It's called "rape" for a reason... and I won't go any further to explain the difference from a simple assault.
What do you mean by "base raping"? Right or wrong?
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Zybon
- Posts: 201
- Joined: 2007-07-01 07:37
Base raping is repeatedly attacking the main base (when it is not the objective) in such a way that it is difficult for the people spawning there to fend you off.
It's called "rape" for a reason... and I won't go any further to explain the difference from a simple assault.
It's called "rape" for a reason... and I won't go any further to explain the difference from a simple assault.
<insert funny comment that has military relevance>
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Its totally OK to sneak into the enemy base to take down their CP/bunker/tank/whatever, but its not OK to sit on a hill with a tank and kill everything that moves down there like it sometimes happends on Kashan. So my rule of the thumb is: infantry baseraping = OK, armor/aircraft baserape = not OK
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
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Jaymz
Killing for peace is like f*cking for virginity
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Jaymz-
Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Also, WTF is wrong with destroying the bridge and/or killing off brits with roadside bombs/RPG's when they cross it on Fools Road?? Wake up ppl, thats not baserape thats a totally legitimate tactic
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
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Jaymz-
Razick
- Posts: 397
- Joined: 2007-12-04 01:46
There is a difference between sieging a position and base raping. Unfortunately we cant siege properly in PR because no one really has that kind of time and you cant cut off a force from supplies or reinforcements becuase of the zerg canals (aka Bunkers). I suggest we start a concept for a kind of new asset that must be deployed in succession like the bunker and firebase rules from where you can spawn from. This could simulate a realistic supply line and if it happens to be seperated from a foward "HQ" then they are effectively cut off. Maybe they need to be deployed near a firebase or something but its a rough idea.bullock wrote:in real war we dont cap flags and respawn and yer i agree with that its your fault if you cant defend your own base, come on just recently the British, USA and ANA done a "base rape" irl cant remember the town they attacked but if it was in game it would have been classed as base raping lol.
Drawback is this addition would mean that defenses would need to be versatile and for that we would need built defenses. Things like pillboxes, MG nests or even the ability to use terrain to improvise eg. trenches(I know its not possible), foxholes, barriers or even simple firing mounds. It needs to be looked into properly because right now defensive abilities in PR are lacking bad even though this has been the bread and butter of all militaries throughout the centuries.
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baptist_christian
- Posts: 266
- Joined: 2007-06-20 21:51
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
speak for yourselfbaptist_christian wrote:AA doesn't do ****, and never will
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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Guerra
- Posts: 365
- Joined: 2007-02-15 17:19
Well, sadly warfare is never fair.Engineer wrote:It is lame if there are other flags to be captured, no question about it.
One thing that pisses me the most is most of the jet pilots. They think that enemy base is somekind of jackpot machine. If you happen to land for resupply, you only need one idiot to do a flyby over the main base and shoot you in that runway. There is nothing you can do about it. Now, have fun waiting for 20 minutes because someone on the otherside doesnt want a fair fight.
Also, what the hell is in peoples mind when they park their tank near the enemy main base? Then just open fire and have "fun". Of course, it will hurt the other team badly... But there should be some manners, and common sense within. Give people fighting chance, this is about teamwork and fun teamplay for each and every player on the same server. It is not just about you, and your 85-0 KD ratio..
All modern armies will bomb airfields.
The freaking runway is destructible so people SHOULD bomb it. If you're landing your plane or chopper, you should do it with some backup. You know, that fancy teamwork you were talking about?
Also, as a pilot, it is your duty to stop the enemy at all costs. That IS teamwork. There is a difference between strafing people while they're spawning and strategically taking out vulnerable aircraft.
That's like me saying "dude, you were hiding in the grass and shot me in the back. That's unfair! Wait till turn around and face me like a man."
Come on. It's not the Napoleonic wars anymore. We aren't all in bright red or blue coats. We don't stand in a line and march towards the enemy.
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Hanniz
- Posts: 47
- Joined: 2006-02-17 15:50
Protecting your assets in main is a joint responsibility. Its called force protection.
I believe the term "baserape" is somewhat misplaced regarding PR. The mod aims to simulate the harsh and brutal ways of modern warfare and not a civilized game of polo between a couple of jolly good friends.
IRL the enemy will bomb your assets, suicide bombers will attack and spec ops will blow up your communication centra.
Sportsmanship has been mentioned and I can understand the argument, but I still disagree. Sportsmanship has no role in asymmetric warfare. The only rules that apply (well, at least is supposed to apply)is the Geneva-convention.
On the other hand I understand the feeling you get when you are killed the instant you spawned at a supposed secure location, e.g "main" and a n00b (soloing off course)in a MBT is parked at your front door. It sure do ruins the "fun".
I believe map designers have a significant job to do when designing the maps. Extensive use of "dome of death", AA, TOW,flag locations, terrain features and secure spawning locations (bunker complexes maybe) should minimize, or severely reduce, the threat from spawn rapers.
With good mapdesign the term base-rape could be abolished.
