Base Defensive wep's

General discussion of the Project Reality: BF2 modification.
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TravisRomano
Posts: 49
Joined: 2007-12-19 23:55

Base Defensive wep's

Post by TravisRomano »

i was wondering why you cant resupply the bunker with a SAW the map can last 4 hrs and only 5 clips dont last long and then you are forced to waste a apc to camp to stop the none stop car bombers ): i always blow there briges but someone always gives them a kit to fix it and if someone dose not defend airport it can get ugly fast i understand why a TOW would not be resupplied do to spamming of the tow snip.

I've tried everything to resupply the SAW but nothing ):

LOVE the mod I've been playing since it opened for joint ops and will follow them were ever you go.
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I MAY ONLY HAVE ONE ARM BUT YOU'RE STILL HOPELESSLY OUT CLASSED.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

im really sorry, but i dont understand this at all...
known in-game as BOOMSNAPP
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

To be honest I never see these used in defense, only in "let's be a newpopcorn" roles, aka "spray everything".
Last edited by CodeRedFox on 2009-01-11 12:43, edited 2 times in total.
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Former [DM] captain.

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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

oh now i get what the op was saying. yeah i agree with expendable grunt, i hardly ever see it being used in a useful manner either, but i think it should just have unlimited ammo like in vanilla {gasp!} i mean its really not used that much anyway.
known in-game as BOOMSNAPP
'
TravisRomano
Posts: 49
Joined: 2007-12-19 23:55

Post by TravisRomano »

yes alot of noob do use this but i use it and have totaly sololy stop all attacks on airport with it i put c4 down for the big rig and a mine if theres time and if i could reload the SAW i would be happy
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I MAY ONLY HAVE ONE ARM BUT YOU'RE STILL HOPELESSLY OUT CLASSED.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

charliegrs wrote:oh now i get what the op was saying. yeah i agree with expendable grunt, i hardly ever see it being used in a useful manner either, but i think it should just have unlimited ammo like in vanilla {gasp!} i mean its really not used that much anyway.
Do that and it will be :P
Tostitos
Posts: 19
Joined: 2008-01-10 00:27

Post by Tostitos »

Expendable Grunt wrote:To be honest I never see these used in defense, only in "let's be a newfag" roles, aka "spray everything".

this is not 4chan.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Do ammobags/crates reload them?
[R-CON]creepin - "because on the internet 0=1"
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

BloodBane611 wrote:Do ammobags/crates reload them?
no, all mounted weapons (Tows, Stinger sites and MGs) are considered vehicles and the only thing that can resupply vehicles are firebases/bunkers and command posts.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

TravisRomano wrote:LOVE the mod I've been playing since it opened for joint ops and will follow them were ever you go.
Read this in another thread. Yours as well, I think.
Anyhow, what do you mean with "since it opened for joint ops"? It was asked in the other thread, but only people that were not you replied ;) .
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Post by TeRR0R »

Cp20000 wrote:no, all mounted weapons (Tows, Stinger sites and MGs) are considered vehicles and the only thing that can resupply vehicles are firebases/bunkers and command posts.
Now I know where to place the command post next time. :wink:
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