Fly zone / maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Drude
Posts: 98
Joined: 2008-01-03 07:19

Post by Drude »

Well, lets say that good compromise would be several kilometers of fly zone to each direction of inf. map border... flat earth after infantry view distance ends from inf. zone border.

Also airstrips could be placed to these remote locations.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

gclark03 wrote:It would be unbelievably cool - epic, in fact - if the map looped like those old arcade games. Wouldn't it be fun to see the same airplane whip by at 10000km/h time after time after time? It would also mean that you do see that noob pilot's plane again after he flies into what he thinks is infinity. Too bad it's hardcoded.
really realistic that :p
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

??? I didnt start this topic...
I just meant that you were very knowledgeable on this. No hate intended.
It would be unbelievably cool - epic, in fact - if the map looped like those old arcade games. Wouldn't it be fun to see the same airplane whip by at 10000km/h time after time after time? It would also mean that you do see that noob pilot's plane again after he flies into what he thinks is infinity. Too bad it's hardcoded.
That would give great lulz.
[R-CON]creepin - "because on the internet 0=1"
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