In my opinion your team have made a lot of bad tactical decisions if they allow a tank getting to their main and massacring the players who spawn there.
That said I of course follow the current rules on the servers I play on and encourage all to do so. But I'm still waiting for maps or server rules that encourage sabotage missions, bombing runs and "desert rats" tactics.
At last I would say that if servers want to enforce such rules they must be easy to understand and leave no doubt whether you are breaking one or not. With the "no baserape, but sabotage missions allowed rule" there will always be confusion if someone for example on a sabotagemission opens fire on enemy in order to get the C4 planted. Someone is guarantied to blame the saboteur for baseraping.
I believe the term "baserape" is somewhat misplaced regarding PR. The mod aims to simulate the harsh and brutal ways of modern warfare and not a civilized game of polo between a couple of jolly good friends.
IRL the enemy will bomb your assets, suicide bombers will attack and spec ops will blow up your communication centra.
Sportsmanship has been mentioned and I can understand the argument, but I still disagree. Sportsmanship has no role in asymmetric warfare. The only rules that apply (well, at least is supposed to apply)is the Geneva-convention.
On the other hand I understand the feeling you get when you are killed the instant you spawned at a supposed secure location, e.g "main" and a n00b (soloing off course)in a MBT is parked at your front door. It sure do ruins the "fun".
I believe map designers have a significant job to do when designing the maps. Extensive use of "dome of death", AA, TOW,flag locations, terrain features and secure spawning locations (bunker complexes maybe) should minimize, or severely reduce, the threat from spawn rapers.
With good mapdesign the term base-rape could be abolished.
In my opinion your team have made a lot of bad tactical decisions if they allow a tank getting to their main and massacring the players who spawn there.
That said I of course follow the current rules on the servers I play on and encourage all to do so. But I'm still waiting for maps or server rules that encourage sabotage missions, bombing runs and "desert rats" tactics.
At last I would say that if servers want to enforce such rules they must be easy to understand and leave no doubt whether you are breaking one or not. With the "no baserape, but sabotage missions allowed rule" there will always be confusion if someone for example on a sabotagemission opens fire on enemy in order to get the C4 planted. Someone is guarantied to blame the saboteur for baseraping.
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Sure if the only thing that matters is winning. Baserape away.Kinote wrote:Denying the enemy important assets which can shift the tide of the battle in their favor is gay, anyone who tries to win should be banz0rcoptorskated as they're ruining gameplay. For some reason, when I spawn I have a rifle and the ability to acquire new and more powerful kits from my main base so I can KILL the people attacking it, instead of whining to everyone in the server and speculating on their sexuality. Then again, maybe that's just my leet PR skills and gargantuan male genitalia that let me do that so your mileage may vary.
Some of us would prefer to loose and have fun rather than be selfish self centred egomanics.
After all its a game not real war.. and is ment to be fun for all.. not just the leet!
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Flanker15
- Posts: 266
- Joined: 2007-02-23 09:37
I do not like the base raping!
In reality you'd be coming into the battle field all set from somewhere far out of harms way but you can't do that in PR. Instead your base is right there on the battlefield, it's supposed to be a nice safe place to prepare at not a target.
I just pretend they don't exist and only engage them when they are the last flag, I'd much rather fight manned vehicles and organized squads than confused squad members running for cover and empty tanks. Also by the time the main base is the last flag (usually on that desert stage) the commander has a nice bomb charged up to break the siege.
Also it is really hard to defend against a tank base raping now since it takes 15 secs to fire HAT or TOW or 30 secs to ready a tank gun and by then the tanks killed you!
In reality you'd be coming into the battle field all set from somewhere far out of harms way but you can't do that in PR. Instead your base is right there on the battlefield, it's supposed to be a nice safe place to prepare at not a target.
I just pretend they don't exist and only engage them when they are the last flag, I'd much rather fight manned vehicles and organized squads than confused squad members running for cover and empty tanks. Also by the time the main base is the last flag (usually on that desert stage) the commander has a nice bomb charged up to break the siege.
Also it is really hard to defend against a tank base raping now since it takes 15 secs to fire HAT or TOW or 30 secs to ready a tank gun and by then the tanks killed you!
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l|Bubba|l
- Posts: 646
- Joined: 2007-03-25 03:40
That's exactly my point of view.Engineer wrote:On the other hand, in reality airfields arent located so close to each other as they are introduced in this mod. For understandable reasons, of course.
And you slightly missed my point, I dont have anything against bombing the airfield itself. As it has been said, it is destructible so it should be destroyed. What I am against is pilots who willingly wait the opposing aircraft to begin landing approach, because this is the moment when it can be destroyed easily.
Do you seriously think that I tell CO that I am starting landing approach, and could he provide me cover from AA squad? Heck, I would! But there is less than 5% chance that
A) We have a commander that knows his job
B) We have a dedicated AA squad, which does the job commander asks them to do
C) After reloading, I say "Thanks champ!" and fly away. AA squad celebrates for wasting their time as they could be protecting the airspace closer to enemy lines.
