to have the SpecOps unlock in the mod as it's my favorite gun, good damage and great accuracy.
Tzefanya: Protected by God
R.Johnson_USMC
Posts: 221
Joined: 2005-09-15 02:22

Post by R.Johnson_USMC »

When I was the leader of the squad with MagicMan, I found it awesome to have him as medic and quasim as a support so when I did throw my smoke, I told quasim to give me another one. Teamwork baby!
Post Reply

Return to “PR:BF2 General Discussion”