A few adjustments in weaponry!

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Shiftygeneral
Posts: 1
Joined: 2006-02-09 05:24

A few adjustments in weaponry!

Post by Shiftygeneral »

I am just looking at some random weapons in bf2 that I think need to be fixed in order to make the game more “real”.

No auto reload
No Bullet or clip count (maybe some delayed way to check how many clips)

Well we will start off with sniping. IT’S NERFED but there are ways to make it more real.
Some complaints
Cross hairs are still wrong size (to thick)
Scope should be fixed 10x for M-24 and adjustable for the .50 and other nations
The recoil of the rifles is not right
.308 round would drop a man that was not wearing Kevlar vest at 500 yards easy
.50 would kill anyone 1 round to the chest
The guns are just way to inaccurate at any distance (the M-24 for example shoots .25-.50 MOA with high grade ammo)
Also The M-21 should be added
Claymores are not detonated by walking past them they are not motion sensitive.

Would also like to say even thought it is probably impossible with the mess bf2 is; is that there should be a breathing affect that would move the cross hairs up and down (this would have to be done just right to make it real) less movement when prone more when standing

The M-249 SAW
First off the M-249 is a great weapon reliable full auto and accurate.
Complaints
It is way too inaccurate even in full auto mode I should be able to hit what I am shooting at once in a while.
It can be used as a regular rifle its just a little heavier

The Anti-tank missile launcher
Well tell me if I am wrong because I don’t really know but I think the launcher is supposed to be the FGM-148 Javelin.
If it is supposed to be the Javelin then first off it is not guided it is a fire and forget system.
It also has thermal vision scope (that would be sweet in game) but probably not possible

Ya that’s it for now if you have any questions on anything then just ask like how you would balance something or why do this or that. If anyone has anymore information on the topics I would love to hear it. I know a fair amount but it is only what I have read I have no real world combat experience. I do own many firearms and shoot quite often so I know plenty about them. Feel free to correct me anywhere I won’t take it personally. I wrote this to create discussion about these topics. Thanks for reading.

ShiftyGeneral
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

The M-249 SAW
First off the M-249 is a great weapon reliable full auto and accurate.
Complaints
It is way too inaccurate even in full auto mode I should be able to hit what I am shooting at once in a while.
It can be used as a regular rifle its just a little heavier
Did you just say the saw is way too INACCURATE?? have you played the mod at all yet???

lol
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Raptor
Posts: 99
Joined: 2006-02-02 14:15

Post by Raptor »

Shiftygeneral wrote:I am just looking at some random weapons in bf2 that I think need to be fixed in order to make the game more “real”.

No auto reload
No Bullet or clip count (maybe some delayed way to check how many clips)
Auto Reload has already been suggested and will hopefully be implemented.
The bullet count has already been removed from the game, how ever not having a magazine count is just stupid (imo) as every soldier in combat, while know how many magazines he has.
Shiftygeneral wrote:Well we will start off with sniping. IT’S NERFED but there are ways to make it more real.
Some complaints
Cross hairs are still wrong size (to thick)
Scope should be fixed 10x for M-24 and adjustable for the .50 and other nations
The recoil of the rifles is not right
.308 round would drop a man that was not wearing Kevlar vest at 500 yards easy
.50 would kill anyone 1 round to the chest
The guns are just way to inaccurate at any distance (the M-24 for example shoots .25-.50 MOA with high grade ammo)
Also The M-21 should be added
The devs are already aware that the sniper rifles are not balanced, or completely realistic. However they're working on removing the M24 and replacing it with the Mk-12 Mod 0 SPR. They are also supposidly going to be removing the sniper class and replacing it with a "Designated Marksman" class, which will have a semi-automatic rifle and a scope but no ghellie, just the regular MCUPATs.

The .50cal (Barret M95) sniper rifle has been removed from the game, along with all the unlocks. Only weapons in the game that fire a .50cal are the M2 Brownings (and the MEC/Chinese Counterparts) on the transport vehicles and the gunner position of the tank. And they do, for the most part, kill with one shot (though with a heavy machine gun, its not very likely that that one bullet will be all that hits the target.)
Shiftygeneral wrote:Claymores are not detonated by walking past them they are not motion sensitive.

