i need training

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-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

i need training

Post by -=TB=-Tobakfromcuba »

need training for the proper use of the H-AT

thx
Mentharian
Posts: 67
Joined: 2007-09-27 02:55

Post by Mentharian »

First of all, you need to have the HAT out and equiped for at least fifteen seconds. You will be able to use the sights once that time is up. After that, you must wait for the yellow reticules on your sights to line up for maximum accuracy. Moving will upset the reticules. Due to these limits it is a good idea to find a position where you have a commanding view of the battlefield so you can nail armor as quick as possible. The HAT launcher can not be fired in the prone position, so it is usually a good idea to crouch.

I hope this helps.
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lunchbox311
Posts: 87
Joined: 2007-02-10 20:38

Post by lunchbox311 »

There are many things to consider when using the HAT.

I am by no means a complete expert but I have learned a few things about it that will probably help you. As far as my experience, I was an avid HATter (but not mad :P ) in 0.5. I skipped 0.6 and have been playing 0.7 since release.

As far as getting used to the 0.7 HAT, the tips above are very good. It does take 15 seconds before you can bring the sights up, so make sure you have it equipped most of the time. It is also true that you cannot fire from prone so crouched or standing are the only options. Of these two I prefer standing and I will explain why below.

There are several other considerations for the HAT.

1. Range – The sweet spot range for the HAT seems to be between 300 and 600 m. Beyond 600 you can not control it as well and inside of 300 can just be plain dangerous.
2. Ammo – You have 2 rockets. This is enough to take out a tank if you get two rear shots. You can also drop any lighter vehicle in one rocket. Side and front tank shots will take more rockets. Also note that a bunker or firebase can be mostly destroyed (as in back to the foundation) with only one rocket (I have not tested other static assets yet.)
3. Aim time – It takes a while to get the reticule to settle down on the launcher, be patient; if you jump the gun you will miss (or possibly kill yourself/teammate.)

With these things in mind there are a few things you can do to maximize your potential.

You will want to stay with squadmates as much as possible. They can provide you cover fire, ammo, and extra eyes for taking out enemy armor. This will allow you to stay in the battle longer and to engage armor faster as you can keep your launcher out.

If you have to venture on your own with HAT it is a whole new ballgame. Many will tell you to never do this, but it can and sometimes MUST be done to maintain a low profile for the team.
The biggest thing to do when you are solo HATting is remember you have NO support. This may sound obvious but when you are in a team oriented, (and more specifically squad oriented,) game such as this; it is easy to forget when you do NOT have backup.
Get familiar with your pistol. It can save your life. You will not win many head on engagements, but with surprise you can drop another person and may be able to get away.
Ammo will be a huge problem when you solo the HAT but it can be dealt with. Firebases and Bunkers are a great (and usually only) source of ammo when you are at it alone. Remember that if you hit a firebase or bunker it maintains the foundation and you can reload off if it. This means hitting an enemy firebase when it is empty can be a sound strategy to get a decent rearm point (just do not stay too long or you will be found and killed.)

Whether you are on your own, or with a squad, cover is your friend. By not standing out in the open you can significantly reduce the odds of being seen and landing that critical first shot. Not all cover is good however. Try to think like a tank, think about where the first place you would look is and avoid hiding there. Rooftops, giant rocks and small tree areas all scream “put a giant HEAT round here,” so avoid them like the plague. I have found the camouflage works well in this game (specifically this release) so being halfway up a hill and such can afford you just enough time to land that shot.

When aiming the HAT, I tend to aim JUST ABOVE the vehicle. This will not give them a lock-on tone and you will be able to settle the sights in relative safety. Once the sights are settled, fire the shot and move the mouse slightly down so you are on target. This will give them as little warning as possible before the rocket hits.

The last big thing I want to touch on is to be mobile. Remember how I said I prefer a standing stance to a crouched one? Well the reason is because every second matters. Once you let off a rocket everyone and their brother will be able to find you. The rocket leaves a distinct smoke trail that will be traced back to you soon. This is most apparent against tanks who take multiple rockets to destroy, but is also apparent with APC’s and the like because they usually have supporting troops. It is good to take out the armor, but it is better to take it out and survive to do it again. I find it easier to bug out after a shot if I am already standing.

