OGT: Helicopter.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
pwn3ge106
Posts: 145
Joined: 2008-01-26 00:58

OGT: Helicopter.

Post by pwn3ge106 »

The helo on the map is very out of place. The only way it works, is if you use it as attack. Me, liking to transport, there are 0 landing zones. The heli pad the helo starts on is almost impossible to land back on without hitting a tree. And dont give me **** about not being good, becuase im sure anyone would find it hard to fit a heli into 10m of space between trees, and i cant even see the ground where im going to land.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

yep :D

tbh the only reason why its in the map is because we needed a map to feature the merlin in v0.5 as we had no other British map that fitted better for choppers at that time :p

Probaly time to remove it, would only be useful if you had the teh 1337 f4st r0p35 :p
Image
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

[R-DEV]Rhino wrote:yep :D

tbh the only reason why its in the map is because we needed a map to feature the merlin in v0.5 as we had no other British map that fitted better for choppers at that time :p

Probaly time to remove it, would only be useful if you had the teh 1337 f4st r0p35 :p
Its a beautiful map, but that merlin has always annoyed me...
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

are you serious?



i loved flying the merlin. you just gotta know where to land..

i've been able to land it also alot around temple/inside temple, and then by north/south bridges. really helps alot if you have a good team if you want.
Image
DarthDisco
Posts: 155
Joined: 2007-07-25 18:02

Post by DarthDisco »

While I am a huge Transport Helo pilot myself, I think I agree with Rhino on this one. The Helicopters on Ghost Train are generally wasted; there are few places to drop troops, visibility is extremely low, and the Merlin is at a disadvantage anyways because the Chinese chopper is armed with side guns.

On that note, are there any plans to put some machine guns on the Merlin? Just some SAW's maybe?
|TG-XV| DiscoJedi


How's my flying? Call 1-800-FLY-JEDI
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

It can be very useful, but overall the helos don't really fit. It would be interesting to play the map without them. Even though it seems like much of the time we're already doing that :/
[R-CON]creepin - "because on the internet 0=1"
Chaosdragon001
Posts: 54
Joined: 2007-02-28 04:22

Post by Chaosdragon001 »

I can hover them on the slopes near the tower... troops can dismount that way. But that's the only place I can think of other than on top of the bridge or in the water.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Fast rope alternative: throw grappling hook below you, jump out of chopper and hope to hell you land on it while holding the E button.

But yeah Rhino is right, remove em and maybe put more boats in for the chinese and give Brits a lynx if one gets made.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

[R-DEV]Rhino wrote:would only be useful if you had the teh 1337 f4st r0p35 :p
Fast ropezorz would only be useful if the chopper-blades had a collision mesh ;) .
Image
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

DarthDisco wrote:I am a huge Transport Helo pilot myself

are there any plans to put some machine guns on the Merlin? Just some SAW's maybe?
As a huge Transport Helo pilot yourself, you should know that us pilots are working towards LESS side-guns to stop morons blasting on them like megaphones when they're bored. They might as well just be on VoIP acting their age: "Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet?"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Heskey wrote:Are we there yet?
LMAO!
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Image
Image
Image
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Post by Technoelite »

oh what the hell with the shrek pants,

and yes it ia annoyign with guys on the mini guns, but what u probably want on that map s the lynks (cant spell it lol) so it can fit the merlin just to big, it should be as it replacing the RAFs Chinhock
Image
Image
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

I like them on OGT. Useful to get guys near South Bridge, or Tunnel (on top), or temple, etc.

There are only two LZ's (where each one spawns) that are "easy" to land on -- because they're not supposed to land.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Levesly
Posts: 99
Joined: 2007-09-30 15:12

Post by Levesly »

Perhaps the use of Little Birds and the chinese equivalent should be included on OGT? It would make landing easier and they are small enough to be considered sensible on the map, instead of the huge transport choppers.

They wont throw the balance off by much becuase of the damage they take from small arms fire meaning a strong defence can ward off a strafing run by the small choppers
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

[R-CON]AfterDune wrote:Fast ropezorz would only be useful if the chopper-blades had a collision mesh ;) .
Maybe its time for that. I noticed the CR2 and militia tank has a turret that can collide and cause problems though it generally pushes the tank back :lol: instead of restricting the turret movement.
So I dont know if rotors colliding would work out or not, maybe too much trouble but a great idea anyhow


With the heli on OGT I dont see the harm in it and it can be used but generally the map is too small to actually require the heli for much.
By the time it warms up you could have got there in a truck basically

I want the rear ramp controlled by the pilot with a gun on it, when its open you can leave the heli and use the gun otherwise shut the hell up :D
Post Reply

Return to “PR:BF2 Suggestions”