Gameplay & New Kits
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RKKA-Frontovik
- Posts: 6
- Joined: 2007-10-13 13:35
Gameplay & New Kits
I want suggest some things:
I. Kits
1. NEW Limited Kit: Rifleman Medic
a. Situation
Its really hard to find Medis on most servers, because a medic is disadvantaged with no optics and bigger recoil.
On the other hand not everybody should be a medc in a squad or side.
b. Solution for regular armies
As Rifleman AT only one Rifleman Medic should be availbale for a squad and maybe 4-5 for hole 32 Side, with optics only 4-5 Mags no Grenades and one or two Smoke.
c. Solution for rebels
Rebels should not disadvantaged by b. Solution, so they should get a limited medic kit not with optics but with revive instruments.
2. NEW Limited Kit: Mercenary
a. Situation
Militia is really lack of any optics, in 0.6 SL had a gun with optics, no nobody, its a big disadvantage makes rebels lose every firefight. Also I want see AK with optics in PR.
b. Solution
Add AK-47 or AK-74 with optics as limited kit for Militia and maybe Insurgents (as pick up)
II. Gameplay
a. Situation
Most servers lack of good enough squadleaders so most time people not fight only try to ge to the frontline. With only little changes the game can be more interesting without loose reality.
The problem being Squadleader is that people dont hear, you waste your gametime by waiting them, by kindergarten or kick them...., at the end you think why, why I should make me that truoble if I can join a randmon squad, take a kit I want and go simply fight.
b. Solution
Let Squadleaders set up ralley points without two men near him.
Or bring back the spawn on squadleader.
III. Score
Please fix that.
I. Kits
1. NEW Limited Kit: Rifleman Medic
a. Situation
Its really hard to find Medis on most servers, because a medic is disadvantaged with no optics and bigger recoil.
On the other hand not everybody should be a medc in a squad or side.
b. Solution for regular armies
As Rifleman AT only one Rifleman Medic should be availbale for a squad and maybe 4-5 for hole 32 Side, with optics only 4-5 Mags no Grenades and one or two Smoke.
c. Solution for rebels
Rebels should not disadvantaged by b. Solution, so they should get a limited medic kit not with optics but with revive instruments.
2. NEW Limited Kit: Mercenary
a. Situation
Militia is really lack of any optics, in 0.6 SL had a gun with optics, no nobody, its a big disadvantage makes rebels lose every firefight. Also I want see AK with optics in PR.
b. Solution
Add AK-47 or AK-74 with optics as limited kit for Militia and maybe Insurgents (as pick up)
II. Gameplay
a. Situation
Most servers lack of good enough squadleaders so most time people not fight only try to ge to the frontline. With only little changes the game can be more interesting without loose reality.
The problem being Squadleader is that people dont hear, you waste your gametime by waiting them, by kindergarten or kick them...., at the end you think why, why I should make me that truoble if I can join a randmon squad, take a kit I want and go simply fight.
b. Solution
Let Squadleaders set up ralley points without two men near him.
Or bring back the spawn on squadleader.
III. Score
Please fix that.
Last edited by RKKA-Frontovik on 2008-01-15 16:17, edited 1 time in total.
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$kelet0r
- Posts: 1418
- Joined: 2006-11-15 20:04
I1 Disagree
I2 Agreed
II Definitely not. Squad cohesion - something I've been banging on about since 0.4 has finally been implemented. 0.7 is leaps and bounds the best featured release. Needs polish but many of the core issues that were lacking have now been implemented
III - fix what? if you are unaware, there is now a time delay on the scoreboard to prevent confirming a kill by simply checking if the kill count went up one. hooray
I2 Agreed
II Definitely not. Squad cohesion - something I've been banging on about since 0.4 has finally been implemented. 0.7 is leaps and bounds the best featured release. Needs polish but many of the core issues that were lacking have now been implemented
III - fix what? if you are unaware, there is now a time delay on the scoreboard to prevent confirming a kill by simply checking if the kill count went up one. hooray
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
I1. Nah, medics are medics and their job is to heal. If you think there aren't enough medics then you are not in a good squad.
