Please, bring back claymores.
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
i say its a brilliant idea, but is there no way of making it so that the opposite team can shoot the claymore and make it explode? U have no idea how many times i spotted claymores and had no choce but to sacrifice myself for my squad to let them pass when there was no way around... then again my lifesavior medic was there to revive me so i really didnt care at the time... lol
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
I think there is. But IF claymores would make it to PR, it would use a remote detonation system. Not a proximity one.ralfidude wrote:i say its a brilliant idea, but is there no way of making it so that the opposite team can shoot the claymore and make it explode? U have no idea how many times i spotted claymores and had no choce but to sacrifice myself for my squad to let them pass when there was no way around... then again my lifesavior medic was there to revive me so i really didnt care at the time... lol
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Gyberg
- Posts: 709
- Joined: 2006-08-04 23:36
Kill the guy holding the detonatorralfidude wrote:i say its a brilliant idea, but is there no way of making it so that the opposite team can shoot the claymore and make it explode? U have no idea how many times i spotted claymores and had no choce but to sacrifice myself for my squad to let them pass when there was no way around... then again my lifesavior medic was there to revive me so i really didnt care at the time... lol
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
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torenico
- Posts: 2594
- Joined: 2007-06-30 04:00
I just got this, T.H.E..C.L.A.Y.M.O.R.E.S..S.U.C.K.S
They ruined the stealth, you can go, in Basrah, whit your scuad, and then, you die, who killed you, a Claymores, they suck BAAAAAAD!
anyways, if they can be controlled by a distance, like real one, i think it will be cool, but i thikn, just 1 its OK, 2 its spam, 3 i leave PR
They ruined the stealth, you can go, in Basrah, whit your scuad, and then, you die, who killed you, a Claymores, they suck BAAAAAAD!
anyways, if they can be controlled by a distance, like real one, i think it will be cool, but i thikn, just 1 its OK, 2 its spam, 3 i leave PR
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Gyberg
- Posts: 709
- Joined: 2006-08-04 23:36
Remote detonated Claymores have been in earlier releases of PR they were removed, why I dont know. They were not spammed, infact they were extremely hard to use. I dont see why they shouldn't be brought back in, it is a defense weapon which requires a shitload of patience.torenico wrote:I just got this, T.H.E..C.L.A.Y.M.O.R.E.S..S.U.C.K.S
They ruined the stealth, you can go, in Basrah, whit your scuad, and then, you die, who killed you, a Claymores, they suck BAAAAAAD!
anyways, if they can be controlled by a distance, like real one, i think it will be cool, but i thikn, just 1 its OK, 2 its spam, 3 i leave PR
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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icehollow
- Posts: 128
- Joined: 2007-05-19 13:50
Ok some people posting haven't read the first post properly. In no way did I say the claymores should be proximity acitivated like BF2vanilla claymores, that would be unrealistic.
I suggested remote activated/clacker claymores, like the real thing, and thus only people who knew what they are doing would have effective use of them in ambushes.
As for people suggesting tripwires, I'm not sure about US military, but Australian army is no longer allowed to use the claymore in that fashion because it's not considered a mine anymore, it's now a anti-personnel device only, and something to do with the Geneva/Hague convention ruling. Besides, even in Vietnam I think the claymore was rarely, if ever, used in a tripwire setup. All sources I can find lead to remote detonated (clacker).
I suggested remote activated/clacker claymores, like the real thing, and thus only people who knew what they are doing would have effective use of them in ambushes.
As for people suggesting tripwires, I'm not sure about US military, but Australian army is no longer allowed to use the claymore in that fashion because it's not considered a mine anymore, it's now a anti-personnel device only, and something to do with the Geneva/Hague convention ruling. Besides, even in Vietnam I think the claymore was rarely, if ever, used in a tripwire setup. All sources I can find lead to remote detonated (clacker).
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Jantje|NL^
- Posts: 313
- Joined: 2007-12-11 19:23
'Teh clickeromgz0rz'CodeC.Seven wrote:Second way for using a claymore is using that thing (dont know the name :S) which you got by the C4...
clicker.
Edit.
Give me teh claymorez I'll pwnz0rz.
Claymores are like my best friends..
I want to see my best friends in PR.
[SH] JantjevanLeiden / / Niet volgen maar Leiden.
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
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Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
The thing that bothered me about claymores was that, arter I went to the trouble of setting them up and waiting, they would dissappear. I would set all 4 up and only 0-1 would be left by the time I used them. I don't know if there was some sort of limit on how many could exist at one time. Mabe when somebody else put down claymores allof mine were erased, but whatever it is, I want them to be made so that there is a set number that can exist at one time placed by each person rather than total. They were so underused back then, I think the blast radius should be increased slightly. It would be reasonable to give each Ap rifleman 4 claymores and a clacker.
