I love this mod and like that you are now able to play good games all evenings thanks to more ppl discovering the mod.
I have a suggestion that prmm could be divided into one ordinary part and one extreme version.
The extreme version would be (if you have further ideas please post)
- Not allow respawn once dead
- Not allow more than 1-2 shots to be dead, as it is now there are in some cases even more
- The deviation of the rifle should be correlated to the distance to target and not randomly, i.e you would never miss once you have taken the correct measurement for the distance to target
As it is now it's pretty good, but some players still think it's more arcade than realism and act accordingly. The most important part is to actually encourage people to fight war in a realistic way.
Realistic opinions
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beta
- Posts: 274
- Joined: 2005-12-26 05:50
I don't see why these couldn't be put into the "regular" game, would be a good improvement.- Not allow more than 1-2 shots to be dead, as it is now there are in some cases even more
- The deviation of the rifle should be correlated to the distance to target and not randomly, i.e you would never miss once you have taken the correct measurement for the distance to target
A problem with the two "versions" is that it would seperate the fan base, you would have some people playing "vanilla PRM" and some people playing "realistic PRM (sounds kinda funny ...
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Tzefanya
- Posts: 66
- Joined: 2006-01-17 16:41
AA/CS style rounds (one life) are not feasible in a game with multiple control points and vehicles. That's all there is to it. Sure, you can try it. But you can bet your butt it's going to suck. I'm all for the long respawn times and making lives count, but limiting it to one, simply put, will not work.
Tzefanya: Protected by God
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beta
- Posts: 274
- Joined: 2005-12-26 05:50
I think it should be increased.
1 minute. Would give the medics plenty of time to try and heal you.
Might not be very good for maps with jets, and to some extent, helos. The spawn camping would get REALLY annoying ... but overall, I think it is worth trying at least. Set it to 1 minute for just one gaming night, see how it is ?
1 minute. Would give the medics plenty of time to try and heal you.
Might not be very good for maps with jets, and to some extent, helos. The spawn camping would get REALLY annoying ... but overall, I think it is worth trying at least. Set it to 1 minute for just one gaming night, see how it is ?
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Tzefanya
- Posts: 66
- Joined: 2006-01-17 16:41
That's another thing. The spawn time is too long on any map that has a ton of vehicles. Reason? You get killed as soon as you spawn 15-40% of the time. For the city maps, I'm all for 45 sec man down time and 60 sec respawn time. I would also like it if we could somehow limit the medics effectiveness to players that have sustained injuries (see other threads).
Tzefanya: Protected by God
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Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
1 life -> like in CS turn based game is bad for BF2/PRM.. too big maps, to many points to capture... one team can just camp in one place with MGs and medics... and end of game...
I liked idea with keeping firstaid pack in hands only.I would also like it if we could somehow limit the medics effectiveness to players that have sustained injuries (see other threads).
Chuck Norris has counted to infinity. Twice.
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
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Schiller
- Posts: 60
- Joined: 2005-12-19 19:08
Maybe the one life bit isn't such a great idea in the system of battlefield 2. If some other element was introduced to the game, objective based or suck, it would work. Increasing spawntime is an alternative, 1 minute minimum in "extreme edition"
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I don't think that shock paddles would be any good either, it's not really realistic to be back at full health because someone electrified you.
I don't think that shock paddles would be any good either, it's not really realistic to be back at full health because someone electrified you.

