Night maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.

I would like to see more night maps

Poll ended at 2008-10-18 03:17

Yes
31
74%
No
11
26%
 
Total votes: 42

KarateDoug
Posts: 264
Joined: 2007-10-04 06:55

Night maps

Post by KarateDoug »

I don't understand why there is only 1 night map. We need some sort of variety on those.
Ba Ming is a great map. It's fun, it takes real awareness to play that stuff and you can set off some crazy ambushes on people.
But the great thing would be map with a nice sized area on it that is urban but also requires wearing your NVG's.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

night maps has been discussed alot before, search ?
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

Uhh,no offense,Bi Ming,not really too great,but Street,and/or Al Basrah at night,that'd be something we'd all love,but while keeping the daytime version of Al Basrah.
Last edited by agentscar on 2007-10-19 17:01, edited 1 time in total.
Image
Image
Image
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

This one needs a revive :D

No one liked Bi ming A. Because for half the people it used to crash and B. for those who could get on theres a lot of green, walking and a game of ping pong between flags.

How diffidult is it to turn the lights off on some maps? Stupid question I know.

I've been thinking after a few rounds of Zatar and Kashan that these two would be aweeesome with more twilighty lighting.

If we could have the lights off on kashan it should change the whole deal, You'll be able to sneak over the desert and fight under cover.

The night vision definately needs a tweak along with the style of "night" so we can have a balance of when it may be useful to take off the NVGs (lit up bunkers? street lights in basrah etc?)

BFracers had car lights so why not have those switchable in cars on Basrah?

Whether folk like it or not, night time is REAL! lol dont be so afraid of the dark.

Whilest on Zatar we and others far away were being strafed by L'birds and we were fighting back with AA. The skys would have looked epic had it of been a lil darker.

Oh please just some more pretty dark dusky sort of maps... The only one we have is so dark you can't see your hand in front of your face, Of course no one likes it :P

LiveLeak.com - US Marines blowing up an IED late at night

Just focus more on the lighting

Imagine THAT being Kashan!!!! you could see the AA tracers and the smoke and the planes in the air but you can move silently ohhhhh itd be great... :P

lights around the bunkers, Is there a way they could be switched? so you can turn them on if the enemy is inside? :P

Sorry I'm over excited but I'd love some more atmospheric nightimes :)

How about turning the lights on with Bi Ming? I always thought that'd be better during the day.... Night maps would be better in urban situations and desert though imo

Edit: this whole "night maps are too l33t!!" BS is getting tiresome... Wtf do you people do? Turn the lights off at night and shout "I'M L33T BECAUSE IT'S DARK!!!"
Last edited by Sadist_Cain on 2008-01-31 16:43, edited 1 time in total.
Image
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

Night version of Kashan with current view distance would lag like hell. Lower the view distance and you won't see the planes and all of the eye candy that a night battle can offer.
And remember night maps are cool/1337/whatever on paper but in practice you'll most likely get a very different picture.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Dusk or dawn maybe but bf2 lacks hdr so maybe not tbh
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Night maps kick all kinds of arse.

Bi Ming is a fantastic map. Its close in, fast brutal fighting where getting the drop on the enemy is even more of an advantage than on day maps as such they require much more awareness and generally not making stupid mistakes than day maps. You accidentally yell out something with voice commands, odds on someones heard you and is sneaking up on your position. Because thats another thing, its quiet. There isn't the constant cackle of machine guns and bass of grenade blasts. Because people are actually manuvering and thinking rather than blasting away at each other continually.

And of course I've got fond memories of maps like Mashturr Night from back in 0.3.

Mashturr City, 03:00,
A Chevy suburban rolls through the streets the the evac point. Humvees in front and behind. Above, little birds keep a watchful eye over the swift moving convoy. They round a bend. Vodnick. An eyrx missile streaks up from an alley, blowing one of the birds out of the sky...
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Sabre_tooth_tigger wrote:Dusk or dawn maybe but bf2 lacks hdr so maybe not tbh
Thats Why I was thinking these sort where its dark on the ground but light in the sky... you wouldnt need so much shadowing etc on all the ground objects... maybe a mountain top in kashan could be hit by the light? thatd make it look ma-hoo-sive :D

Fallujah at night :) LiveLeak.com - 3/5 Marines Conduct Night Patrol
Last edited by Sadist_Cain on 2008-01-31 20:40, edited 1 time in total.
Image
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Sadist_Cain wrote:No one liked Bi ming A. Because for half the people it used to crash and B. for those who could get on theres a lot of green, walking and a game of ping pong between flags.
A. It no longer crashes

B. Its now AASv1 so its no longer 'ping pong'.

C. Yeah, NVG's do tend to mean a bit of green...

Now go and make an amazing nightmap, and get back to me when its nearly finished and ready to be included in PR ;)
Image
Image
Image
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I think some experimentation with nightmaps is in order. Kashan at night, with a decently long fog distance, seems like a good idea to me.
[R-CON]creepin - "because on the internet 0=1"
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Kashan is a day map, as I've said time and again before, you want a night map it has to be designed as one, as we will not have 2 versions (day/night) of the same map in any PR release.

Night maps are hard to make because of the engines major limitations. You want one, you'll have to make it yourself (i.e. someone in the community has to make it), because I very much doubt any DEV is gonna put 6-8months work into a making one.
Image
Image
Image
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

i did mess around with kashan at night for the little patch thing that me and cas made. here is a link to some photos, note this is with 4km view distace, also i just changed the sky.con file so the vehicls glow but it makes it look like thermal vision is working.

zangoo - Photobucket - Video and Image Hosting
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

But thermal vision would be on, for all units including infantry, all the time. Right?

;)
Image
Image
Image
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

umm i dont remember that well but i dont think that any person was glowing just the vehicls, and the bunker at main base, all the statics were fine as you can tell from the pics
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

The point is, INFANTRY DO NOT HAVE HEAT VISION. If you edit the sky.con the 'heat vision effect' will appear for those on foot, which isn't realistic. You would also have no way of turning it off...
Image
Image
Image
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

i understand that editing the sky.con file is not the right way to make a day map to night, it was just to see how kashan looks at night.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

I would like to see more night maps based on spec-op style infiltration.

And now I'm not talking:

1.) Grappling hooks
2.) Spec Ops kits
3.) Paragliding thingies...

I'm talking night maps involving a lot of in-door buildings.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Heskey wrote:I would like to see more night maps based on spec-op style infiltration.

And now I'm not talking:

1.) Grappling hooks
2.) Spec Ops kits
3.) Paragliding thingies...

I'm talking night maps involving a lot of in-door buildings.
It's called a zip line! and they're l33t.

I'd so make a night map...but I was learning bf2 modding, and then PR .7 came out...so yeah...
Locked

Return to “PR:BF2 Suggestions”