How I feel jets should be balanced more
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lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39
How I feel jets should be balanced more
This has been discussed a lot, and I had an idea of my own for this. But before that, I'll state what I agree with that has been said in the past.
Jets should have to fly in slower and lower to rearm and jets may have to make multiple passes to rearm. I don't feel it's necessary to make them land, and taxi into a hanger. That's overkill imo and yes it may be realistic, but then tanks should require four people to play effectively, vehicles should be unreparable, and medkits shouldn't exsist. There are so things that should stay mildly unrealistic for the sake of not ruining the game(though if medkits went bye-bye I wouldn't care).
Now for my little idea, it's actually pretty simple, only air to air missles should cause an alarm in the jet. Heat seaking missles comming from the ground shouldn't set off an alarm as they use passive guidance. Maybe the pilot will get the solid warning tone at the last second before the missle hits because the jet had some kind of radar system that saw the missle coming at which point the only way to avoid would be to launch flares and pray. Air to air missles on the other hand though would be radar guided so their active guidance would give the missle away warning the pilot ahead of time. Because these missles don't rely on heat they would not loose their mark when flares are launched. I'm not sure how chopper pilots would avoid the missles though, maybe they would be able to manuever out of the missles path.
Jets should have to fly in slower and lower to rearm and jets may have to make multiple passes to rearm. I don't feel it's necessary to make them land, and taxi into a hanger. That's overkill imo and yes it may be realistic, but then tanks should require four people to play effectively, vehicles should be unreparable, and medkits shouldn't exsist. There are so things that should stay mildly unrealistic for the sake of not ruining the game(though if medkits went bye-bye I wouldn't care).
Now for my little idea, it's actually pretty simple, only air to air missles should cause an alarm in the jet. Heat seaking missles comming from the ground shouldn't set off an alarm as they use passive guidance. Maybe the pilot will get the solid warning tone at the last second before the missle hits because the jet had some kind of radar system that saw the missle coming at which point the only way to avoid would be to launch flares and pray. Air to air missles on the other hand though would be radar guided so their active guidance would give the missle away warning the pilot ahead of time. Because these missles don't rely on heat they would not loose their mark when flares are launched. I'm not sure how chopper pilots would avoid the missles though, maybe they would be able to manuever out of the missles path.
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Tzefanya
- Posts: 66
- Joined: 2006-01-17 16:41
For the sake of realism, modern jets know when they are being painted by SAMs. In the 1.2 patch, the missile lock system is suppose to be a lot better. Until we see how much difference it has, I don't think any changes should be made to jets. I do, however, still like the idea of requiring a jet to land to rearm and requiring multiple people to operate a tank.
Tzefanya: Protected by God
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dawdler
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
SAMS= Surface to Air Missiles, can be radar guided, giving the pilot a lock on tone, or they can be heat seaking, which a pilot would recieve no warning for when the missile is in flight, but he would recieve a short warning when the missile is launched. and a lot of things with planes need to be changed.Tzefanya wrote:For the sake of realism, modern jets know when they are being painted by SAMs. In the 1.2 patch, the missile lock system is suppose to be a lot better. Until we see how much difference it has, I don't think any changes should be made to jets. I do, however, still like the idea of requiring a jet to land to rearm and requiring multiple people to operate a tank.
I am gonna have to disagree with lonely here, the maps in BF2 are too small for a pilot to worry if someone has locked on to him, you can fly for 5 seconds from your homebase and be in the range of AA, plus without the use of being able to look around freely and the drasticly cut altitude a pilot would have no way to be able to know if an enemy AA has fired a missile.
BF2 is not falcon 4.0, you dont have vast distances to move around in, you cant look around freely and you dont have the help of intelligence or realistic radar to help you. unless PR can have all these things(which i highly doubt) then aircraft should recieve lock on warnings.
Lonely, you are acting as if landing will ruin the planes completely, they will only make flying better, as it would require skill and strategy to be an effective pilot, as you can not just fire guns blazin at your target, waste all your ammunition and then decide to fly back to re-arm, you will get chewed up by enemy aicraft, this will make air superiority vital, and thus make fighter aircraft even more vital. Plus im sure when PR is released, they will have better map designs for runways.
In my opinion, some of the ideas i made in this post are good,
http://realitymod.com/forum/t3457-p5-ai ... hores.html
its sorta lenghty but it explains a lot of things and makes some good suggestions.
So to shorten things up
Aircraft should have to land to re-arm
Due to engine limitations, aircraft should recive a radar lock tone
and of course better map design for aicraft runways, to prevent spawncapping, like the idea of having the airbase be in an out of bounds area and only people of that team be able to access it.
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Tzefanya
- Posts: 66
- Joined: 2006-01-17 16:41
That's clearly not the stance that will be taken by the developers. Pilots are just as important of a piece of the battlefield as tanks and soldiers. The key is to limit their functionality. For example, requiring them to land to repair/re-arm and not drawing ground vehicle 'boxes' unless the vehicle was marked recently by someone on the ground.
Falcon 4.0 was a great game... But I think the jets should either be taken out of the game or be left as is.
Tzefanya: Protected by God
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mav3r1c
- Posts: 81
- Joined: 2006-02-07 20:24
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
so you hate them because they do their job? shooting down other planes and causing damage to the enemys assets? During the gulf war an A-10 shot down a MI-28 i believe. Im sure when players are on the recieving end of a good pilot, they get mad, but when you have a good pilot on your team, your team does better. Its usually the people that die alot that complain the mostmav3r1c wrote:Jets just get really annoying is my point of view. They don't do much to troops (unless you have a good pilot) and all they would do is rape other helos and jets. I doubt jets would worry about helos in real life though. I dunno though seeing as how I've never served before.
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TerribleOne
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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54
As I've seen it on (what could be) good long range land battles (like El Al) planes are simply annoying. Even if they're on your side they just destroy everything for you and if the aren't on your team you spend more time stating at a burned out hulk than you do fighting. Not fun. The either need to be harder to use or put into maps where they wouldn't constantly rape the ground players.

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mav3r1c
- Posts: 81
- Joined: 2006-02-07 20:24
I don't hate them never said that. I just don't like it when as soon I step into somethiong that has a heat source or whatever, I am immediately roasted. And when I'm in planes, I do die a lot. But in helos is another story. THats why I never go for planes.so you hate them because they do their job? shooting down other planes and causing damage to the enemys assets? During the gulf war an A-10 shot down a MI-28 i believe. Im sure when players are on the recieving end of a good pilot, they get mad, but when you have a good pilot on your team, your team does better. Its usually the people that die alot that complain the most
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Lev_Astov
- Posts: 85
- Joined: 2005-08-30 21:43
People seem so upset about planes raping them. I don't mind being slaughtered by aircraft as long as I know I have the option of fighting back from the ground. PRMM is starting to make that possible by making the AAA guns more effective. The Tunguska and that Chinese thing are quite effective at destroying planes as they are in real life, which I am quite thankful for. All we need now is for the American AA vehicle, the Linebacker, to be replaced by something like the M163. We also need to update the velocity of the rounds fired from the CIWS Phalanx. Forget about missiles; guns are the way to go for shooting stuff down.
Anyway, don't get mad at planes; get even, as the hackneyed saying goes.
Anyway, don't get mad at planes; get even, as the hackneyed saying goes.
ۤ ۤ ۤ ۤ ۤ (| __
ۤ ۤ ۤ ۤ (¯¯¯¯¯¯)== Lev Astov
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O O O O O O O


ۤ ۤ ۤ ۤ (¯¯¯¯¯¯)== Lev Astov
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O O O O O O O



