Does not work like that never does.Freelance_Commando wrote:If Riflemen don't get no red dot, why should Medics? If they got one, then Engineers should get one, then the Optics would be less usefull and bla bla bla etc etc.
-From gaming experience-
As a medic you stand close to those you must save eg. squad leader (becuase he is important). When others go down, you use cover from your team mates to get to them OR you put your gun on Auto (or equivilent) and charge until you get to your man in which case you revive him. Letting him protect you and himself.
Sure you die in a blaze of glory / lots and lots of times, but you ain't a frontline soldier who is supposed to be first in line. More like in the middle where you can add your firepower to a firefight when needed.
In other words, the squad keeps you alive so you can keep them alive
Capiche?
Medic poll
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RHYS4190
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SnipingCoward
- Posts: 2326
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Does not work like that never does.RHYS4190 wrote:... it incaridge people to go medic and there for do there job ...
thats the best explanaition so farself healing rambos
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Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
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RHYS4190
- Posts: 959
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I clearly asked no one post here, you don't want game play to improve what wrong with you people?.
Devs shut down the poll iv seen enough most theres no hope it seems or solution because there sandbaging the only viable option.
So i guess devs take out medic kit next patch that will shut them up, But if things go well i will not be here to see it hopfullly.
Devs shut down the poll iv seen enough most theres no hope it seems or solution because there sandbaging the only viable option.
So i guess devs take out medic kit next patch that will shut them up, But if things go well i will not be here to see it hopfullly.
Last edited by RHYS4190 on 2008-01-19 15:18, edited 1 time in total.
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SnipingCoward
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only reason why you don't want ppl to post replies is so your introductory - definetly subjective - post is the only thing guiding ppls decisions
but thx for reminding - i reread your first post - and guess - it pissed me off again - how wrongful you state your opinion as facts
as for my self i love medic, play it 90% of the time, am often under the top 10 scorers of the whole server, have a 1:1 k/d ratio or better and am able to revive ALOT
especially b/c i am not tempted to use my gun rather than my shock paddies (which i run out of charges way to often)
ever thought of medic as backup class - maybe even turning around guarding the rear?
i seen a lot Medics in BF2 (especially V) where they would run across your dead body after they killed the one that killed you - NOT reviving you
aside of that, ppl should start to pick up medic kits from the dead medics again and revive the poor fella in exchange - once in a while
PS: maybe a moderator can lock this threat and delete all the posts -.-
but thx for reminding - i reread your first post - and guess - it pissed me off again - how wrongful you state your opinion as facts
as for my self i love medic, play it 90% of the time, am often under the top 10 scorers of the whole server, have a 1:1 k/d ratio or better and am able to revive ALOT
especially b/c i am not tempted to use my gun rather than my shock paddies (which i run out of charges way to often)
ever thought of medic as backup class - maybe even turning around guarding the rear?
i seen a lot Medics in BF2 (especially V) where they would run across your dead body after they killed the one that killed you - NOT reviving you
aside of that, ppl should start to pick up medic kits from the dead medics again and revive the poor fella in exchange - once in a while
PS: maybe a moderator can lock this threat and delete all the posts -.-
Got a PROBLEM? Check this: PR:BF2 Installation Guide
Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
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Ninja2dan
- Retired PR Developer
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I see you either failed to read my post, or just have a lack of logic and can't understand my point. As others have stated as well as myself, a medic is a support class and not a direct attack class. Support-class soldiers (Ammo bearer, medic, engineer) are a defensive role. If you start giving these roles advanced optics, which are for offensive use, then people will NOT be stopping to heal their team members. People will instead be taking up the medic role to go snipe the enemy, leaving wounded soldiers to rot on the field.RHYS4190 wrote:could you leave a man wounded and dieing when you could save him? none of us could. i don't under stand your logic it incaridge people to go medic and there for do there job and every one would do it, what the Fu*k are you on about?.
If I am a medic and DOING MY JOB, which is HEALING, then I should leave the precision gunfire to the rest of the squad I am supposed to be assisting. What you are asking is pretty much to make every class a Marksman class. People should not require a super-weapon as encouragement to choose that class.
