BloodBane611 wrote:The SF class isn't about sneaking into the enemy base and blowing everything to ****. It allows squadmembers without an SL to call in air support, allows the destruction of light vehicles, has flashbangs, and is decent at all ranges.
1) You shouldn't be seperated from your SL
2) The engineer can also destroy light vehicles with efficiency
3) SL also has flashbangs (go figure) which corresponds to point 1.
4) NO body armor
5) Decent at all ranges? What? I am comparing them when they are using the same gun as the engineer (QBZ-95).

They should have the same performance.
BloodBane611 wrote:Whereas the engineer can blow things up, set mines, has no grenades, and is relatively hard to use beyond 100 m.
1) You obviously haven't used the engineer to its fullest
2) SF has no frag grenades, flash grenades that are limited at range and open distances, rarely used on servers that I've been on, and green smoke grenades??

3) Is NOT relatively hard to use beyond 100 m
4) Can repair vehicles
5) Can build and repair commander assets
6) Can have grapples on certain maps
7) Body Armor
I still see the engineer as more useful and have not seen the incentive to use the PLA SF kit once they change him to have the QBZ-95. Adding claymores or something to that effect may change my mind.