Thicker/larger explosions?
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unrealalex
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Thicker/larger explosions?
The JDAM creates a lot of smoke, so I was wondering if it was possible to add more smoke to things like tank/vehicle explosions? They're pretty shallow right now, and the explosions last like 2 seconds.
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BloodBane611
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Sabre_tooth_tigger
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Tanks smoke for about 10 mins afterwards. I agree the other model wrecks could do the same but they blow up fairly quickly and are easy to destroy as well.
Tanks probably carry a ton of fuel with their 1 mpg so its easier to argue for an effect there.
There should also be secondary explosions from ammo with appropriate blast damage to the surroundings, but Im not sure thats feasible
Tanks probably carry a ton of fuel with their 1 mpg so its easier to argue for an effect there.
There should also be secondary explosions from ammo with appropriate blast damage to the surroundings, but Im not sure thats feasible
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BloodBane611
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Tanks do smoke, but in real life a tank that is destroyed by an explosive smokes extremely heavily and burns very hot until the fuel is entirely consumed. Right now in PR tanks smoke lightly for a very long time. In FH2 they smoke heavily for a short time. I propose heavy smoke for the current PR respawn times, as this is more realistic.Tanks smoke for about 10 mins afterwards. I agree the other model wrecks could do the same but they blow up fairly quickly and are easy to destroy as well.
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ConscriptVirus
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Deadmonkiefart
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naosednax
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I agree, when a grnade goes off in PR it kicks up dirt for only like 3 seconds, so if any one hears it and comes to help they never see where the nade whent off.
Also i think the RPGs smoke trail shuld last at least 3-4 more seconds.
If not then add more smoke to the exuast and muzzle when the rocket is fired, bucause there is almost none.
Also i think the RPGs smoke trail shuld last at least 3-4 more seconds.
If not then add more smoke to the exuast and muzzle when the rocket is fired, bucause there is almost none.
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Sabre_tooth_tigger
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kristofer
- Posts: 149
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I disagree. I spend loads of time on LiveLeak looking at those annoying videos with insurgents on them, but whenever they are firing RPGs there is no smoke trail at all. I admit that if there was a smoke trail it would be hard to see because of the awful quality but still it wouldn't be thick smoke like there is on PR at the moment.naosednax wrote:Also i think the RPGs smoke trail shuld last at least 3-4 more seconds.
The first one is the best - you can actually see it moving through the air.
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naosednax
- Posts: 55
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Yeah i searched youtube too but its hard to find any good ones.kristofer wrote:I disagree. I spend loads of time on LiveLeak looking at those annoying videos with insurgents on them, but whenever they are firing RPGs there is no smoke trail at all. I admit that if there was a smoke trail it would be hard to see because of the awful quality but still it wouldn't be thick smoke like there is on PR at the moment.
The first one is the best - you can actually see it moving through the air.
But still the exaust in back and the smoke in front shuld last longer and be bigger.