Would also like to say even thought it is probably impossible with the mess bf2 is; is that there should be a breathing affect that would move the cross hairs up and down (this would have to be done just right to make it real) less movement when prone more when standing
It is very true that the M-18 Claymore is not a motion sensitive mine, it is triggered by either a detinating device (aka a "clacker") or via a tripwire. However having it coded to be motion sensitive is much easier for the devs than to figure out how to set up the mine and a tripwire, and having it with a clacker, would defeat the purpose of the sniper having it for his defence.

Breathing effects have also been discussed, if I'm not mistaken, and may be possible (correct me if I'm wrong).
Shiftygeneral wrote:The M-249 SAW
First off the M-249 is a great weapon reliable full auto and accurate.
Complaints
It is way too inaccurate even in full auto mode I should be able to hit what I am shooting at once in a while.
It can be used as a regular rifle its just a little heavier
Have you even played the mod yet? The M-249 SAW has had its accuracy greatly increased and made it a great weapon to use in game. (FYI: The M249 only has the fully automatic (and safety) fire mode(s), so you don't really have to say "in full auto mode")

As for saying it can be used as a regular rifle, you're wrong. It's a squad automatic weapon (SAW), meaning its mean to help provide covering fire and surpressing fire.
Shiftygeneral wrote:The Anti-tank missile launcher
Well tell me if I am wrong because I don’t really know but I think the launcher is supposed to be the FGM-148 Javelin.
If it is supposed to be the Javelin then first off it is not guided it is a fire and forget system.
It also has thermal vision scope (that would be sweet in game) but probably not possible
Okay, I'm telling you that you're wrong. The Anti-Tank missile launcher that the Anti-Tank class gets in the game, is the SMRAW (Short/Medium Range Assault Weapon). Which basically causes more damage than the AT-4, but is lighter and more man-portable than the FGM-148 Javelin (it also does nowhere near as much damage).
Last edited by Raptor on 2006-02-09 14:54, edited 1 time in total.
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asiLLasiTgets
Posts: 51
Joined: 2005-12-13 20:44

Post by asiLLasiTgets »

Shiftygeneral wrote: The M-249 SAW
First off the M-249 is a great weapon reliable full auto and accurate.
Complaints
It is way too inaccurate even in full auto mode I should be able to hit what I am shooting at once in a while.
It can be used as a regular rifle its just a little heavier
ShiftyGeneral

Take from some who has a lot of trigger time on the M249 SAW in real life. The SAW's accuracy is almost perfect. I am 6 4" 255lbs, and I had a very difficult time shooting this from the shoulder, standing up. So no the SAW can not be used as a regular rifle. It is about three times heavier unloaded, most soldiers could not even hold it up like that.
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Peter-SAS
Posts: 370
Joined: 2006-02-06 17:04

Post by Peter-SAS »

he's talking about people using it like a normal rifle INGAME. Which it can. It just owns, and you can run around, standing up, holding fire down, whilst taking out loads of folk.
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Ingame: Peter-SAS
Class: Whatever the SL wants ;)
Raptor
Posts: 99
Joined: 2006-02-02 14:15

Post by Raptor »

Peter-SAS wrote:and I'm pretty sure the inaccurate bit, was a typo.
If that was a typo, than the whole sentance was.
asiLLasiTgets wrote:Take from some who has a lot of trigger time on the M249 SAW in real life. The SAW's accuracy is almost perfect. I am 6 4" 255lbs, and I had a very difficult time shooting this from the shoulder, standing up. So no the SAW can not be used as a regular rifle. It is about three times heavier unloaded, most soldiers could not even hold it up like that.
Aye, thats defiantly the truth, during one of my brother's FTXs (at Fort Benning, GA) while he was in ROTC (Army ROTC, at Auburn Univ) he was assigned to be his squad's automatic rifleman. They were "assaulting the objective" after an ambush, and while the AR is usually one of the guys who acts as security, he assaulted the objective with his squad, shoulder firing the SAW in bursts at the "downed" opfor.