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Eddiereyes909
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you are my new heroNinja2dan wrote:I see you either failed to read my post, or just have a lack of logic and can't understand my point. As others have stated as well as myself, a medic is a support class and not a direct attack class. Support-class soldiers (Ammo bearer, medic, engineer) are a defensive role. If you start giving these roles advanced optics, which are for offensive use, then people will NOT be stopping to heal their team members. People will instead be taking up the medic role to go snipe the enemy, leaving wounded soldiers to rot on the field.
If I am a medic and DOING MY JOB, which is HEALING, then I should leave the precision gunfire to the rest of the squad I am supposed to be assisting. What you are asking is pretty much to make every class a Marksman class. People should not require a super-weapon as encouragement to choose that class.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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mammikoura
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why? I'm guessing it's because your first post is VERY biased. And if people read just that post they might just agree with you because some people can be easily persuaded. I might be wrong, but I still don't see why we shouldn't post our comments.RHYS4190 wrote:I clearly asked no one post here
correction:RHYS4190 wrote:you don't want game play to improve what wrong with you people?.
We don't want your 'improvement'
I'm sure that everyone who thinks that giving the medic optics has voted "Yes" in the poll. But you have to understand that people have different opinions. Also, why even make a poll if you can't accept the result?
It is the soldier, not the priest, who protects freedom of religion; the soldier, not the journalist, who protects freedom of speech.
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Deadfast
- Retired PR Developer
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OkitaMakoto
- Retired PR Developer
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No. Wouldnt mind it, but voted no.RHYS4190 wrote:Vote yes if you also believe that the medic kits need at least a 2x dot point zoom to balance them against the Rifle men kit and make people want to use it.
Ummm.. No? You cant make a thread and expect no posts.RHYS4190 wrote:So I request that no posts be submitted here simply vote yes or no.
I see plenty of them being used. SL asks for one every round Im in and either I or someone else gladly takes that role. unable to perform his duties? Duties being rezzing and healing? He can do them fine with a medic bag and shock paddles. Adding optics wouldnt help this. No one can defend themselves while rezzing and healing, that's what a squad is for. Also, dont run out into a street to rez someone, throw smoke, try to advance, get cover, kill the enemy, and work your way to them. Medics arent meant to charge blindly and die trying to get a revive. Leave no man behind, same goes for your brain.RHYS4190 wrote:Medic kit is very under used and is one of the most hated kits, the medic is often unable to perform is duty because he is UN able to properly defend him self and get the wounded.
No lol in the fighting? Lol. You mean lull[I'm not being a prick, but that was funnyRHYS4190 wrote:For this kit to be effective there needs to be a lol in the fighting allowing the medic to get to the casualty if there is no lol in the fighting, if there is not a lol in fighting then the medic can’t do his job effectivly, but casualties are usually dead by the time there is a lol in the fighting, and due to the medic only being able to heal they can't fight effectivly due to the limitations of there kit and the fact that the medic can’t usually do his only role due to enemy fire it often the most useless.
Umm. I RARELY look at my score. Frankly, I wouldnt mind it being removed, but it helps get people who care about scores to work as a team. Its not the end score, its not about kills, its not even about winning. If I lose a game that was full of hard trials, great combat, great teamplay, and great friends, I have NOTHING to complain about. Id take losing a great round as an insurgent over a top score in a game where my team raped in points and won in a landslide. Dont take medic if you care about scores then. or do your job more effectively as a medic, stop worrying about combat, and you'll see your scores improve. Your call.RHYS4190 wrote:Medic’s do very poorly in terms of scores making them unpopular.
Tough. That's combat as I already said. Try telling your squad to fight from cover, that way, if they are injured, you can better get to them. Of course, they may get killed when not in combat from an ambush or whatever, in which case... Im sorry, you might not get to him. Try. Do try. use smoke, use covering fire, move up, get your squad to lay down a wall of bullets towards the enemy and move up. Dont be stupid, try and keep yourself safe. Youre no good to your team dead. Try your hardest, but accept the simple fact that you wont always be able to revive the man.RHYS4190 wrote:Medic kit is often unable to treat wounded or fight off enemy to get too the wounded.
Your opening argument was lacking in so many things. Namely any backing evidence. You merely stated things that you observe and linked them to a random reason.
