Barracuda is a 1024x2 map like Qwai, the 1024x4 map we are working on has no info released about it yet.hx.bjoffe wrote:^ ok sorry for that, Rhino. Guess you're referring to Baracuda?
I thought Fools Road were about same-sized, but then its just the feeling it gives me.
I'm not trying to be a arrogant whiny prick, this is simply my personal opinion. And i know im just one out of very many players around. I love the changes made to gameplay, still i don't favour the maps that's come with the past couple of releases. And its not simply nostalgia.
You got my hopes sky-high for Muttrah2, man. Get back to work, you know you want to please me![]()
MAPS NEED TO BE SMALLER
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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.:iGi:.NinjaJedi
- Posts: 435
- Joined: 2006-05-29 09:50
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M4nicMin3r
- Posts: 503
- Joined: 2007-01-22 11:53
we need maps 4x the size of kashan with a large city in the middle and 8 planes and 20 tanks per side....,, that would be an epic kill fest 
Ingame name frazzb0b : All round good guy and minge-itsu master.

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
I am working on a 512x2 map, but I need a bit more input before I go ahead with deciding the vehicles, CPs, and general layout. (This isn't an ad for my WIP, so holster the ban-hammer, please.)
Judging from this, we do need more unique infantry-friendly maps, so I suppose that threads like this are what I, and any other PR mappers-in-training, would be wise to consult in designing maps.
Judging from this, we do need more unique infantry-friendly maps, so I suppose that threads like this are what I, and any other PR mappers-in-training, would be wise to consult in designing maps.
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
PR has maps that fit a variety of situation, some maps generally designed for infantry fighting, some designed for heavy vehicle fighting/air vehicles, and some designed for a mix of both. im sure you can all think of a map type you like the best right? well thats what is great about this mod, there is a map to suit everyones taste. no one type should replace all the others, i mean we might as well play CS if we want infantry fighting only, and i dont know about any of you but id rather play hello kitty than CS. and if we had strictly kashan style maps, well we would basically only have the operation flashpoint crowd. but right now we have all types of players which is great.
btw, with the way the jets have been redone in PR{which is awesome} you kinda NEED a map as big as kashan, since the vbf2 flight model was such a joke, the only way to make it realistic was to do what the devs did, but it requires huge maps. instead of having to constantly do 180 degree turns like in vanilla, now you can get atleast a lttle bit of flying/attacking time in.
btw, with the way the jets have been redone in PR{which is awesome} you kinda NEED a map as big as kashan, since the vbf2 flight model was such a joke, the only way to make it realistic was to do what the devs did, but it requires huge maps. instead of having to constantly do 180 degree turns like in vanilla, now you can get atleast a lttle bit of flying/attacking time in.
known in-game as BOOMSNAPP
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
438,446 square kilometer sandbox for 100,000 troops. Id say its pretty much realistic dont you.pasfreak wrote:right now, on a maxed out server its 32 vs 32, which is like platoon vs platoon on a 6x6 kilometer map? come on, how realistic is that?
debate.
Language, young padawan! - Masaq
Last edited by Masaq on 2008-01-30 18:47, edited 1 time in total.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
I think that's because cities in PR and BF2 in general are fairly small and the actual play area is practically reduced to streets, sidewalks and gardens with a huge amount of space occupied by (non-enterable) buildings. For me at least, this sort of brings back memories of Counter-Strike. If realistic urban combat is desired then bigger cities would have to be mapped and I guess that would take up a whole bunch of resources, aside from the somewhat small variety in building statics of the same architecture.[R-DEV]fuzzhead wrote:Myself I prefer the larger maps.... zerging inside a city as someone said, gets old REAL fast.
I also like Kashan, and I'm not an armor crewman/pilot. I feel I actually have breathing space on it as opposed to medium sized maps where if you want to maneuver into a better attacking position you have to fight your way through more enemy squads.
This signature is here due to lack of imagination.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
On maps like EJOD, it seems that all infantrymen do when they get inside the city is shoot some people, die, respawn. Repeat as necessary until someone runs out of tickets. On Al Basrah it's big enough that you can actually avoid the enemy much of the time, which is definitely the direction I think any future PR city fights should go. Without enough space in the city it's just playing vanilla with a 30 second spawn time. So once again, make 'em bigger!
[R-CON]creepin - "because on the internet 0=1"
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Spaz wrote:I like big maps, but sometimes the lack of infantry combat makes it boring, I would like to see a kashan map but with a huge city in the middle![]()
Kashan has a bunker complex allready.
If the complex was a missile silo or something then it would be strategically important, more so then anything else on the map.
IE. the team who loses the complex completely should bleed tickets.



