
Shoulder-Launched Multipurpose Assault Weapon (SMAW)
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HolidayChef
- Posts: 88
- Joined: 2005-12-04 21:45
Shoulder-Launched Multipurpose Assault Weapon (SMAW)
Can we get SMAW - (only with the High Explosive, Dual Purpose (HEDP) rocket against bunkers, masonry and concrete walls)????


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Zepheris Casull
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Eddie Baker
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We would like to place the SMAW in the game as one of the options for the USMC Assaultman (Anti-Tank) class, with both the HEAT (anti-armor) and HEDP (lighter armor/bunker and area target) rounds.HolidayChef wrote:Can we get SMAW - (only with the High Explosive, Dual Purpose (HEDP) rocket against bunkers, masonry and concrete walls)????
SMAW-D (XM141 Bunker Defeat Munition) might make an appearance, also (in the Rifleman kit), as it has proven popular among US forces in Afghanistan.
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JellyBelly
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You're thinking of the SRAW.
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NikovK
- Retired PR Developer
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I really think the Anti-Tank (Soon to be Assaultman, I'd think) class should come in two varieties.
Basic Assaultman
No Armor
Knife
Rifle x 4-6 Magazines
SRAW / RPG-7 x 1-2 / 2-3 rounds. (One Predator launcher and one multipurpose fragmentation launcher / One HEAT and two HE round?)
Keep in mind that a more realistic SRAW would not be hand-guided but inertia guided, with an internal guidance system working only to fly in a straight line without cross winds or dropping from gravity. The RPG-7's obviously wouldn't have this and drop over distance as a result. The The Predator round is an interesting fly-over round that is aimed above the target, flies over the target, and then apparently detects the tank magnetically and fires a penetrator and grenade down onto the top deck. Anyone know for certain?
Since the SRAW is "only" 20 pounds, I wouldn't think it difficult to also carry a rifle. The anti-tank rounds would deal sufficient damage to destroy light vehicles, unlucky helicopters, and set APC's on fire. MBTs would require several hits to disable save from top-down or rear shots.
Assaultman Guided Missile
No Armor
Knife
Pistol x 2-3 Magazines
Javelin x 1 round (Unsure what MEC/China would use)
Javelin rounds actually lock on to targets and guide themselves in either direct-fire or top-down flight paths. That could be simulated by giving the missile very good downward turning rates and simply firing high. Once launched, the only defense would be ducking behind a tall object or popping tank smoke with the countermeasure flare effect added in. Javelin hits to frontal armor could inflict about 75% damage, to side armor 90% damage, and top or rear hits cause an instant kill. In all but a frontal hit the tank would be burning and promptly abandoned.
Both of the proposed would require a hypothetical Rifleman kit with his ammo packs to resupply the rather limited number of rounds, particularly the Javelin soldier.
I'm not sure about adding Stingers as a third unlock, although its certainly a good idea and would help bring down helicopters. Its probably best to give them the same sort of gear as the Assaultman Guided Missile proposal; 9mm and very few reloads.
Basic Assaultman
No Armor
Knife
Rifle x 4-6 Magazines
SRAW / RPG-7 x 1-2 / 2-3 rounds. (One Predator launcher and one multipurpose fragmentation launcher / One HEAT and two HE round?)
Keep in mind that a more realistic SRAW would not be hand-guided but inertia guided, with an internal guidance system working only to fly in a straight line without cross winds or dropping from gravity. The RPG-7's obviously wouldn't have this and drop over distance as a result. The The Predator round is an interesting fly-over round that is aimed above the target, flies over the target, and then apparently detects the tank magnetically and fires a penetrator and grenade down onto the top deck. Anyone know for certain?
Since the SRAW is "only" 20 pounds, I wouldn't think it difficult to also carry a rifle. The anti-tank rounds would deal sufficient damage to destroy light vehicles, unlucky helicopters, and set APC's on fire. MBTs would require several hits to disable save from top-down or rear shots.
Assaultman Guided Missile
No Armor
Knife
Pistol x 2-3 Magazines
Javelin x 1 round (Unsure what MEC/China would use)
Javelin rounds actually lock on to targets and guide themselves in either direct-fire or top-down flight paths. That could be simulated by giving the missile very good downward turning rates and simply firing high. Once launched, the only defense would be ducking behind a tall object or popping tank smoke with the countermeasure flare effect added in. Javelin hits to frontal armor could inflict about 75% damage, to side armor 90% damage, and top or rear hits cause an instant kill. In all but a frontal hit the tank would be burning and promptly abandoned.
Both of the proposed would require a hypothetical Rifleman kit with his ammo packs to resupply the rather limited number of rounds, particularly the Javelin soldier.
