Medic poll

General discussion of the Project Reality: BF2 modification.

Medic should get a dot point to increase it use.

Poll ended at 2008-01-28 08:33

yes
30
34%
no
59
66%
 
Total votes: 89

RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Medic poll

Post by RHYS4190 »

Vote yes if you also believe that the medic kits need at least a 2x dot point zoom to balance them against the Rifle men kit and make people want to use it.



So I request that no posts be submitted here simply vote yes or no.



Medic kit is very under used and is one of the most hated kits, the medic is often unable to perform is duty because he is UN able to properly defend him self and get the wounded.

For this kit to be effective there needs to be a lol in the fighting allowing the medic to get to the casualty if there is no lol in the fighting, if there is not a lol in fighting then the medic can’t do his job effectivly, but casualties are usually dead by the time there is a lol in the fighting, and due to the medic only being able to heal they can't fight effectivly due to the limitations of there kit and the fact that the medic can’t usually do his only role due to enemy fire it often the most useless.

Medic’s do very poorly in terms of scores making them unpopular.

Medic kit is often unable to treat wounded or fight off enemy to get too the wounded.
Last edited by RHYS4190 on 2008-01-19 08:51, edited 1 time in total.
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Post by Ninja2dan »

Regular Riflemen who are issued the ammo bag have no magnified optics. The Riflemen who have magnified optics are not a support class (meaning a droppable supply item or other direct support function), therefore their magnified optics counter the balance.

Medics have a support function just like the ammo bearer, therefore no need to offset balancing. A medic has a rifle for defensive use, their primary task should be healing other troops. Give medics an enhanced optic, you will find fewer medics doing their jobs and more simply using the kit to exploit with.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Post by RHYS4190 »

?
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Ninja2dan wrote:Regular Riflemen who are issued the ammo bag have no magnified optics. The Riflemen who have magnified optics are not a support class (meaning a droppable supply item or other direct support function), therefore their magnified optics counter the balance.

Medics have a support function just like the ammo bearer, therefore no need to offset balancing. A medic has a rifle for defensive use, their primary task should be healing other troops. Give medics an enhanced optic, you will find fewer medics doing their jobs and more simply using the kit to exploit with.
QFT
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

Before even considering this, is there any red dot optics in use for the medic weapons in reality? Is it realistic? Is there any models in the works?

The M16A4 has a truckload of sights for it. I'm fairly sure that an aimpoint has been modelled or is currently being modelled. The QBZ-95, IIRC, does not come with any. The L85A2 don't have them mounted (or have the appropriate mounting AFAIK) in reality. The G3A3 doesn't come with any standard dot-points but from what I have read, you can purchase a Picatinny rail for a HK claw mount which would fit on it. This would allow you to put the sorts of sights you can put on the M16A4. For the PPsh41 I doubt you'd find any :lol: . As for the AK-47, I am sure that there are after-market mounts and sights you can get a hold of.
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

nedlands1 wrote: For the PPsh41 I doubt you'd find any :lol: .
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:D
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

I humbly stand corrected.
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-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Post by -=TB=-Tobakfromcuba »

exeption states the rule? ... but quite "lol" picture though
Freelance_Commando
Posts: 130
Joined: 2007-06-05 08:03

Post by Freelance_Commando »

If Riflemen don't get no red dot, why should Medics? If they got one, then Engineers should get one, then the Optics would be less usefull and bla bla bla etc etc.

-From gaming experience-
As a medic you stand close to those you must save eg. squad leader (becuase he is important). When others go down, you use cover from your team mates to get to them OR you put your gun on Auto (or equivilent) and charge until you get to your man in which case you revive him. Letting him protect you and himself.

Sure you die in a blaze of glory / lots and lots of times, but you ain't a frontline soldier who is supposed to be first in line. More like in the middle where you can add your firepower to a firefight when needed.

