AA as a weapon for anti-tank

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Is this a good idea

Yes
17
57%
Dont know
5
17%
No
8
27%
 
Total votes: 30

zerodamage
Posts: 7
Joined: 2006-02-06 20:02

AA as a weapon for anti-tank

Post by zerodamage »

I think that i would be nice if you had a mobile stinger for the anti-tank

So i made one using components of the stinger and the SRAW
I it looks like the SRAW but i have added the stinger HUD to the zoomed mode and made it fire heatseaking igla missiles.

Please reply i you are intrested in having the code...
:)
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

should be as an unlock/seperate class with a single round seeing as stingers are huge.

great idea though would love to see a video of it in use ask WHY?! about doing skins for the projectiles. missiles are his bowl of fruit.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

I really dont like this idea. Its fine as it is
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

I could see this being Ok if the AA Troop only spawned with 1 stinger.

He would be disadvantaged though, so it wouldnt be used much.
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

Hmm it was working in DC if i am not mistaken?
I was long ago, but i shot down some apaches with stingers...
Thou i remember they were extremly hard to take down... 3-4 rockets..
Maybe it was not stinger... but i am sure i wasn't shooting from my fingers :P
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
zerodamage
Posts: 7
Joined: 2006-02-06 20:02

Post by zerodamage »

I will try to get some screenshots for you to see...
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

Rifleman wrote:Hmm it was working in DC if i am not mistaken?
I was long ago, but i shot down some apaches with stingers...
Thou i remember they were extremly hard to take down... 3-4 rockets..
Maybe it was not stinger... but i am sure i wasn't shooting from my fingers :P
a stinger is a tad smaller than the launcher i would love to see you carry more rockets.

in DC can you lock on??
as it doesn't seem to track targets??
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
zerodamage
Posts: 7
Joined: 2006-02-06 20:02

Post by zerodamage »

I have made it as an extra weapon for the AT but i made him carry 4 stingers.
But that can be adjusted later...
zerodamage
Posts: 7
Joined: 2006-02-06 20:02

Screenshots

Post by zerodamage »

Image

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Image

Image

Image

Here are some screenshots, i just need to adjust some lock on angels

I had to remove the lock on sound, because it did not go away after you zoomed out
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Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

Heh.... nice^^
Helicopters... ph34r my wrath ;]
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

yeah the noise would be kind of annoying.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
mav3r1c
Posts: 81
Joined: 2006-02-07 20:24

Post by mav3r1c »

It looks aweosme though. Good work mate.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

make the aa missle an unlockable kit
Image
mav3r1c
Posts: 81
Joined: 2006-02-07 20:24

Post by mav3r1c »

I dunno, I think that if you make an AT unlockable kit, there should be other unlockable gear for other kits. Like maybe make the claymore unlockable for Snipers cause I don't know if every SNiper would be issued two claymores. And so and so forth. A way you could cut back medic stat whores is by making the shock paddles unlockable. Then they'll think twice before diving into the open torevive someone then get that person killed again, and have teh medic run away. I get pissed off when they do this to me > :( stupid medic...
zerodamage
Posts: 7
Joined: 2006-02-06 20:02

Post by zerodamage »

Do you want me to post the code so maybe you can put it in your mod ???

(Thanks for the feedback...)
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