I'm not sure about adding Stingers as a third unlock, although its certainly a good idea and would help bring down helicopters. Its probably best to give them the same sort of gear as the Assaultman Guided Missile proposal; 9mm and very few reloads.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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BrokenArrow
- Retired PR Developer
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Hitperson
- Retired PR Developer
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- Joined: 2005-11-08 08:09
and with the next patch probably more as they have to allow unlocking of P90's and such.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
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Eddie Baker
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Well, "Assaultman" is the USMC MOS/unit position for that class, just as "Hospital Corpsman" or just "Corpsman" is what they call their medical specialists (who come from the Navy).NikovK wrote:I really think the Anti-Tank (Soon to be Assaultman, I'd think) class should come in two varieties.
Basic Assaultman
No Armor
Knife
Rifle x 4-6 Magazines
SRAW / RPG-7 x 1-2 / 2-3 rounds. (One Predator launcher and one multipurpose fragmentation launcher / One HEAT and two HE round?)
That is correct!NikovK wrote:Keep in mind that a more realistic SRAW would not be hand-guided but inertia guided, with an internal guidance system working only to fly in a straight line without cross winds or dropping from gravity. The RPG-7's obviously wouldn't have this and drop over distance as a result. The The Predator round is an interesting fly-over round that is aimed above the target, flies over the target, and then apparently detects the tank magnetically and fires a penetrator and grenade down onto the top deck. Anyone know for certain?
The Predator SRAW is designed as a single-shot, disposable fire-and-forget light anti-armor weapon. It will be issued, like the M136 (AT-4), at the squad level, with a single launcher/round being carried by a couple of riflemen in each squad as a defense against an armored threat or other hardened-target. It's not the weapon of an Assaultman.NikovK wrote:Since the SRAW is "only" 20 pounds, I wouldn't think it difficult to also carry a rifle.
For a USMC Assaultman in the rifle company weapons platoon, the TO&E loadout is the SMAW Launcher, 2-3 rockets and a sidearm. For his assistant gunner, an M16 (basic load is 210 rounds [1 ready mag, 6 in LBE] but more is generally carried) and 2-3 rockets. Anything else is based on METT. For a Javelin team in the battalion weapons company, TO&E says one round for each team member will be carried, since the missiles and the command launch unit are much heavier than the SMAW rockets and launcher. This is why Javelin teams usually travel mounted on the HMMWVs of the battalion weapons company.
Even in old Soviet motorized rifle platoon TO&E, which is still in use in many places, the squad RPG-gunner doesn't have a rifle, just a sidearm, but does have an assistant gunner. For the VDV (Russian airborne forces, for those unfamiliar), the squad RPG-gunner has an AKS-74U, but he also has the collapsible "D" version of the RPG-7 or 16.
Once again, we won't be giving the anti-tank gunner classes rifles in PR because it detracts from both realism and gameplay, but single-shot, disposable LAWs will be an optional or random item in the rifleman classes.
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NikovK
- Retired PR Developer
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I'm trying so very hard to find a good reason to make a "light" AT kit carrying both SRAW or LAW and a rifle, with the "heavy" variant carrying a Javelin. I suppose SRAWs with several direct-attack blast-fragmentation reloads would be sufficently powerful. The AT and BF rounds could be switched out something like the shotgun's shells, two seperate weapons to reload.
If you guys are going forward with the "rifleman" class, then each one of them are an "assistant gunner" whenever they wish to be and I do not think a new class is nessicary. Same goes for assistant gunners for any of the heavy weapons. I really want to see more rifles in game and think a rifle for the "light" kit would help with this, but the mod's ruling stands. Still, the AT kit should be unarmored due to the weight of their systems.
I'm left with three questions. Will SRAW's or SMAWs be used? Will the Javelin enter the game? Will the RPG-7 and Chinese systems be added? (http://www.sinodefence.com/army/individual/pf89.asp, http://www.sinodefence.com/army/individ ... e69rpg.asp)
If you guys are going forward with the "rifleman" class, then each one of them are an "assistant gunner" whenever they wish to be and I do not think a new class is nessicary. Same goes for assistant gunners for any of the heavy weapons. I really want to see more rifles in game and think a rifle for the "light" kit would help with this, but the mod's ruling stands. Still, the AT kit should be unarmored due to the weight of their systems.
I'm left with three questions. Will SRAW's or SMAWs be used? Will the Javelin enter the game? Will the RPG-7 and Chinese systems be added? (http://www.sinodefence.com/army/individual/pf89.asp, http://www.sinodefence.com/army/individ ... e69rpg.asp)
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
blow it up. :d uh:
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."


