Albasrah and weapon deviation

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n00b-Commando
Posts: 36
Joined: 2007-02-14 20:00

Albasrah and weapon deviation

Post by n00b-Commando »

In Al Basrah the British team can get an easy advantage, by simply blowing the bridges connecting to palace. (They usually blow the ones west of it first and then go to the bridge connecting island to the city.)

Now it may have been a glitch but i could not repair the bridges as a civilian using my wrench.


My suggestion would be to either civilians repair bridges. (Which is not exactly "realistic".) Or to make the bridge furthest west of palace unbreakable, like the bridge west to village. (I and several other ambushers treid to destroy it, none of us succeeded on a different round I treid atleast 6 IED's and it wasn't even smoking.)

This is the end to my Al Basrah part.


As for deviation, I know it is impossible to add weapon sway with the BF2 engine/coding but to go around that, would it be possible to add a little moving bar on the screen/HUD thats linked to accuracy and sprint/stamina since in reallife we can tell if our crossair or scope is really onto our target. Currently in PR we cannot


Sorry for any spelling errors in my post, English is not my native tongeu. I hope that my post made sense to you lot.
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