Medic kit is fine. its great and you get a LOT of respect. A good medic in the squad is absolutely VITAL.
<3
Okita
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.:iGi:. Eggenberg4Ever
- Posts: 1025
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Medic class is fine as it is and has been for ages.
The "Medics need... whatever" topic has done the rounds a few times before but with a differently worded title and always ends up with the same conclusion:
Dedicated medics gave a resounding "No" to optic sights: we're a support and, if absolutely necessary, CCQ class and have no need for optic sights.
The "Medics need... whatever" topic has done the rounds a few times before but with a differently worded title and always ends up with the same conclusion:
Dedicated medics gave a resounding "No" to optic sights: we're a support and, if absolutely necessary, CCQ class and have no need for optic sights.
Last edited by .:iGi:. Eggenberg4Ever on 2008-01-19 21:33, edited 1 time in total.

What's French for deja vu?
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Brummy
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
It looks like reincarnation of "unnerf medic" tread that was locked couple months agoRHYS4190 wrote:Vote yes if you also believe that the medic kits need at least a 2x dot point zoom... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... unable to treat wounded or fight off enemy to get too the wounded.
It's going to be locked eventually... give it a break man
Last edited by Ragni<RangersPL> on 2008-01-19 23:04, edited 1 time in total.
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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Freelance_Commando
- Posts: 130
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icehollow
- Posts: 128
- Joined: 2007-05-19 13:50
QFTNinja2dan wrote:Regular Riflemen who are issued the ammo bag have no magnified optics. The Riflemen who have magnified optics are not a support class (meaning a droppable supply item or other direct support function), therefore their magnified optics counter the balance.
Medics have a support function just like the ammo bearer, therefore no need to offset balancing. A medic has a rifle for defensive use, their primary task should be healing other troops. Give medics an enhanced optic, you will find fewer medics doing their jobs and more simply using the kit to exploit with.
You've gotta realize that alot of PR's player numbers are still more or less tards who are more concerned with their kill :d eath ratio than gameplay or teamwork.
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billdan
- Posts: 319
- Joined: 2007-04-13 22:58
the medic kit is fine. any squad that knows what it's doing has 1-2 at all times.
When the US Army comes in, i believe that both their riflemen classes should get optics-for both balance and realism's sake
the no-ammo-rifleman should get an ACOG M4 (as would the grenadier M4) and the "Assistant rifleman"w/ammo should get an aimpoint M4. irl aimpoints are issued to all front-line Army infantry units, so both riflemen should get the aimpoint...However, this would put the US Army at even greater disadvantage vs the the power of the G3 (M4 is 4 shot torso kill and starts bullet drop at 100m atm), the Automatic mode of the qbz95 (M4 is burst/semi only), and the 4x scopes of both.
Having optics for both US Army rifleman would balance it more imo.
the current ammo-riflemen class is the only real underplayed class
This could be corrected by
1. adding 2 command-detonated claymores (3 maximum after resupply)
2. taking ammo AWAY from support kit, making the rifleman the only ones with portable ammo
3. giving them scopes (unbalanced)
When the US Army comes in, i believe that both their riflemen classes should get optics-for both balance and realism's sake
the no-ammo-rifleman should get an ACOG M4 (as would the grenadier M4) and the "Assistant rifleman"w/ammo should get an aimpoint M4. irl aimpoints are issued to all front-line Army infantry units, so both riflemen should get the aimpoint...However, this would put the US Army at even greater disadvantage vs the the power of the G3 (M4 is 4 shot torso kill and starts bullet drop at 100m atm), the Automatic mode of the qbz95 (M4 is burst/semi only), and the 4x scopes of both.
Having optics for both US Army rifleman would balance it more imo.
the current ammo-riflemen class is the only real underplayed class
This could be corrected by
1. adding 2 command-detonated claymores (3 maximum after resupply)
2. taking ammo AWAY from support kit, making the rifleman the only ones with portable ammo
3. giving them scopes (unbalanced)
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icehollow
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G.Drew
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too late, they are bring in the US Army, stryker etc included afaikicehollow wrote:Oh god I hope they don't waste space and time on bringing in the US army to PR. Rather see something a bit more interesting IMO, we've already got the Marines representing US forces.![]()


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....


