Improved Assets

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Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Improved Assets

Post by Salah ad Din »

I had a little idea on how to improve the defensive capabilities of sandbags, firebases and bunkers.

What if there where enterable locations in these assets, that work similar to seating in vehicles, the ones where you are still able to use your weapons?

These would represents a soldier steadying his weapon on the sandbags (sandbags and firebase) or the window sill (bunker).

Movement would be restricted to a 90° arc, with ironsights automatically up, no up or down movement and the sensitivity tuned down like in the LMG's. Bullet deviation would be minimal. Body exposure behind the cover would be just what is needed to clear the cover with the gun (instead of the all or nothing crouching one would have to use normally).

I suggest two positions on the sandbags and four each on firebase and bunker.
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Salah ad Din
Posts: 560
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Post by Salah ad Din »

yeah, thats what i meant. not a stationary weapon, but "seating" like in the Merlins. You sit, with your position fixed, but you can still use all your weapons and equipment. Maybe without the auto-ironsights/optics.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I definitely agree. Right now fighting from a bunker/firebase/sandbags doesn't offer anything but a little bit of sculpted terrain, and as defensive positions they don't offer much. This would actually make them useful to fight from.
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SnipingCoward
Posts: 2326
Joined: 2007-12-31 22:40

Post by SnipingCoward »

when i first read this - i thought OMG he's right! why haven't i thought about that?!?
great idea

a little drawback though: when "seated" one would die instantly (no Critically Wounded state) - same as in vehicle, stationary mgs etc, climbing a ladder

on the other hand that would simulate a headshot - to compensate for the better cover and would support the fact that only the head is visible

again great idea! - but is it even possible?
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danshyu
Posts: 45
Joined: 2007-05-23 10:05

Post by danshyu »

Yeah having seating postions on this asset for players to buckle down with realistic cover animations is a great way to get around BF2 engine's limitations when it comes to player/environment interaction. Definitly worth considering.
Expendable Grunt
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Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Been suggested before.
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Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Why not just place LGM's on bunkers/firebases/sandbag walls ?
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

B/c when you blow the sandbags up the LGM stay's

IE - tested.
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BloodBane611
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Post by BloodBane611 »

B/c when you blow the sandbags up the LGM stay's
So I assume this means that the (invisible) fighting positions that would be added per Salah's suggestion would also stay?
Been suggested before.
Yeah. Probably several times.
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MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Post by MarineSeaknight »

BloodBane611 wrote:So I assume this means that the (invisible) fighting positions that would be added per Salah's suggestion would also stay?
I would imagine so. It would be just like as if the LMG was still there in that position.

Heh, that would be kind of odd, yet realistic if in the right locations; seeing a soldier walk into the middle of the desert, press E and
get into a firing position.
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Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Post by Salah ad Din »

BloodBane611 wrote:So I assume this means that the (invisible) fighting positions that would be added per Salah's suggestion would also stay?
I don't think so, else when you destroy an AA gun, the same would happen.
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

we are considering a bunch more different kinds of commander assets..

MG nests have come up alot so i expect we will get on them sometime before version 1.0

agreed that the sand bags are not very useful for infantry atm.. still good for blocking areas off in cities and access point control..

maybe have to look at some alternatives..

some ideas that have been brought up are..

mg nests
mortar pits
field guns
brothels
hedgehogs


as for the sand bags with enterable gun positions i think the big difficulty would be that it would essentially need to become a vehicle type asset.. altough it might be possible..

i think perhaps roofed MG nests might be more useful..
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Since the thread is titled "improoved assets" how about a repair post that spawns a repair truck, both will only help engineers to repair vehicles (not a stand alone fix-me-qik post) methinks thatd be good
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Rudd
Retired PR Developer
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Post by Rudd »

[R-DEV]IronTaxi wrote: brothels
Don't be silly we'd have to increase the age rating! :roll:
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Pain
Posts: 76
Joined: 2008-01-18 19:28

Post by Pain »

[R-DEV]IronTaxi wrote:we are considering a bunch more different kinds of commander assets..

MG nests have come up alot so i expect we will get on them sometime before version 1.0

agreed that the sand bags are not very useful for infantry atm.. still good for blocking areas off in cities and access point control..

maybe have to look at some alternatives..

some ideas that have been brought up are..

mg nests
mortar pits
field guns
brothels
hedgehogs


as for the sand bags with enterable gun positions i think the big difficulty would be that it would essentially need to become a vehicle type asset.. altough it might be possible..

i think perhaps roofed MG nests might be more useful..
Yeah some more assets would be cool.

mg nest

- looks like sand bags flat with camo on top
- undrivable vehicle just mg gunner seat/s or a turret


artillery field gun

- indirect fire
- minimum range 0,5 km
- max range 2-3 km
- 5-6 rounds with reload 20 secs then 20 min reload new 6 rounds
- spotter needed which lead impacts + voip
- maybe a spottable marker with distance from soflams for artillerie operator
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Post by Salah ad Din »

[R-DEV]IronTaxi wrote:as for the sand bags with enterable gun positions i think the big difficulty would be that it would essentially need to become a vehicle type asset.. altough it might be possible..
Oh, would that mean you have to make new models or could you simply use the current sandbags/firebase/bunker?
[R-DEV]IronTaxi wrote:i think perhaps roofed MG nests might be more useful..
Well, maybe both. ;-)
[R-DEV]IronTaxi wrote:hedgehogs
Deployable hedgehogs?

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Now thats a mean looking hedgehog squad
Last edited by Salah ad Din on 2008-01-24 17:13, edited 1 time in total.
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Heskey
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Joined: 2007-02-18 03:30

Post by Heskey »

Spotter-Artillary... Go on. You know you want to...
ReadMenace
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Joined: 2007-01-16 20:05

Post by ReadMenace »

DEPLOYABLE M2!? =(

Bump.
-REad
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