Ability to gain normal spawn kits as well after spawn

Suggestions from our community members for PR:BF2. Read the stickies before posting.
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Ability to gain normal spawn kits as well after spawn

Post by kilroy0097 »

After checking the list I believe this is a new suggestion.

There are many a time that we spawn with the wrong kit and are in serious need of some other kit that is not a special limited number kit.

For example if you spawn on the rally as a Rifleman Support and your SL informs you that they really need Repair at the vehicle. Now you just have to except that fact that you are not an engineer and then have to wait for someone to die. With this option you would be able to request a Normal Spawn kit and change from Rifleman Support to Engineer and do your thing. Put the normal restrictions on it that you have a time limit in which to change kits and all that.

The option to change kits to normal Spawn Kits would be available at any and all locations that allow you to change your kit at all.
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

Ive run into this problem allot of times before myself, it is a decent suggestion and I second the idea
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

I highly doubt something like this would be approved by the devs. Although it's happened to me numerous times, it'll fall in to the "not reality" category.
airdrop
Posts: 16
Joined: 2008-01-17 11:21

Post by airdrop »

wtf u stole my idea.....dam u killroy
no more jabal with u
Jagular
Posts: 806
Joined: 2007-09-17 20:29

Post by Jagular »

Yep I think smth like that many times
but Engineer`s words sounds right
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
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l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

I support this idea but it should be limited to the mainbase, bunker and firebase.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Engineer wrote:I say no.

The way I see it, the class you chose to spawn in the battlefield is more about what military training you have gone thru, instead of "I will now take wrench and fix things."

If you spawn as a rifleman, you shouldnt do the jobs of an engineer because you dont have the correct training.

Even tho you can request limited kits or take kits from the dead, I still see it wrong to be able to just take whatever you want...

Making all kits available per request would just make the game too easy. If you need repair support, ask for it from the team. Don't try to do everything by yourself.
x2
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Engineer wrote:Even tho you can request limited kits or take kits from the dead, I still see it wrong to be able to just take whatever you want...

Making all kits available per request would just make the game too easy. If you need repair support, ask for it from the team. Don't try to do everything by yourself.

I quote fuzzhead from the xfire deely,
The quartermaster system we have in place has a number of advantages over the spawn screen kit selection. Through the quartermaster we are able to limit the specilized kits and your able to change out your kit to adapt to the changing situation on the battlefield.



You should be able to adapt : IE, Grabbing Anti-Tank Capabilities from a Rally Point.

You should not be able to transform into a completely different role: IE, Grabbing an Engineer or Medic kit.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
zeidmaan
Posts: 228
Joined: 2007-02-11 18:05

Post by zeidmaan »

I would agree with Scoped-Rifleman being requestable but not the "support" kits (medic, rifleman with ammo, engy). I mean you get shot, you request a medic kit - heal yourself and pick your old kit up. Or you have a HAT-LAT and you need ammo, you request a rifleman kit - drop ammo and pick your old kit up. Or repair your self and get back to tanking.
That would suck :(
proud member of *=LP=* :)
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Post by DannyIMK »

i not sure what you suggset. but i think that there should be: When Doing Kit Request There Also Be Unlimited kIts(rifleman,medic,engineer) in the Kit Request MEnu.. ofcourse without requiments for limited..
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

zeidmaan wrote:I would agree with Scoped-Rifleman being requestable but not the "support" kits (medic, rifleman with ammo, engy). I mean you get shot, you request a medic kit - heal yourself and pick your old kit up. Or you have a HAT-LAT and you need ammo, you request a rifleman kit - drop ammo and pick your old kit up. Or repair your self and get back to tanking.
That would suck :(
And what if it's limited to the firebase/bunker and mainbase?

You already get ammo from firebase/bunker and you can heal your self by getting new field dressings.
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Excellent idea :D

As for the "not reality" stuff and such.
I'd be quite seriously pissed if I went to the QMs office and he said "sorry don't stock that kit"...That's why you have a QM stores... to keep all the kits in.

Can't really be exploited, how long does it take now after requesting a kit till you can get another?
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CodeC.Seven
Posts: 303
Joined: 2007-11-24 01:57

Post by CodeC.Seven »

Engineer wrote:I say no.

The way I see it, the class you chose to spawn in the battlefield is more about what military training you have gone thru, instead of "I will now take wrench and fix things."

If you spawn as a rifleman, you shouldnt do the jobs of an engineer because you dont have the correct training.

Even tho you can request limited kits or take kits from the dead, I still see it wrong to be able to just take whatever you want...

Making all kits available per request would just make the game too easy. If you need repair support, ask for it from the team. Don't try to do everything by yourself.

i hope you know PR is a game right??? i play Sniper but i suck in it... Just for fun sometimes... Same for Marksman... Its just a game i like his suggestion ofc...
-Sig removed-
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

Problem: manual states that IFVs (and APCs I would imagine) are still kit request areas, so if you were able to request the base kits, then you could also request the engineer kit at an IFV/APC. So if your APC/IFV gets damaged, you could just pop out and repair it.
Jonny's got an important point though. We can change specializations whenever we can swap our kit for an enemy's. In fact, doing that is even more unrealistic as you're picking up foreign equipment. Thus, Jaymz's and Fuzzhead's argument doesn't really stand. But from a gameplay point of view, applying this suggestion could bring too many exploits to be practical.
This signature is here due to lack of imagination.
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Post by DannyIMK »

about me idea, there will be Time Limit,and if possible, maybe if a vehicle is close to request point the engineer kit wont be aviable..
and if health down then 50%, medic wont be aviable...
i mean just like limited kits, just without requiments(squad number/reinforcments)
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

I don't believe that the QM system can be linked to a player's % of remaining health, and I don't particularly like the idea anyway. As has been said before, if the system has the same request locations as Heavy AT, it's much less exploitable.
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