One of his sergeants (a Sergeant First Class who served in 1st Bat, 75th Rangers before becoming an ROTC instructor) told him that that act was something he rarely ever saw and that he "hoped to god that he (my brother) would go infantry." (My brother is currently a non-depolyable (due to finishing college) PFC in the US Army, will pin on Corpral in May and than will be going to OCS (Officer Candidate School) in June (unless he is given the ability to go for SF) and than to Airborne, Air Assault and probably Ranger school. He also has a chance for Scout/Sniper school. )

Its defiantly one of those things you don't see alot (irl), and while you can do it in PRMM, it defiantly more useful to be prone/crouching and shoot (not only because your accuracy is better but you're also less of a target, and everyone knows (who has played) that stay alive is key.)
Last edited by Raptor on 2006-02-09 14:48, edited 1 time in total.
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beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

What he could've meant by the accuracy being too low (what I personally think) is the bullet "deviance". For example, when lying prone taking single (or very short burst) shots at a stationary target, the bullets just randomly decide to go (through the sight) 3" to the left/right. The RECOIL is fine (maybe even too good) but the ACCURACY seems a little ... odd.

Same goes for a couple of other weapons, AK-101, AK-47, RPK, chinese Support and Spec Ops weapons (forget their names :) ).
Xeno426
Posts: 52
Joined: 2006-02-02 01:13

Post by Xeno426 »

beta wrote: chinese Support and Spec Ops weapons (forget their names :) ).
QBB-95 and QBZ-97 (though the latter doesn't make any sense, it should be the CAR-95).
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Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

All weapons need new deviations. Seriously...I'm sick and tired of a US soldier running side ways spreying accurate rounds at me from 40 feet away, it's very annoying and unrealistic. Having the deviation greater when running would be nice, and take a little time to go back to normal.
|XWW2|Jason05
Research, Code, Effects
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beta
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Post by beta »

All weapons need new deviations. Seriously...I'm sick and tired of a US soldier running side ways spreying accurate rounds at me from 40 feet away, it's very annoying and unrealistic. Having the deviation greater when running would be nice, and take a little time to go back to normal.
I completely agree.

When still and supported, the guns should be very accurate (even LMGs, as long as fired in short bursts), but once you start to move, the accuracy should drop.

As it is right now, the accuracy difference (Accuracy NOT Recoil) between the types of guns is WAY too much. 100m and under, most guns (in single or short bursts) are going to handle similarily.
Odct_Jolly
Posts: 20
Joined: 2006-02-11 17:39

Post by Odct_Jolly »

I'm sick and tired of a US soldier running side ways spreying accurate rounds at me from 40 feet away, it's very annoying and unrealistic
A good way too fix this would be to make the accuracy of guns behave like in the classic game (that reminds me of this mod) "operation flashpoint: cold war crisis" that u can only shoot while walking or standing/prone still
Ocdt Jolly
Canadian Forces
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Raptor wrote:The devs are already aware that the sniper rifles are not balanced, or completely realistic. However they're working on removing the M24 and replacing it with the Mk-12 Mod 0 SPR. They are also supposidly going to be removing the sniper class and replacing it with a "Designated Marksman" class, which will have a semi-automatic rifle and a scope but no ghellie, just the regular MCUPATs.
The M24 will not be replaced by the Mk-12 SPR, they will be in different kits. The BF2 model and in-game behavior of the M24 will be changed though. M24 will eventually be replaced with an M40 model for the USMC kit, though. M24 will remain for the Army kit. :)

BTW, Shifty, the M21 is not used anymore, the M24 and M25 (another variant of the M14) replaced it. And now the M25 is being replaced by other 7.62mm NATO DMRs. :)
Last edited by Eddie Baker on 2006-02-11 18:43, edited 1 time in total.
Feczo
Posts: 10
Joined: 2006-02-11 18:03

Post by Feczo »

Pistol should be more effective in close combat !! It should kill after 2-3 or 4 hits even only in the body (no headshots) ... my experience is that the current mod 0.2b still requires too many shots even more than one clip with the pistol to get someone down ... I know maybe the other one is in armor, but I do not think within 0-3 meters range after several shots the other would be still moving and firing at me.
elprogramer
Posts: 12
Joined: 2006-02-07 06:51

Post by elprogramer »

They need to completely remove the sniper rifles from the game and use them as a sharpshooter class.
NikovK
Retired PR Developer
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Post by NikovK »

Feczo wrote:Pistol should be more effective in close combat !! It should kill after 2-3 or 4 hits even only in the body (no headshots) ... my experience still requires too many shots even more than one clip with the pistol to get someone down ... I know maybe the other one is in armor, but I do not think within 0-3 meters range after several shots the other would be still moving and firing at me.
I'd imagine every red-blooded American who is issued an M9 shares this opinion.
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