Bullet Deviation
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Death_dx
- Posts: 379
- Joined: 2007-11-09 21:37
Bullet Deviation
Has anyone else noticed the G3/QBZ bullets seem to deviate more (Speaking relative to the M16 and L85) when fired even after the 5 second steadying period?
Is this just in my head, or was it intentional or is it going to be changed in the next patch?
Is this just in my head, or was it intentional or is it going to be changed in the next patch?
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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
The QBZ, L85A2 and the M16A4 all have the same random deviation. The G3A3, however, has more. The steadying period is only 1 and a third of a second from running, walking, crawling, strafing and as it turns out from turning. When changing position the deviation is instantaneously at it maximum value no matter what the movement is. When turning, it takes two sever frames (ie 1/15 of a second) for the deviation to get to it's maximum value (which is only 1/10 of the maximum possible movement deviation).
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
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Death_dx
- Posts: 379
- Joined: 2007-11-09 21:37
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
*SIGH*
Guys, I can't repeat this enough:
Aim.
Count "1,2,3,Shoot"
Fire.
Re-aim.
Count "1,2,3,Shoot"
repeat until target drops.
Honestly, instead of opening fire the second you see somebody, take the time to aim carefully and wait a fraction before opening up on them.
There is no problem with the G3 - you just need to take that time to let your sights settle.
Guys, I can't repeat this enough:
Aim.
Count "1,2,3,Shoot"
Fire.
Re-aim.
Count "1,2,3,Shoot"
repeat until target drops.
Honestly, instead of opening fire the second you see somebody, take the time to aim carefully and wait a fraction before opening up on them.
There is no problem with the G3 - you just need to take that time to let your sights settle.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Does deviation affect looking around? I can imagine it's near impossible to shoot moving targets with deviation unless you leave the scope ahead, instead of guiding?[R-MOD]Masaq wrote:*SIGH*
Guys, I can't repeat this enough:
Aim.
Count "1,2,3,Shoot"
Fire.
Re-aim.
Count "1,2,3,Shoot"
repeat until target drops.
Honestly, instead of opening fire the second you see somebody, take the time to aim carefully and wait a fraction before opening up on them.
There is no problem with the G3 - you just need to take that time to let your sights settle.
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fludblud
- Posts: 1197
- Joined: 2007-10-07 07:35
kinda annoys me when i spot someone, prone, place crosshair on centre of mass, wait for 5 seconds, fire, miss, and he swivels round and instantly nails me in the head.
it just bring upon one of those WTFBULLSH*T moments and is insanely frustrating.
i can see where the idea of deviation comes from but its sure as hell far from perfect
it just bring upon one of those WTFBULLSH*T moments and is insanely frustrating.
i can see where the idea of deviation comes from but its sure as hell far from perfect
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Sneak Attack
- Posts: 574
- Joined: 2006-12-31 00:14
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Sneak Attack wrote:this deviation is ridunkulous. it doesnt matter how long i sit and look at something, i can NEVER seem to hit it. i think its just stupid to have in a cone of fire type game
fludblud wrote:kinda annoys me when i spot someone, prone, place crosshair on centre of mass, wait for 5 seconds, fire, miss, and he swivels round and instantly nails me in the head.
it just bring upon one of those WTFBULLSH*T moments and is insanely frustrating.
i can see where the idea of deviation comes from but its sure as hell far from perfect
If either of you lads are talking about the DM/Sniper rifles you should know by now that they are fubar and will be fixed in the patch.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
I have tried the patient route with the G3, started off with it in fact. I was not well rewarded. I don't know if there's something I'm missing or what. I believe the way it works is that if you even move your sights you're back to the 3 second waiting period?
[R-CON]creepin - "because on the internet 0=1"
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CKneisel
- Posts: 13
- Joined: 2007-03-13 03:06
Sounds like he got lucky. People act like only their team is affected by deviation or something... he's just as likely to miss you, and he also has to steady his gun for at least 1.3 seconds (<<<<<< PAY ATTENTION FELLAS BECAUSE THERE SEEMS TO BE A LOT OF PEOPLE MIXED UP, IT IS NOT 5 SECONDS, NOT 3 SECONDS, IT IS A MERE 1.3 SECONDS... A MINOR DELAY). There is no "insta HS" anymore except via luck.fludblud wrote:kinda annoys me when i spot someone, prone, place crosshair on centre of mass, wait for 5 seconds, fire, miss, and he swivels round and instantly nails me in the head.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
Sounds like some guys need to head to the shooting range!
Seriously...start a local server and play with some of the guns. Set an attack marker at 100yds and try to shoot a tight pattern after moving some, waiting for 1-2 seconds and shooting consecutive shots. Get a feel for it. Single shot is your best friend. You should be able to crouch and fire...prone and fire. Eventually you'll know what it takes to hit accurately.
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Test fire on explosive barrels, puffs of dirt is not likely to be quite as definite.
A barrel explosion takes two hits at least I think so I equate this to a kill. I did this in 0.5 even, though I always used to use full auto then.
Obviously the barrel is static so use this as a medium to long range test that will give you some good feedback when you do it right.
A two shot burst on an AK is much better then three, if can you fire off a quick burst and get an explosion straight away at medium range then your pretty good imo
More then two fired on the same barrel and its harder to tell which of your shots was the accurate one :/
I'd like every map to have a shooting range like this at the ucb.
1 1/3 of a second as a ping would be 1333ms on the scoreboard I think or maybe 667, either way you can recognise that is a dam long time in a game
When firing G3 full auto you should be pulling down on the mouse, which is a pain to do in a game
A barrel explosion takes two hits at least I think so I equate this to a kill. I did this in 0.5 even, though I always used to use full auto then.
Obviously the barrel is static so use this as a medium to long range test that will give you some good feedback when you do it right.
A two shot burst on an AK is much better then three, if can you fire off a quick burst and get an explosion straight away at medium range then your pretty good imo
More then two fired on the same barrel and its harder to tell which of your shots was the accurate one :/
I'd like every map to have a shooting range like this at the ucb.
1 1/3 of a second as a ping would be 1333ms on the scoreboard I think or maybe 667, either way you can recognise that is a dam long time in a game
When firing G3 full auto you should be pulling down on the mouse, which is a pain to do in a game