Never fire from the same spot twice unless you are 100% sure that nobody saw you (which is almost never… so just do not do it.)

Also, NEVER just sit there and lock onto a vehicle. The vehicle will initially freak out and move around; but it will eventually start to open fire in the area. This is bad because a shot could kill you. Even if the shots do not hit you, most people will bug out and run when the shots start to get close. This means that the lock-on will go away and Mr. Vehicle will have a very good idea of where you are now and concentrate the fire. Even if this is not the case, an experienced vehicle whore will call for infantry backup in the event of long lock-ons.

This is by no means a complete guide. This is just my insight and personal experience regarding HAT. Feel free to comment on it and let me know what areas I am wrong on or could use better explanation.
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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Post by KingKong.CCCP »

aarrr... that's for vehicles - we want to know the proper run-around HAT sniping usage/pWn4g3 ("take that you mista sharpshoota round the corna" style). :)
-=TB=-Tobakfromcuba
Posts: 526
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Post by -=TB=-Tobakfromcuba »

thx for the tips, lots of things said.

just another question bout controlling the rocket after it left the tube. do i have to keep a button permanent pushed or how can i adapt the flight direction to a moving target?
i mean maybe it has just been nerfed and sharp aiming with that thing is no more possible.i killed bout 500 apcs and tanks and choppers from maybe 300-800 meter distances in 0.5 and 0.6 and as i started to go for a-10 and frogfoot stuff with that thing even myself considered its too easy.

but in times when tanks are made dangerous as in real, i consider it important to know anything bout this weapon-class that its offering.
Wasteland
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Joined: 2006-11-07 04:44

Post by Wasteland »

Damnit Tobak, you don't need training! I remember you from C4 PLA. You were the ******* that I was always neck in neck with for most kills/round! No way do you need to get any better than you were then. Now way no how.

;)
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we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Tip for ya; Aim using the small black circle. Many people use the new yellow one, but that's not the one you use.
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lunchbox311
Posts: 87
Joined: 2007-02-10 20:38

Post by lunchbox311 »

-=TB=-Tobakfromcuba wrote:thx for the tips, lots of things said.

just another question bout controlling the rocket after it left the tube. do i have to keep a button permanent pushed or how can i adapt the flight direction to a moving target?
i mean maybe it has just been nerfed and sharp aiming with that thing is no more possible.i killed bout 500 apcs and tanks and choppers from maybe 300-800 meter distances in 0.5 and 0.6 and as i started to go for a-10 and frogfoot stuff with that thing even myself considered its too easy.

but in times when tanks are made dangerous as in real, i consider it important to know anything bout this weapon-class that its offering.


I find it harder to hit a moving target, so I usually just observe the movement for a while and line my shot up ahead of the vehicle. This way my sights are settled by the time the vehicle crosses my path. This is another reason why it is better to be outside of 300 meters when you fire the launcher. The further away you are the less correction you need for lateral movement of a moving target.

I have not tested how sharp of a turn you can really do with the launcher in this one. Like you I found it way too easy in 0.5 to hit pretty much any target. I will have to do some testing on the Kashan training map.


As for the aiming thing, I never even thought about using the new yellow sight but I can see how people would. El_Vikingo is correct; the yellow sight is just for settling aim, for all other purposes, forget that it even exists.
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-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Post by -=TB=-Tobakfromcuba »

maybe just use mines the better way? i mean we are talking bout aiming the HAT at the target before its reaching the point youre aiming at.
using mines gives you 8 chances to get those tankdrivers lessons they earn.
most maps dont have "natural" enemies of the tanks -> no planes, no Attackchoppers
HAT as an infantry antitank element is no longer an option, no Javelin is availible.

thatfore the sense of taking 10seconds time to settle the HAT and giving aditional an (realistic?) lock on also the flight control conditions have been ......................................................................................................
have brought rly rly real conditions
-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Post by -=TB=-Tobakfromcuba »

reviving this topic, did anyone expierenced that the weapon has kinda lock on for moving targets? cant say it for sure but there were issues i saw the missile following a BH after he took of again after dropping troops and then got hit. i rly think i didnt triggered it after firing the weapon.
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