OMGz0rz Compass

General discussion of the Project Reality: BF2 modification.
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

OMGz0rz Compass

Post by Jantje|NL^ »

Maybe it is just a little 90 degrees deviation..

Or Maybe the PR compass tells lies..

But in every(?) map the sun is on the North... a thing I don't understand since the sun should be on the West or East on (almost?) every map..

Or is the BF2/PR sun just a little joke which in fact is not the sun but the northern star?

:roll:
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Rudd
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Post by Rudd »

Actually PR takes place on another planet where the sun rises in teh south and sets in the north. :lol:

Never noticed this b4 lol- nice observation.
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Heskey
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Post by Heskey »

Loving the ads for this thread; FREE COMPASS ON YOUR MOBILE! ZOMGS!
ConscriptVirus
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Post by ConscriptVirus »

it could be that PR takes place during late fall to early spring so the sun wont rise as high so at noon, itll look like its in the south or something
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MACDRE
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Post by MACDRE »

lol nice observation, we gotta fix that ASAP :p
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Pride
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Post by Pride »

PR is set in australia ;)
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Expendable Grunt
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Post by Expendable Grunt »

Yeah I occasionally bring this up in general chat on guard duty.
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Jantje|NL^
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Post by Jantje|NL^ »

Pride wrote:PR is set in australia ;)
Just in case this was truth, What the hell,.. fools road - Georgia.. in Australia?!

And is the sun in australia directly on the North?! :o
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Bah! and they call this project reality :roll:

How could this of got past the testers?!?! :cussing: :cussing:

no attention to detail... none at all :roll:

Rabble rabble!

*picks up running shoes* Hehe :P

Seriosly though, you must have been having a romantic sunset PR moment to notice this... I hope you were alone :o
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Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Sadist_Cain wrote:Bah! and they call this project reality :roll:

How could this of got past the testers?!?! :cussing: :cussing:

no attention to detail... none at all :roll:

Rabble rabble!

*picks up running shoes* Hehe :P

Seriosly though, you must have been having a romantic sunset PR moment to notice this... I hope you were alone :o
Maybe it was a romeo and juliet thing...the mec/usmc lovers?
G.Drew
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Post by G.Drew »

lol


:lol:
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SethLive!
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Post by SethLive! »

just ask yourself: "is it that important?"
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markonymous
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Joined: 2007-10-25 05:20

Post by markonymous »

SethLive! wrote:just ask yourself: "is it that important?"
ofcourse this has to be the worst problem in PR now and must be fixed NOW!!!! (sarkasm) :mrgreen:
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Sabre_tooth_tigger
Posts: 1922
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Post by Sabre_tooth_tigger »

SethLive! wrote:just ask yourself: "is it that important?"
Yes its important because its part of navigation. I dont think its an easy fix though so maybe we just carry on ignoring it
ReaperMAC
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Post by ReaperMAC »

The way I see it, the DEVs would probably have to rotate the map around, or edit where the sunshines, etc. Though, there are far more important things to worry about I'd assume.
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
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Saobh
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Post by Saobh »

... "Its Hardcoded"









:mrgreen:
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jerkzilla
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Joined: 2007-03-07 12:04

Post by jerkzilla »

If I had to choose between this and the source code (includes fastropes, cure for instaproning, sway etc.), I'd surely choose this.
This signature is here due to lack of imagination.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

I bet its fiddly to do or they would have done it allready.
Rotating the map would involve altering all the shadows and everything and I bet that kind of thing is fixed not dynamic, we dont have HDR

The alternate is altering the compass which seems feasible but again might be linked to bigger things


People used to navigate by the stars and the sun is one of those, it could be part of the gameplay in lots of ways like being able to blind your opponent and but its probably a bit ambitious
ReaperMAC
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Joined: 2007-02-11 19:16

Post by ReaperMAC »

Sabre_tooth_tigger wrote: The alternate is altering the compass which seems feasible but again might be linked to bigger things
Altering the compass would make sense, but you would essentially have to rotate the map. Otherwise your compass would say "North" and your direction the actual map would be "East."
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

Is it not map specific? And if so, who the heck cares. :) You put the sun where it best gives you the effect you are looking for [sunset city, etc.]

When the map is made, the top is north[pretty sure] and once you start mapping, you cant just change that. You set where the sun is, and there you go.

Shadows come in after running lightmaps which take the position of the sun you chose into account and get shadows from there. If you move the sun, you should rerun lightmaps to get them to be accurate to the new sun.

A realistic sun would only be important if you were to make a Stonehenge map. In which case you better put it in one of the right locations. ;)

But come on, navigation? Ive never heard someone in PR say "He's ten degrees east of the sun" or "We're heading out towards the sun, then cutting east". If you wanna blind your opponent with the sun, the degrees on your compass being off have no part in that. You'll just be blinding them from a different direction ;)

Lol. ;)

ps i love winks and smileys. my bad.. go overboard now and then... :)
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