32 players in a team just isn't enough. And even if we would have 64 players on a team, what are the odds that some people actually sit on the AA-guns in the base for whole round? Just to protect some jet flying in and out every now and then.
If you have a AA-infantry squad ambushing the airfield, im fine with that.
If you have a AA-vehicle ambushing the airfield from a distance, im fine with that.
But if you have a jet and you like to ambush planes at landing or taking off stages, that's where I have a problem.
With jet it only takes seconds to fly from one airfield to another, this shouldnt be abused.
Btw:
It would be greate if we could get some bots that man the stinger positions for the whole round.
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
IMO,
Spawn rape: To attack enemy forces within a small amount of time (20 secs or so).
This is bad and you sux at morals and at the game.
Base Rape: To attack enemy personell or vehicles, which are within the permaeters of a main base, providing it os not contestable due to AAS2 settings.
This includes Helicopters hovering above the main base; and aircraft landing, taking off and taxing. Entering a UCB/main base is seen as a direct attack, and therefore base rape.
(Engineers and special forces are allowed to enter the perameters of a UCB/main base, providing their mission incentive is demolition of commander assets and commander vehicles. These sabotours may not fire upon enemy personnel, unless fired upon, for defense.
Under no circumstances are vehicles to be booby trapped in an attempt to kill enemy personel. It is still a grey area wether vehcile assets are allowed to be destroyed by sabotours, but IMO, its an ok.)
Camping: Staying static(not AFK), near an enemy spawn or base. Recon is perfectly legal, however, to go on the offensive leads to base/spawn rape, and therefore an offense.
CP supression: to position ones self in the attempt to cut off enemy supply/ transport lines, using aggressive force. To attack a CP, it becomes base rape. This is often mistaken as base rapping, but it is merely presenting an obstacle near by.
It is often desputed what exactly an UCB(Un-cappable Base) is. Some beleive it is a forces largest base; some believe that it is ANY flag with a red circle-and-strike and others believe it is any flag, which at the time is not contestable for the attackers, due to AAS settings.
...mongol...
Spawn rape: To attack enemy forces within a small amount of time (20 secs or so).
This is bad and you sux at morals and at the game.
Base Rape: To attack enemy personell or vehicles, which are within the permaeters of a main base, providing it os not contestable due to AAS2 settings.
This includes Helicopters hovering above the main base; and aircraft landing, taking off and taxing. Entering a UCB/main base is seen as a direct attack, and therefore base rape.
(Engineers and special forces are allowed to enter the perameters of a UCB/main base, providing their mission incentive is demolition of commander assets and commander vehicles. These sabotours may not fire upon enemy personnel, unless fired upon, for defense.
Under no circumstances are vehicles to be booby trapped in an attempt to kill enemy personel. It is still a grey area wether vehcile assets are allowed to be destroyed by sabotours, but IMO, its an ok.)
Camping: Staying static(not AFK), near an enemy spawn or base. Recon is perfectly legal, however, to go on the offensive leads to base/spawn rape, and therefore an offense.
CP supression: to position ones self in the attempt to cut off enemy supply/ transport lines, using aggressive force. To attack a CP, it becomes base rape. This is often mistaken as base rapping, but it is merely presenting an obstacle near by.
It is often desputed what exactly an UCB(Un-cappable Base) is. Some beleive it is a forces largest base; some believe that it is ANY flag with a red circle-and-strike and others believe it is any flag, which at the time is not contestable for the attackers, due to AAS settings.
...mongol...
Military lawyers engaged in fierce legal action.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Wheeter wrote:If my team are losing then attacking the main is a good way of splitting the enemies focus in two so we can get an advantage, I don't see anything wrong with attacking vehicles or assets, stationary or moving...
If you are losing its not feasible for you to be able to attack their main. Its a game your right, this tactic is easy to do for an advantage but it should not be this way and this is why people make rules so that the game plays out properly.
I'd like there to be no rules and just the mod accounts and balances every situation but this hard for the devs to do, they'll always be some trick
I like the crysis setup. You cant just walk into their main base because its surrounded by autocannons
You have to conquor the flags, build tanks and nukes and then you get to destroy the enemys stronghold.
UCB attack should be accumalation of other efforts not a cheap trick
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CodeC.Seven
- Posts: 303
- Joined: 2007-11-24 01:57
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Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
guys...the devs already have put domes of death around bases were no fighting can occur. if there's no dome of death, it's totally fair game.'[R-DEV wrote:Rhino;580524']Spawn Camping is gey, where all you do is soley go to kill ppl spawning. Thou Attacking the enemy base, mainly to saboturge vehicles etc there is a good thing. If we dont want you to attack the enemy base, we would put a dome of death around it![]()
i have said it a lot of times and i will say it again: baseraping has NEVER been a problem for me EVER. i have pulled my squad back to secure flags behind the front countless times. attacking the main base is normally a terrible strategy, and that is punishment enough against doing it.
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
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Eggyweggs...I would like to smash 'em!
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BloodBane611
- Posts: 6576
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