Binoculars as the right mouse option on MG position

General discussion of the Project Reality: BF2 modification.
willgar
Posts: 185
Joined: 2005-10-26 15:54

Binoculars as the right mouse option on MG position

Post by willgar »

as the title says, has the idea been proposed to let the the top MG gunner postion in the jeep/tanks be able to use binoculars. This seems only natural.

I did try the search function and found no mention of this although my search skills are somewhat basic...
Ragni<RangersPL>
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Post by Ragni<RangersPL> »

It was already suggested somewhere... (AFAIK)
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Wasteland
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Post by Wasteland »

But not everybody gets binoculars, do they?
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LeadMagnet
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Post by LeadMagnet »

I would imagine a tank commander would be issued a set (which is what that 3rd position portrays).

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Sabre_tooth_tigger
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Post by Sabre_tooth_tigger »

Its probably an intended limitation. 50 cal MG held the sniping record till recent years, if every 50 cal had a scope on it they would become very powerfull.
Same for the AA guns
markonymous
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Joined: 2007-10-25 05:20

Post by markonymous »

is it possible to make it so u can look through binoculars in the 50 cal position in a tank? would be good for the person leading a tank squad.
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Ghost716
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Joined: 2007-08-29 22:17

Post by Ghost716 »

I think it should be implemented in the tanks as a second weapon. like swiching between HEAT and sabot you just put down the gun and pull out the binoculars that way you can't actually shoot the gun while zoomed, just scout. (the higher postion is exellent for quickly looking over a hill before sticking your tank out)
.:iGi:. Eggenberg4Ever
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Post by .:iGi:. Eggenberg4Ever »

I think this is good idea esp in the tank or transport vehicle gunner position.
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Mustyzzle
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Post by Mustyzzle »

I vote for it.
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BloodBane611
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Post by BloodBane611 »

I think allowing the MG position on the tank to use binocs as well is a very good idea. I think an even better idea would be for an unexposed tank commander position as ArmA has, but this could be a decent alternative. Right now you basically have no way of seeing anything at distance, and since the tank is most effective at long range...well, kinda lame. This way an engineer could be useful even when the vehicle is moving.
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HughJass
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Post by HughJass »

im for it, and every kit gets binocs except pilot
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Bodybag2224
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Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Or you can make a 4th seat which could be the "tank commander" and that position would allow access to your weapon inventory and thus you can chose binocs from there. That way you can either have 1 4 man tank (probably not) or 1 3man tank and have the guy ontop switch from .50cal gunner to tank commander. I think there is another hatch next to the .50cal which could be used for this spot.
Ghost716
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Joined: 2007-08-29 22:17

Post by Ghost716 »

Well if were adding extra seats can we get one on each of the rear tread covers? that way you can carry a couple of extra people like if a sniper team wants to hitch a ride or whatever. Just thought I'd throw that out there :)
MarineSeaknight
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Joined: 2008-01-08 16:12

Post by MarineSeaknight »

I'm really sure a 4th position for the tanks has been suggested before as well. The main reason is, really because the M1A2 in reality has 2 MG turrets, one is a M2 .50cal and the other is a smaller MG (M60?).. I don't remember.
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Razick
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Post by Razick »

I want the 4th seat implemented because right now you can still die even when crouching in the cupola. And to get rid of it possibly being used as a suito transport vehicle than make all the spots a required crewman or engineer seat. That will also resolve the problem of random smacktards jumping in your third spot because all the rides are gone and having to leave your squad engy behind.
MoonDawg
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Joined: 2007-08-26 10:03

Post by MoonDawg »

I second The fourth seat, It's quite **** when you sit "buttoned down"
and still get blasted by hi-ex, or even nades.
The bino option would be nice as well.
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gclark03
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Post by gclark03 »

The cupola seat needs the same squad requirement (like the driver/gunner positions) to prevent those aforementioned smacktards from stealing your engineer's ride.

Also, the fourth seat would be good as an enclosed cabin, from which an engineer could repair the tank, but could not repair damaged treads/turret rings. For anything more involved than repairing the engine directly, the tank would have to be repaired by two or three engineers.

Isn't it also possible to add a CROWS (or equivalent) machine gun to a real MBT?
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

What's the point of the "tank commander"? You already have a driver who has incredible optics that see everything. Driving is very easy and when you're engaged most people stop to fire then move a little.

Often times if you're a driver, you or the gunner will pick a good position to set up and you stay there for a while either defending a flag or some sort of choke point. At that point all you do is try to spot targets, much like the tank commander does.

Also, whats the point of giving the driver such great optics and the tank commander some silly binoculars? You would think that the tank commander would be able to see things better than the driver (or at least on the same level).

And lastly, 2 people in a tank is enough. If people start doing this tank commander thing, even less infantry will be on the field. The tanks with 3 people will be wasting 1 man because besides a cool role playing aspect, there's no reason to have a tank commander in PR. As a tank commander all you can do is tell where to go and spot out targets, which is something the driver could easily do.
BloodBane611
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Post by BloodBane611 »

Right now most tanks have to either move with an engineer who sits in the MG position, and dies a LOT, or have engineers in a less armored vehicle behind them. Given that there are no repair vehicles/stations, providing a covered position for the 3rd player would be a good. Thing. The only problem I see is that most of the models are still DICE models, meaning that no changes in the model can be made. So this basically means either new models need to be made, the engineers can be left as they are, or they can be given a realistic extra, in the form of optics of some kind, that allows them to help the tank when in their exposed position.
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gclark03
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Post by gclark03 »

It wouldn't be terribly hard to eliminate the DICE main battle tanks - the Russian Forces mod is working on a T-90, I believe someone is working on the M1A2 (correct me if I'm wrong), and we already have the Challenger 2 in place, which can be modified.
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