al basrah aas

General discussion of the Project Reality: BF2 modification.
horror
Posts: 49
Joined: 2007-12-29 14:03

al basrah aas

Post by horror »

any chance to get al basrah back in business?
isurgency has made a ghosttown out of the best map in pr (fools road is also a very good map of course)
im pretty sure we can have both without problems ins and aas for al basrah.
i remember the good old 24/7 days on basrah on some servers.
pls give us aas for basrah or rename the city and call it whatever u want but we need basrah baaaaaaaaaaack :mrgreen:

btw i think pr would be even better if we had some urban maps with us troops against insurgents with some good black hawk extractions .
iraq war is 90 % us troops and blackwater so why not playing as insurgent against us troops?
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Expendable Grunt
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Post by Expendable Grunt »

Falluja isn't AAS though IIRC.
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Scarlet_Pimp
Posts: 83
Joined: 2007-02-09 10:56

Post by Scarlet_Pimp »

Good idea, if its possible. Have UK vs Mec, have it set before the insurgency in the invasion time.
Heskey
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Joined: 2007-02-18 03:30

Post by Heskey »

Don't like the idea :P I'm sure the DEV's know what they're doing guys ;)

Insurgency is NOt ruining Al Basra - Maybe for you?

As the only INS map out there, I imagine it's very popular! Certainly was on our server; shame that it crashed us too much to stay on the list until it's fixed :(
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

An AAS basrah would be nice, preferably with ins vs UK. It'd be like everyone rushing the last cache on basrah now, only for the entire map.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

doesnt it seem somewhat unrealistic that insurgents could actually capture CPs? i mean theyre INSURGENTS. i dont think i ever heard of an instance in real life where insurgents were able to beat all the soldiers in a given area and actually capture the area, like a military base {im talking about iraq} i just dont think they have the numbers or firepower to do especially when confronting the us marines. iraqi national guard yes, but not us military with air supremecy. thats what makes insurgency so realistic to me, because in real life, the military really does have to find hidden weapon caches.
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TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Post by TY2D2 »

Could instead be the Militia. No not the russian one, I mean a real Militia that is more of a fighting force than a hit and run type group that is in Basrah now. I think that is what we had in AAS mode anyways. Maybe I am jsut babbling though... I would love to have 2 versions, preferably the AAS would be the US though.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

TY2D2 wrote:Could instead be the Militia. No not the russian one, I mean a real Militia that is more of a fighting force than a hit and run type group that is in Basrah now. I think that is what we had in AAS mode anyways. Maybe I am jsut babbling though... I would love to have 2 versions, preferably the AAS would be the US though.
oh you mean like a mahdi army? that would be awesome ive been wishing for that for a while now. like in all black clad suits and green bandanas. with slightly more advanced weapons from "outside sources" {like the MEC, but in real life the iranians} yeah this would make more sense in a AAS map.
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Expendable Grunt
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Post by Expendable Grunt »

Death_dx wrote:An AAS basrah would be nice, preferably with ins vs UK. It'd be like everyone rushing the last cache on basrah now, only for the entire map.
We had that in the .6 beta.

The devs have said that the INS faction was NEVER intended to be used with AAS. It's just not their style.

What WOULD be good is a map where the OpFor was on the defensive against an insurgent uprising.

*sketches up Insurrection mode*
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Brummy
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Post by Brummy »

Wouldn't like to see it. Insurgents don't fit in with it.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I think a Mahdi army type scenario is very realistic, but I don't want the best insurgency map being played AAS instead. Wait for Fallujah.
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HeroModding
Posts: 24
Joined: 2007-11-20 21:15

Post by HeroModding »

i agree i prefered Al Basrah when it had The Littlebirds and A-10's it was more fun and challenging...

but i can see muttrah putting a spin on things.
gumball
Posts: 331
Joined: 2007-03-19 01:12

Post by gumball »

Instead of it being an AAS mode for an the map, which some say is unrealistic, which i agree with, there should be a counter-attack mode for basrah with the insurgents defending and brits attacking.
horror
Posts: 49
Joined: 2007-12-29 14:03

Post by horror »

yea counerattack would be also good.
i have no problems with the insurgency gamemode, but i think the insurgents sls are really useless since no sl can set a rp and most isurgents are just running around on the whole map without any teamwork.
the lack of needed teamplay in insurgency is my point .
thats why i think the insurgents must be in a squad and perform some kind of teamwork and have a common target to attack or defend.
if any of u guys think the freedomfighters in iraq or afghanistan are just loners with some ieds in their pockets running around and place them randomly then u r totaly misinformed by ur propaganda media .
they use totally advanced technology and intel , how else would they knew where a abrams would pass their way ?
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[T]Terranova7
Posts: 1073
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Post by [T]Terranova7 »

Insurgency is just extremely boring as an Insurgent. I have yet to play the map as a brit in 0.7 because everyone seems to want to be on that side. As an Insurgent, you just sit around and wait for some brits to come around, which can be a while. Often times, I've found myself conducting other activities with my squadmates. We've dragged raced cars, blown ourselves up for no reason, jammed to some tunes on the suicide cars etc.

An idea might be to have the Brits go from area to another in a specific order. Taking out cache "groups". Starting out around the western village, there could be 4 caches in that area that the brits must find and destroy. Afterwards, they can move onto the western side of the city (The slums and ex-facility area) and destroy 4 other caches. Next could be the eastern side of the city (Mosque and Industrial areas), another 4 caches, afterwards the suburbs and docks area, and finally the palace area, containing the final 4 caches. This concept concentrates the fighting to some degree, and sort of replaces AAS flags with several caches that must be destroyed.
Expendable Grunt
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Post by Expendable Grunt »

I prefer being Insurgent tbh. Partially because the British voices bug me, though.

TBH the wait isn't all that bad; lets me set up a proper welcoming party.
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

Quite some time ago I posted an idea how to make the insurgency game mode more interesting but it didn't get a lot of feedback
https://www.realitymod.com/forum/f18-pr-suggestions-feedback/30372-insurgency.html

The current insurgency mode is more of a patrol of an area with caches and occasional resistance fighting than an actual large scale urban battle that used to be in 0.5. It's somehow unique and can be fun but I still want 0.5 Basrah back :rolleyes:
MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Post by MarineSeaknight »

Expendable Grunt wrote: TBH the wait isn't all that bad; lets me set up a proper welcoming party.
We're all looking forward to Fallujah.

Jay, in your thread, the message was that the game should be modified some way in that the Insurgents would have to stick to their realistic purpose: to the defend the city. I totally agree with that because now in 0.7, we have insurgents driving all over the desert adjacent to the Airport Base and the VCP.
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