Grenade fuses - 1 sec to short?

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Cp
Posts: 2225
Joined: 2006-04-17 18:21

Grenade fuses - 1 sec to short?

Post by Cp »

Introduction You can skip this part if you only want to read my suggestion and get on with the flaming
So a couple of months ago I was watching a promo for Cod 4, these 2 developers were talking about how real it would be and how amazingly immersive everything was, I didn’t really believe them and it didn’t shock me when one of them said "In real life a grenade has a 4 second fuse, But since the average player doesn’t have time to wait for this we have cut it back to 2 seconds." I didn’t think much about it then, but it kind of stuck in my head because it summed up how I thought COD4 would be. Ooh well, enough about COD4.
Somewhere in the nade spam fest that an assault on a tower on mestia can be, this fact popped up in my head again, so I decided to research a bit and make a suggestion and here I am.

Suggestion
Its basically what the title says, the fuses on the grenades seem to be to short, all grenades have a 2.8 sec fuse right now (in game). In reality the US m67 grenade has a ~4.2 second fuse, I couldn’t dig up much about the British L109 and the Russian F1 seems to have a fuse between 4 and 5 seconds.

Now I know a second ain't much, but this is a mod that is aiming away from fast action and towards realism and this is one tiny step in that direction.
Last edited by Cp on 2008-01-10 10:24, edited 1 time in total.
Reason: grammar
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bullock
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Post by bullock »

the L109 has a 3 second fuse
BloodBane611
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Post by BloodBane611 »

The problem is you can't cook off with the BF2 engine (or at least not as currently implemented in PR), so some compromise between short and long needs to be made. Also, assuming grenade throw distances get reduced to something more reasonable, you don't really want a long time for enemies to run away after you toss a frag at their face.
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Cp
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Post by Cp »

Oooh but you can :D , Hold the right mouse button and you will pull the pin and keep it in you hand with the pin pulled, the thing is though that this wont start the fuse (nore ingame or in reality), the pin works as a safety and only holds the handle of the grenade back, when thrown a spring in the grenade causes the handle to pop off and this starts the fuse, OFC you can pull off the handle in your hand in reality but I don't think thats standard prosedure, maybe someone who has acctualy thrown a live grenade can fill me in.
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Raymond.Reiloff
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Post by Raymond.Reiloff »

i believe that handle is gonna pop off as soon as you release the pressure from your hand. ie, you don't have to pull the handle.
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Cp
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Post by Cp »

Aye, The point is still that the fuse wont start until you throw the grenade.
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Raymond.Reiloff
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Post by Raymond.Reiloff »

10 4 on that Cp20000 :D
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Sadist_Cain
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Post by Sadist_Cain »

Lol I'm yet to meet the soldier who has the balls/stupidity to cook off a nade irl :P The fuses are known for innacuracies on that note I though the L109 had a 4 second fuse?
At least thats what I remember when we were being shown how to lob one though it may have been an L2, was a long time ago...

the extra second would be good :D if it's accurate
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BloodBane611
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Post by BloodBane611 »

I have heard that soldiers are taught NOT to cook of grenades, and I do know that grenade fuses are only within a range, not an exact time, but I guess what we need right now is Rico11b or Kenwayy to come give us the real deal.
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MoonDawg
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Post by MoonDawg »

I have thrown quite a few live grenades in my life.
One thing we learned, the fuse is slightly unpredictable, you don't know if you got 3 or 5 seconds..
To be honest, at first, just having those explosives in my vest close to my chest gave me the shivers..
After a while I slept soundly with 6 of them under my bed. Still, I would never, ever consider "cooking them off.."
Remeber, mr. grenade is NOT your friend.

However I have read stories from WW2 especially in urban warfare, where cooking off grenades was a tactic, but in a desperate situation.
In a game, where the survival instinct is considerably lessend, I can only foresee misuse, and to be honest, no real need.

And, It's probably hardcoded.
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Nickbond592
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Post by Nickbond592 »

I'm not fussed either way tbh.
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LeadMagnet
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Post by LeadMagnet »

Having thrown quite a few grenades and flashbangs in my time I can honestly tell you that unless you are truly up the creek you wouldn't dream of cooking the grenade. You have to always remember that you're dealing with a piece of issue that was produced by the lowest bidder. As for getting antsy the first time you hang one or two off your vest try taking the IED course when you're rigging up monofiliment tripwires. That put s the pucker factor in the old sphincter especially with the old V40's which I never could get the feel for.

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bullock
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Post by bullock »

Sadist_Cain wrote:Lol I'm yet to meet the soldier who has the balls/stupidity to cook off a nade irl :P The fuses are known for innacuracies on that note I though the L109 had a 4 second fuse?
At least thats what I remember when we were being shown how to lob one though it may have been an L2, was a long time ago...

the extra second would be good :D if it's accurate
i was told 3-4 seconds and the brits now only use the L109 well at least the RAF regiment does i dont know about the army though i could be mistaken
Teek
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Post by Teek »

Refer to the sig image :P .
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bullock
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Post by bullock »

'Saint Attila raised the Hand-Grenade up on high saying, "O' Lord, bless this thy Hand-Grenade that with it thou mayst blow thy enemies to tiny bits. In thy mercy." And the people did rejoice and did feast upon the lambs and toads and tree-sloths and fruit-bats and orangutans and breakfast cereals ... Now did the Lord say, "First thou pullest the Holy Pin. Then thou must count to three. Three shall be the number of the counting and the number of the counting shall be three. Four shalt thou not count, neither shalt thou count two, excepting that thou then proceedeth to three. Five is right out. Once the number three, being the number of the counting, be reached, then lobbest thou the Holy Hand Grenade in the direction of thine foe, who, being naughty in my sight, shall snuff it."'

i love the holy grail lmao
ralfidude
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Post by ralfidude »

while playing call of duty 4, when u die u got those nice funny quotes to make u smile after you just got penetrated by lots of lead, but anywho, the point is that one of those quotes was "a 5 second fuse will only last 3". I really know what they mean too.
Wasteland
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Post by Wasteland »

The USMC MOUT combat field manual notes that some people cook off grenades, but cautions readers against using this tactic unless they are "extremely experienced with grenade use in combat".
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Masaq
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Post by Masaq »

In short - don't cook off.

And yeah, longer fuses would be good if that's the real length of them. Would help to limit grenade spam a little too - gives people longer to run and dive to cover.

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BetterDeadThanRed
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Post by BetterDeadThanRed »

Just so we are clear, it does not have a digital fuse like some people seem all to willing to believe. That fuse may burn 5 seconds, it may burn 3, so you are better off than not to chuck it ASAP as you are putting your life into your own hands.
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VipersGhost
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Post by VipersGhost »

4 sec fuse sounds fine to me. Its basically realistic and can alleviate a little of the nade spam. I'm also 100% for reducing the nade throwing distance as well.
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