In other words, the squad keeps you alive so you can keep them alive

Capiche?
Time to rise to the occasion.
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

IIRC, PFC_Heavy_Z said that PLA have aimpoints with 2x zoom for QBZ-95. G3A3 can have one if you use picatinny rail mount.
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

this would really make the medic more usefull
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TravisRomano
Posts: 49
Joined: 2007-12-19 23:55

Post by TravisRomano »

this would help the medic out alot but i dont see why it needs to be 2x just needs a 1x and the dot (:
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I MAY ONLY HAVE ONE ARM BUT YOU'RE STILL HOPELESSLY OUT CLASSED.
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

Medics and Corpsmen are NOT combat troops and the only reason they are issued a rifle is for defense purposes ONLY. I love how this mod makes the game medic have to act like its real life counter part instead of just another grunt with healing abilities so kudos to the Devs but if we were to give medics offensive capabilities then we will just have exploitation as rifleman will no longer be needed and be replaced with self healing rambos. Does anybody remember Medics in vanilla because I sure do. Medic's and Corpsmen's job is to heal and keep the status quo of the unit NOT fight. Actually once fire starts incoming the first thing a medic should do is find cover and take out his medic bag and only start firing his rifle when you are unable do your job and that is to keep your guys fighting regardless.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

the medic kit is great. If you don't know how to play with it then it's your fault.
Also the medic kit is one of the most important kits available, if you squad doesn't have one then it's the SL's fault.

I really don't see why people insist on making the kit better. All that "the weapon is not good enough/can't defend himself/can't kill anyone" is complete BS. ALL of the non-limited kits, except for one of the rifleman kits, have the exactly same weapon.
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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

Only faction I can imagine having a red dot on their support unit weapons is the US Army faction, when they make it in.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Seriously, though, medic weapons shoot the same caliber rounds as the rifleman weapons. The bullets generally go in the direction where you point the rifle, and when they hit humans bad things happen to said humans. Personally, I play medic all the time and I'm effective in combat. Yes, scoped rifles are easier to use, but that doesn't mean they're the only thing that you can use to kill an enemy. The bigger downside to playing the medic is the lack of frag grenades, to be honest.
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TravisRomano
Posts: 49
Joined: 2007-12-19 23:55

Post by TravisRomano »

i do not think we need scopes with a 2x or 4x zoom but the same red dot the SF stoops get to open up the medics LOS seeing when the medic needs to defend him self he will be better at it then the low LOS given by brits rifle but on the other hand the new M16 has a great LOS and really dose not need anything.

thats what i believe.
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I MAY ONLY HAVE ONE ARM BUT YOU'RE STILL HOPELESSLY OUT CLASSED.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I wouldn't mind seeing red dot sights for all the weapons that have them in reality, but no magnification. Just something a little more open than the standard irons. I don't think it's particularly necessary, but it would be cool.

I do agree that if you're not taking the medic kit for its current advantages, adding a red dot sight would be stupid. People would start taking the medic kit for CQB, not healing people more. Realize that medics allow your squad to be more effective, and be organized enough to take one. If you can't do that, I don't think that we should be trying to heap on incentives to a very useful kit.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Its true that this would give the medic more power but the medic is a support class and not for the direct battle. For example in OPK the medic has just a little MP for defending his self so you have to play in a team.
But i also know the problem that the medic is since 0.6 not used very much and thats is also a big problem too.
So thats why i voted for yes but just if this dot point without zoom.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Post by RHYS4190 »

Ninja2dan wrote:Regular Riflemen who are issued the ammo bag have no magnified optics. The Riflemen who have magnified optics are not a support class (meaning a droppable supply item or other direct support function), therefore their magnified optics counter the balance.

Medics have a support function just like the ammo bearer, therefore no need to offset balancing. A medic has a rifle for defensive use, their primary task should be healing other troops. Give medics an enhanced optic, you will find fewer medics doing their jobs and more simply using the kit to exploit with.
could you leave a man wounded and dieing when you could save him? none of us could. i don't under stand your logic it incaridge people to go medic and there for do there job and every one would do it, what the Fu*k are you on about?.
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