Remote detonator

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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ZeTrueDi
Posts: 16
Joined: 2006-11-20 00:58

Remote detonator

Post by ZeTrueDi »

I was pretty happy when I ve seen that now a delay of 5s is necessary before exploding a C4 charge.
My problem is that it s impossible to know when the safety delay is over, so, is it possible to add a red LED on remote changing to green when delay is over... that s quite pratical for engineer and adding some fun to play...
GREEN!..GREEN!..GREEN!..GREEN!..GREEN!..GREEN!..AAAHHHHH BOOM!!!!!! :mrgreen:

PS : or perhaps a little sound that someone samples from his microwave oven???
Ayu
Posts: 12
Joined: 2008-01-24 13:40

Post by Ayu »

Whats about you just count ?
1000..... 2000...... 3000...... 4000..... 5000...... BOOM !
Always works fine :-)
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Yea you should count! and screw voip.. use this Image

:P

I love the idea. groovey lil blinky lights are all good imo :D if we had more animators perhaps it could have a green light with the safety catch on the trigger closed, then when the light goes red the guy flips up the safety catch... that'd be awesome :D

There's even a lil red light already... top left hand corner, just needs a bulb ;)
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Last edited by Sadist_Cain on 2008-01-30 11:15, edited 1 time in total.
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

Ayu wrote:Whats about you just count ?
1000..... 2000...... 3000...... 4000..... 5000...... BOOM !
Always works fine :-)
yep. Shouldn't require a huge IQ and works always.
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It is the soldier, not the priest, who protects freedom of religion; the soldier, not the journalist, who protects freedom of speech.
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

i for one like the idea adds a nice touch. but instead of 2 leds just one that turns red when armed and is off when its not.
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ZeTrueDi
Posts: 16
Joined: 2006-11-20 00:58

Post by ZeTrueDi »

mammikoura wrote:yep. Shouldn't require a huge IQ and works always.
very constructive remark... :d uh:
But i m playing with teamwork so i must aware my squad mates, often avoid enemy, so counting is not a good option...
when a half second is the key to survive, this indicator should make easier the hard life of engineers... I can imagine that IRL there is some safety system similar to this.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Personally, having used the C4 extensively, I count to 5 seconds, maybe adding a couple seconds to be sure. But most of the time, if C4 is being used correctly, you're not going to need to deploy it EXACTLY 5 seconds from when you put it down. I think counting is very valid, although another light would be pretty cool.
[R-CON]creepin - "because on the internet 0=1"
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