The support class is the saving grace for large scale infantry engagements. It's a highly underestimated kit that enemy troops rarely prepare for (because they don't use it much themselves). A good support trooper must love his LMG and live for one thing - to devastate enemy troops with his awesome barrage of firepower. A good support trooper regularly ends the round with the most kills because that is your primary role - to spray bullets. The guide below will describe how to use your primary role in a tactical manner to support your team.
1) Don't forget that you have an ammo pack. When a firefight has ended, help out your team by giving them some ammo. Take note of other classes and locations that contain ammo and don't waste your ammo pack if your squad has somewhere else to get the goods. Save it for a rainy day, however if it's needed and there is no alternate source of ammo -- cough it up big boy.
2) Besides the marksman and the sniper, you are the only infantry troop that is most useful when stationary. This means that you need to pay extra attention to your field of fire. Analyze your terrain very carefully and ensure that you have a great cone of fire, but have enough cover so that you don't have to worry too much about what's going on behind you.
3) There are 3 fire modes that you need to worry about.
3a) Suppression fire. The purpose of this mode is to make the enemy duck down and take cover, giving your squad mates the extra few seconds they need to zero in on their targets. Suppress the enemy in long bursts. Give them a few seconds to peak out from cover and open up one more time. This mode must not be used often because your position is easily given away. Additionally, unless ordered otherwise by your CO, try to wait until the enemy is outside of cover before you being unloading hell on them. Suppression fire is not meant to halt your enemy indefinitely. Eventually they will get brave and start returning fire and guess who they're going to shoot at first. Suppression fire is meant to give your squad a few extra seconds so that they can position themselves and coordinate fire on the enemy location.
3b) Shoot-to-Kill. This is primarily used for close-medium range engagements and when on the defensive. The goal here is to place well aimed short bursts, in order to kill individual troops. Tight corridors and doorways are the perfect situations when you should open fire. Remember that your LMG is very accurate when used in short burts from close-medium range. Do not hold your fire for too long, you have plenty of ammo in that belt so that you can provide a consistent stream of firepower while remaining accurate and not having to reload. Important: If your troops are relying on you for supporting fire, let everyone know when you are reloading.
3c) Drawing Fire. This mode is used to draw fire from any enemy source (including heavy weapons such as Armor and APC). The idea is to draw attention to yourself. Of course, the best way to do this is to kill someone, but sometimes that just can't happen. The goal here is to spray your rounds at the entire enemy position. Each individual soldier and vehicle will react to the bullets hitting nearby and look for you. This will give your squad some time to retreat or flank. If you're lucky, you might even get a head shot by accident.
4) If you see a helicopter with troops inside, open fire on it immediately. Only open fire when the cabin is in your view. A few medium bursts will eliminate everyone inside of the chopper within seconds. A helicopter is a large target and a bunch of troops clumped together in the cabin is the perfect target for you.
5) Know when to use your kit. Before anything else, you are a weapons specialist which means you need to support your squad with your weapon so they can do their job. There are times when the LMG is not the perfect role. Examples include large maps where infantry engagements are long range and your tracer fire is easily detected. When necessary, grab an engineer or rifleman kit and start repairing, handing out ammo, or placing exposives. Remember, it's a support role.. support!
6) If your squad is under attack, you should be the last person to fall back. You have the firepower to draw enemy fire and make yourself a target, so you should use that to your advantage. The ideal situation in these cases is one where you could easily duck in and out of cover while providing suppression fire for your squad. As your squad falls back, stay at frag distance behind your troops and stop every once in a while and fire on the incoming enemy to slow down their chase.
7) Location. Location. Location. Location is everything. I mentioned this lightly above but it deserves a completely separate rule. Your position in references to your squad is the difference between terrible supporting fire and supporting fire that will save the squad leader's skin. You need to anticipate that an ambush or enemy fire will start at any time so be ready to drop at a moments notice and begin drawing fire and providing cover fire. You should never be the point man, but you should at least be right behind him. You need to practice how to get to cover immediately and the best way to do so is to always be aware of your surroundings since the enemy always chooses to attack at the most inconvenient moment for you.