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icehollow
- Posts: 128
- Joined: 2007-05-19 13:50
They would also have a more concentrated and wider kill arc if coded properly, instead of just being a big explosion. Claymores are somewhat effective out to about 100m+ but achieve best at 50m or less. The only thing you can't code for claymores in PR is the godawful amount of dust they kick up. They might also be useful against soft skinned vehicles, but I can't confirm that having never seen the effects of one on a vehicle.torenico wrote:heeh, i remember the Claymore in Mail Call , classic
anyways, the caymore will be like the C4, but less damage, and ant personnel system
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Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
We lit one off on a Geo Metro that was donated to us by a soldier's wife. The engine died and would have cost more to replace than the blue book of the car, so we towed it onto post and dropped it on our range. After stripping it of most internals (didn't want a fire to cause toxic smoke or anything nasty), we decided our first bit of fun would be a claymore. It did quite a bit of damage to it, but it was for the most part like shooting a ton of shotgun shells at it. The door facing the device was dented slightly from the blast, but only about half the pellets penetrated. I would say if you put a claymore up against most military trucks or light vehicles with covered exterior, the only real threat would be through windows. That and damage to external equipment, but a rifle would be more effective with even just a couple rounds.icehollow wrote:They would also have a more concentrated and wider kill arc if coded properly, instead of just being a big explosion. Claymores are somewhat effective out to about 100m+ but achieve best at 50m or less. The only thing you can't code for claymores in PR is the godawful amount of dust they kick up. They might also be useful against soft skinned vehicles, but I can't confirm that having never seen the effects of one on a vehicle.
I would love to see realistic claymores added to PR, but I don't know if they can code it to have a specific cone of shrapnel instead of just being another version of C4. I don't want claymores in PR that use a 360 degree blast radius, nor do I want to see a claymore that will disable tanks. I guess the golden question is, can a realistic AP effect be done?
The Metro remained on that range up until late '06. M203, LMG, rifle, and dummy grenades all had their mark on it until it was finally removed and replaced with a decom duece. I wish I could have been there when they dropped it off at the junk yard, the reaction on the face of the yard worker would have been great.
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icehollow
- Posts: 128
- Joined: 2007-05-19 13:50
Lol thanks mate, great story.Ninja2dan wrote:We lit one off on a Geo Metro that was donated to us by a soldier's wife. The engine died and would have cost more to replace than the blue book of the car, so we towed it onto post and dropped it on our range. After stripping it of most internals (didn't want a fire to cause toxic smoke or anything nasty), we decided our first bit of fun would be a claymore. It did quite a bit of damage to it, but it was for the most part like shooting a ton of shotgun shells at it. The door facing the device was dented slightly from the blast, but only about half the pellets penetrated. I would say if you put a claymore up against most military trucks or light vehicles with covered exterior, the only real threat would be through windows. That and damage to external equipment, but a rifle would be more effective with even just a couple rounds.
I would love to see realistic claymores added to PR, but I don't know if they can code it to have a specific cone of shrapnel instead of just being another version of C4. I don't want claymores in PR that use a 360 degree blast radius, nor do I want to see a claymore that will disable tanks. I guess the golden question is, can a realistic AP effect be done?
The Metro remained on that range up until late '06. M203, LMG, rifle, and dummy grenades all had their mark on it until it was finally removed and replaced with a decom duece. I wish I could have been there when they dropped it off at the junk yard, the reaction on the face of the yard worker would have been great.
My concerns exactly, not much point if it's only a C4 with a different model, but im pretty sure it can be coded to at least subsitute the effect , i.e have a designated effective/kill zone.
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PapaDime
- Posts: 43
- Joined: 2008-01-14 13:49
shrapnel effect
I Think that claymores would be great for the game. But only for remote launch, so you have to wait and wait for the people. I use to use them for secure my back when going sniping in towers etc. but that's a bit stupid 'cause I really can't come down....
But remote launch and shrapnel effect would be good for ambushes etc.
Thou i think that the effect should not be lethal, not for all in difference radious of blast. For what I've have seen these thing when exploding burst into small shrapnells.
It would be good to have whole squad injured an getting in middle of enemy fire.
But remote launch and shrapnel effect would be good for ambushes etc.
Thou i think that the effect should not be lethal, not for all in difference radious of blast. For what I've have seen these thing when exploding burst into small shrapnells.
It would be good to have whole squad injured an getting in middle of enemy fire.
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Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
Correct, Claymores do not have a full radius of blast. The cause a directed cone of shrapnel in a forward arc, killing or wounding soldiers in that arc out to the lethal range. The blast from the device though is enough to stun enemy troops that weren't within the cone of fire, and their primary use is for ambushes.PapaDime wrote:I Think that claymores would be great for the game. But only for remote launch, so you have to wait and wait for the people. I use to use them for secure my back when going sniping in towers etc. but that's a bit stupid 'cause I really can't come down....
But remote launch and shrapnel effect would be good for ambushes etc.
Thou i think that the effect should not be lethal, not for all in difference radious of blast. For what I've have seen these thing when exploding burst into small shrapnells.
It would be good to have whole squad injured an getting in middle of enemy fire.
Adding claymores should only be done if they are clacker-fired. The vBF2 claymores were not too far off from reality, because it is possible to set them up for tripwire detonation as well as other nonconventional methods. But their primary deployment is via clacker operation. It is also quite rare for a sniper to be using them, they are usually issued to frontline troops in the same manner AT-4's are issued.
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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50




Jaymz