Using PR for RL stuff

General discussion of the Project Reality: BF2 modification.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

I have learned that there are many dumb people in the world.

I have also learned that if you drive a motorbike inside a Merlin, it will bounce around for a few moments and then they will both explode.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
FoW_Strummer
Posts: 86
Joined: 2006-12-18 00:53

Post by FoW_Strummer »

unrealalex wrote:Makes me wonder if having played PR would make one more experienced in a real military conflict. I think it would.

ROTFLMAO...yeah..until mortar shell explodes near you and you cant quite seem to move fast enough because your pants are full of excriment. Then of course we can all remember are PR training as we try to dry out our socks to avoid trenchfoot. I know that the PR training will come in handy too as a nasty bout of dysentary strikes my unit. All I can think of is how lucky I am to have played this game..uh em..simulation to better prepare me for battle.

NO THANKS. My hats off to ANYONE in the military. The day to day things that are taken for granted, are all shot out the door during wartime. Little things like HEAT, HOT FOOD, A WARM BED when you have a cold, TOILETS, I can go on and on. Not to mention the ever looming fact that this might be your last moment on earth.

In my perfect Utopian world, leaders of all nations would play PR rather than expend and waste lives in a war....

PEACE OUT
STRUM
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Though the rules of the road have been lodged.....its only peoples games that you have to dodge...ITS ALRIGHT MA..its life and life only!!
<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

ryanb43 wrote:And PR, at least to me, is just as much fun as spending seventy bucks to get drunk and then get punched in the face because my friends are idiots
QFt. It really is sad but totally true man :/
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

i learnt... that im even more awesome than i thought i was, wait no that didnt happen
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

the_12_gauge wrote:yeh i went for paintball with my friends and i was leading...we kicked 455
I used tactics i learned playing PR
x2 :D

my knowledge of weapons and equipment now includes present arsenals (which before only consisted of many WW2 :razz :)
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

I've learnt there are only two peolpe more right than me, [R-DEV]EddieBaker and Kenwayy :p

Seriously though, VOIP use has come in handy with my current job (working in a call centre), as I find it fairly easy to understand people even over a bad phone line or if they have a thick accent. Pubbing and being in the tourney with people who have all differnt accents, levels of English and whatnot makes it simpler to understand people over the phone.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

it also taught me there are other people who hate this:
YouTube - Euro Force Famas

not the gun the person's actions!
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boltcatch
Posts: 45
Joined: 2008-01-14 06:31

Post by boltcatch »

PR gameplay is quite similar to Operation Flashpoint (haven't yet played ArmA, so I can't comment there). The OFP engine is used for real military small unit training, and for good reason - it's an excellent simulation of small unit combat.

PR has similar attributes, but in both cases I think you need to learn these things in real life before attempting to apply them in-game, let alone learning them *from* the game. The way certain things are in-game won't make sense until you've tried them in person.

On the other hand, applying real lessons to the game works great, which speaks well for PR.

Side note - paintball, is like playing Deathmatch quake, and has little application to real life (simunitions aside). Also, I hear a lot of griping about weapons attributes, the G3 being a prime example. I'm willing to bet most of the complainers have never fired one.
Freelance_Commando
Posts: 130
Joined: 2007-06-05 08:03

Post by Freelance_Commando »

most of the complainers have never fired one.
Amen to that brother
Time to rise to the occasion.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

BeerHunter wrote:Kinda like MS Flight Sim preps you for a qualifying flight on a 747 under IFR conditions :wink: :mrgreen :? ?
I think you to a certain extend can learn content from playing PR, that is covering parts of the basic military stuff out there.

Your body and mind cannot learn what’s military life actually is, but when it comes to tools like focus, communication, awareness, organisation and coordination, stuff can be transferred, although not completely.

On the other hand, if you already have military experience, PR can be a test ground for ´what if´ stuff. And if you’re into war-robots, PR can to some extend be useful too.

Actually i think there is a lot of stuff that can be learned from PR and transferred to Real Life. No, not true, i know there is.

All one needs to do is view the cheese as so much more than just a cheese. Cause the cheese is yesterday, today and tomorrow.

It’s probably too early to name it, but ill just go for it anyway; games like this, communities like this are the new frontier of our time. It still does require personal robots though, before everybody will be able to actually understand what it is.


All the good stuff is still ahead.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
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