[Vehicle] CH-47 Chinook

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Xander[nl]
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Joined: 2007-05-24 13:27

Post by Xander[nl] »

Yeah, the chinook could have like 2 supply crates and one vehicledrop. Would be very usefull.
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AfterDune
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Post by AfterDune »

'Xander[nl wrote:;582306']Yeah, the chinook could have like 2 supply crates and one vehicledrop. Would be very usefull.
I can see it already, the Chinook flying around, bombing the enemy with cars :o .

Hehe, I like the idea of a vehicle "drop", but it should be landed to be able to spawn the vehicle. But I don't know if that's possible to measure?
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ice_killer
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Post by ice_killer »

requiem wrote:Getting there bud :D
yay thanks :15_cheers
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ice_killer
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Post by ice_killer »

naim doing the uv mapping it sucks take's a lot of time and you cant show off any thing
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Ninja2dan
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Post by Ninja2dan »

Correct me if I'm wrong, but when I first was keeping track of this item a couple of months ago, I thought I read that it was being done for another game and would not be used for PR?

So far the work of the item is coming along quite well, and it would break my black little heart if this never made it into PR.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

Ninja2dan wrote:Correct me if I'm wrong, but when I first was keeping track of this item a couple of months ago, I thought I read that it was being done for another game and would not be used for PR?

So far the work of the item is coming along quite well, and it would break my black little heart if this never made it into PR.
i dont know hwere that story came from my idea was from the start this has to be in PR. Pr whit out a chinook aint realistick :mrgreen:
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mrmong
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Joined: 2006-01-14 14:48

Post by mrmong »

[R-CON]ice_killer wrote:naim doing the uv mapping it sucks take's a lot of time and you cant show off any thing
show of your UV map, i can appeiciate a good clean texture layout
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Pride
Retired PR Developer
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Joined: 2007-07-19 18:13

Post by Pride »

Congratulations on the R-CON :smile:

Looking forward to seeing this finished, i can't wait.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
ice_killer
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Joined: 2007-02-15 16:20

Post by ice_killer »

thanks guys

@mrmong ill post 1 tommoro ill try to clean it a bit more for now
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Z-trooper
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Post by Z-trooper »

Yea, congrats on the CON title ;)
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"Without geometry, life is pointless"
requiem
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Post by requiem »

[R-CON]ice_killer wrote:naim doing the uv mapping it sucks take's a lot of time and you cant show off any thing
Be sure to use one of these:

UV Reference - Game Artist Forums

Makes the process 10x times faster & cleaner.
mrmong
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Joined: 2006-01-14 14:48

Post by mrmong »

post it here i dont want to register to that site.
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Rhino
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Post by Rhino »

mrmong wrote:post it here i dont want to register to that site.
well i think you can see it even if you aint signed up but its a really gd site, founded by req here and has loads of really talented modelers, skinners etc on it :)
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mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

you need to be a member to view attachments, i think i'm a member of game artisans already though if you heard of that one.
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

requiem wrote:Be sure to use one of these:

UV Reference - Game Artist Forums

Makes the process 10x times faster & cleaner.

ok this might be very noob but how dos it work ?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

ok here is the uv ( yes i know it socks :mrgreen :)

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ice_killer
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Joined: 2007-02-15 16:20

Post by ice_killer »

and the rest

Weel UV
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The rotor UV
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The hatch UV
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mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

okay there is a lot of wasted space on this texture sheet, one second and ill help you with super screenshots.
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