How to Save Hills of Hamyong

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

How to Save Hills of Hamyong

Post by Viper5 »

As we all know, Hamyong is a wee-bit unbalanced atm. That being said, it is, IMO, the most beautifully constructed map with its intricate terrain, bunkers, etc.

Here is how to make it a strong map:

1. Fix US ranged kits (Sniper, Marksman)
2. Remove PLA Sniper kit
3. Remove PLA LAT and HAT Kits
4. Remove PLA Grenadier Kits
5. On Hamyong only, bring down the power of the JDAM about 20% and put it on a 20 minute timer
Outlawz7
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Post by Outlawz7 »

Yeah, like that will work, Mr. ImaUSMCsn1p3rfan, nerf the PLA, so they don't stand a chance.

-Remove the Forest flag for more RP space (and the CP doesn't make sense anyway)

-Put Radio Dugout, Central Defense and South Flank on neutral with RP spawns, so PLA has to secure them first, then spawn commander assets

-Remove/minimize ticket bleed for USMC, when they capture one of the flags

-a smoke barrage artillery for USMC would be a nice addition
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

I think it can play ok but the start of the map is just too much.
It suffers the same problem as any other assault map but its at the extremes because the ucb has rocket and rifle fire right from the start.
The map is built so usa gets spawn killed and in that respect it is uniquely frustrating.

Imagine if Jabal has MEC spawning on west beach with vodniks firing on the carrier, that'd suck

Its like that except even worse because the chinese have a height adavantage as well

Jabal is a good map when it gets going and the same is true of Hamyong potentially




My suggestions are simple, PLA own all their flags but they start the map at their own main base. They have to walk to defend those mountain tops, it was the chinese new year or whatever, they were off guard this time

USMC should have higher walls around the spawn points. Default loading sand bags or whatever is easiest
Dunehunter
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Post by Dunehunter »

I dunno, sometimes it doesn't go your way, it happens. And I personally love the forest cp :( I have had some incredibly heavy fighting there, and I loved it.

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Saobh
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Post by Saobh »

Bah the problem is mostly the map is too small for the 0.7 gameplay style.

If the same principles where kept (uphill battle for dominance position then assault of the fortified point) but on a bigger map, maybe at the Jabal scale for example, but narrower. This would be grounds to become a great and very unique map for PR. As, too well balanced maps (geography speaking) tend to quickly become a bore :roll:
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MrD
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Post by MrD »

I want to see extra statics on the map actually.

On the approach up the hill there needs to be more cover, to allow troops to use fire and manouvre and smoke tactics to gradually move up in fire teams.

We need someone with the map files to open them up, plant some rocks and small walls (stone walling?) and then getting some people on a private server (hamachi) testing out the cover to see if it works like I think.

At the moment, the lack of cover and the uniform colours are creating an imbalance where it is hard to hit things going upwards, too easy to fire down.
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Heskey
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Joined: 2007-02-18 03:30

Post by Heskey »

I just outright hate the bleeding map.

Reminds me of:

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DavidP
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Joined: 2007-03-23 04:20

Post by DavidP »

Was'nt the KPA supposed to replace the Pla on that map? Or am i miss informed about factions?
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DeePsix
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Post by DeePsix »

I don't think gimping a certain faction just for the map is really a strong idea. I agree more with what MrD says, tweaks to the actual map need to be made.

I'd like it to be more of a "map" per say than a funnel
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SGT.JOKER
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Post by SGT.JOKER »

I personally think that making the map slightly bigger would help...
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General Dragosh
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Post by General Dragosh »

SGT.JOKER wrote:I personally think that making the map slightly bigger would help...
Me think so too !
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LtSoucy
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Post by LtSoucy »

yes the bigger the better. Make it just big engough for a A-10 and then its good.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

I've played couple rounds on that map and most of them were won by USMC... If you play as USMC you need to use a lot of smoke grenades and attack from the sides.

All I would like to change on this map is removing all weapon caches inside CP's on the hills (no more grenade spam) and make this map bigger a little bit (no more problems with setting rally points).
Last edited by Ragni<RangersPL> on 2008-01-21 14:30, edited 1 time in total.
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Jaymz
Retired PR Developer
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Post by Jaymz »

Viper5 wrote: 1. Fix US ranged kits (Sniper, Marksman)

Done. Thanks to testing from Falkun, Kenwayy and Kinote.

2. Remove PLA Sniper kit

No

3. Remove PLA LAT and HAT Kits

No

4. Remove PLA Grenadier Kits

No

5. On Hamyong only, bring down the power of the JDAM about 20% and put it on a 20 minute timer

Even simpler solution is to do what we should have in the first place. Not let fuzzhead audit the map and give the JDAM to the wrong team :d uh:


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GruAncH
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Joined: 2007-04-23 11:02

Post by GruAncH »

Slightly thicker tree cover in the middle around the houses and maybe a few more rocks and trees on the north flank, and the south flank should get a few on the approach as it lets nades hit tree's and equals less spam death?
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DeePsix
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Post by DeePsix »

Good deal Jaymz! Glad to hear my DMR kit is going to be back in action!
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BloodBane611
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Post by BloodBane611 »

Even simpler solution is to do what we should have in the first place. Not let fuzzhead audit the map and give the JDAM to the wrong team
Wow...slick.

Given, the marines do have a chance, especially if they are smart, but I agree that the map needs some physical changes.
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1rankman
Posts: 68
Joined: 2007-09-19 09:54

Post by 1rankman »

i guess its a vote for remake the map
Eddiereyes909
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Post by Eddiereyes909 »

Jonny wrote:Bring back compton instead!
agreed, i liked that map allot
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