I2. Kind of agree, militia is at a huge disadvantage, but then again they should be. Maybe just increase the amount of marksman kits?
II. Right.. so basically remove the need for teamwork. Right now you either works as a team or you lose. And that's what makes pr better than any other game/mod out there.
III. Fix what? Ohh wait, who actually cares about score?
I2. Kind of agree, militia is at a huge disadvantage, but then again they should be. Maybe just increase the amount of marksman kits?
II. Right.. so basically remove the need for teamwork. Right now you either works as a team or you lose. And that's what makes pr better than any other game/mod out there.
III. Fix what? Ohh wait, who actually cares about score?
It is the soldier, not the priest, who protects freedom of religion; the soldier, not the journalist, who protects freedom of speech.
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Medic with scope -- NO.
Optics for Militia -- Militia wins nearly every firefight I get my squad into. Use the terrain. Also, I posted suggesting a similar thing as a different kit role in a different thread.
Rally Point -- NO.
Score -- NO.
Optics for Militia -- Militia wins nearly every firefight I get my squad into. Use the terrain. Also, I posted suggesting a similar thing as a different kit role in a different thread.
Rally Point -- NO.
Score -- NO.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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RKKA-Frontovik
- Posts: 6
- Joined: 2007-10-13 13:35
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Medic is not a primary combat soldier, he has a more important job. Limiting the number of medics per sq is fine with me, but do not adjust the combat potential of medics, if anything is to be changed it must be within the realms of healing.
Giving militia some more optics, good idea
for II, NO just no, really no. If u want to regularly find a good SL befriend ppl on clan servers, or better yet join a clan.
Score is delayed.
Giving militia some more optics, good idea
for II, NO just no, really no. If u want to regularly find a good SL befriend ppl on clan servers, or better yet join a clan.
Score is delayed.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
I liked Grunt's militia suggestions much more than yours, as yours see the problems but don't treat them.
As Rudd said, the medic is not meant as any old grunt. He needs to stay back from the fighting and heal/revive soldiers, not just be in the frontline where he can die. The medic is a force multiplier, allowing your men to keep fighting as long as they are not headshotted.
As Rudd said, the medic is not meant as any old grunt. He needs to stay back from the fighting and heal/revive soldiers, not just be in the frontline where he can die. The medic is a force multiplier, allowing your men to keep fighting as long as they are not headshotted.
[R-CON]creepin - "because on the internet 0=1"
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
The milita are awesome, you just gotta know how to use their kit properly, AK's pretty accurate if you're patient between shots and nice at point blank on full auto considering it's power, the SKS is a nice mid range rifle, the PKM causes a hell of a lot of damage if you can land the shots. Brilliant faction, probably my favorite.
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RKKA-Frontovik
- Posts: 6
- Joined: 2007-10-13 13:35
Never heart about this, sounds like a noob clan.Expendable Grunt wrote:ISF.
But O.K., when I see you or your clan here, maybe I will talk to you again, you forums hero
Project Reality League
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
Now hopefully karma will get back at you for that one, so im not going to flame you, but you are knew so,RKKA-Frontovik wrote:Never heart about this, sounds like a noob clan.
But O.K., when I see you or your clan here, maybe I will talk to you again, you forums hero
Project Reality League
1. no, medics are awesome, there is not need to change them to make other people play them
a. mercinery- no defiantly not, we are playing as faction which i would assume to me, the military of a nation or a region, so i do not believe that they will need to buy soldiers.
2.Gameplay- there is no issue with game play, i would suggest you join a clan (not ISF) or play on TG with regulars.
3.Score- wait what?
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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Fluffywuffy
- Posts: 2532
- Joined: 2007-11-13 23:52
RKKA-Frontovik wrote:Never heart about this, sounds like a noob clan.
But O.K., when I see you or your clan here, maybe I will talk to you again, you forums hero
Project Reality League
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SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
only thing Im gonna comment on is the medic with the optics, The medic shouldnt get optics cause his main job is to tend to the wounded on the battlefield. That coupled with the fact that I rather like not having optics most of the time (dont ask why cause im not to sure my self lol)
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.


