Tank Hits.
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<1sk>Headshot
- Posts: 893
- Joined: 2007-05-14 21:51
Tank Hits.
There needs to be more of an obvious reaction to the HUD when hit by a tank shell while inside a tank.
Right now, you can barely even tell if you have or not, especially while moving over uneven ground.
It seems with every new version a new tank audibility is used. Some have been better than others. Although I can't quote previous versions systems it is clear to me right now it is by far the worst it has been.
It's definitely not just me who feels this way. Half the time I hit an enemy tank he doesn't even notice. I'm pretty sure if you're a crewman in one of these things you're going to be able to tell when you're hit.
**If you come in here telling me to be more carefull and that I should be awesome like you and know where all enemies are at all times, please don't reply, just alt f4. There's always one.
Right now, you can barely even tell if you have or not, especially while moving over uneven ground.
It seems with every new version a new tank audibility is used. Some have been better than others. Although I can't quote previous versions systems it is clear to me right now it is by far the worst it has been.
It's definitely not just me who feels this way. Half the time I hit an enemy tank he doesn't even notice. I'm pretty sure if you're a crewman in one of these things you're going to be able to tell when you're hit.
**If you come in here telling me to be more carefull and that I should be awesome like you and know where all enemies are at all times, please don't reply, just alt f4. There's always one.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
indeed... Right now a SABOT shell feels the same as a speed bump.
Also don't like the way tanks just pop after XX amount of hits but that's another thread.
Somewhere someone posted a video of the inside of an APC as it was being hit with shells of some kind.
I remember being able to hear the pinging of all the metal shards and scabs ricocheting inside the tank after a huge BOOM!! of the shell hitting
Also don't like the way tanks just pop after XX amount of hits but that's another thread.
Somewhere someone posted a video of the inside of an APC as it was being hit with shells of some kind.
I remember being able to hear the pinging of all the metal shards and scabs ricocheting inside the tank after a huge BOOM!! of the shell hitting

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Dragonfire43560
- Posts: 157
- Joined: 2006-06-30 10:20
Here is the video.
LiveLeak.com - U.S. Marine EFV MK 44 Bushmaster 30mm Canon Test
Devs please watch this video and see if you can implement it because it would really make tanks more realistic. And notice when the tnak is hit by the sabot round from the apc, it makes a really sharp pinging sound much like how a revolver sounds. You cant really argue with the realisticness of this video since it is what really happens when a tank is hit so please carfully look at this video.
LiveLeak.com - U.S. Marine EFV MK 44 Bushmaster 30mm Canon Test
Devs please watch this video and see if you can implement it because it would really make tanks more realistic. And notice when the tnak is hit by the sabot round from the apc, it makes a really sharp pinging sound much like how a revolver sounds. You cant really argue with the realisticness of this video since it is what really happens when a tank is hit so please carfully look at this video.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
You're all getting the wrong idea. The problem is tank shots and tank hits not getting played/shown. For some unknown reason every 2nd or 3rd tank shot won't show as being a shot. Thus, it won't even look like it's hit anything, thus the people in the tank it hits with a sabot are clueless.
When this bug doesn't occer you see the sabot round, it hits, provided it hits a tank it makes a really loud metallic bang which is very noticable.
When this bug doesn't occer you see the sabot round, it hits, provided it hits a tank it makes a really loud metallic bang which is very noticable.
Point taken, I'll take a look.Dragonfire43560 wrote:Here is the video.
LiveLeak.com - U.S. Marine EFV MK 44 Bushmaster 30mm Canon Test
Devs please watch this video and see if you can implement it because it would really make tanks more realistic. And notice when the tnak is hit by the sabot round from the apc, it makes a really sharp pinging sound much like how a revolver sounds. You cant really argue with the realisticness of this video since it is what really happens when a tank is hit so please carfully look at this video.
Last edited by Jaymz on 2008-02-03 17:12, edited 1 time in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
Good example here devs.Dragonfire43560 wrote:Here is the video.
LiveLeak.com - U.S. Marine EFV MK 44 Bushmaster 30mm Canon Test
Devs please watch this video and see if you can implement it because it would really make tanks more realistic. And notice when the tnak is hit by the sabot round from the apc, it makes a really sharp pinging sound much like how a revolver sounds. You cant really argue with the realisticness of this video since it is what really happens when a tank is hit so please carfully look at this video.
So...its actually a bug that causes the hits to not be noticed from the indide?
Last edited by RCMoonPie on 2008-02-03 17:05, edited 1 time in total.
Reason: (edited.....Jaymz's post just made it before mine)
Reason: (edited.....Jaymz's post just made it before mine)
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Nope, it's a bug where every 2nd or third shot doesn't register visually/audibly. You don't see/hear them shoot, thus you don't see the projectile, thus you don't hear an impact. vanilla bug I believe.RCMoonPie wrote: So...its actually a bug that causes the hits to not be noticed from the indide?
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Sadist_Cain
- Posts: 1208
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Jaymz
- Retired PR Developer
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Pariel
- Posts: 1584
- Joined: 2008-01-29 23:41
My gunner today on Quinling fired 3-4 rounds "silenced" in a row. I didn't realize that it was a bug, rather than just my computer being retarded until I popped in here, but that would explain why I can't tell half the time when I get hit, or why neither of the tanks he killed with those shots even looked at us.
Personally, I think that there should be a better set of noises for when the tank gets hit, but that's just the nitpicker in me. Plus, I spend a lot of time in tanks.
Also, any chance of having some sort of display pop up on the HUD when the tank gets the random "thrown tread" or "disabled turret" damage?
Personally, I think that there should be a better set of noises for when the tank gets hit, but that's just the nitpicker in me. Plus, I spend a lot of time in tanks.
Also, any chance of having some sort of display pop up on the HUD when the tank gets the random "thrown tread" or "disabled turret" damage?
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Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
I noticed this in same bug when in land rovers and hmvees too. I would be hit by an RPG and wouldn't hear a thing. It would just go into 3rd person and show a quiet, smoldering wreck.[R-DEV]Jaymz wrote:You're all getting the wrong idea. The problem is tank shots and tank hits not getting played/shown. For some unknown reason every 2nd or 3rd tank shot won't show as being a shot. Thus, it won't even look like it's hit anything, thus the people in the tank it hits with a sabot are clueless.
When this bug doesn't occer you see the sabot round, it hits, provided it hits a tank it makes a really loud metallic bang which is very noticable.
Point taken, I'll take a look.
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Alan
- Posts: 54
- Joined: 2008-01-01 22:18
So that's why I find my tank exploading randomly (or perhaps I just hit a mine) Perhaps a violent camera shake coupled with a "deafening" effect (forget the proper name) I understand a bug causes some of the "silent" hits but it's still a little quiet. At the moment I wonder if I've been hit or that tailgating Landy forgot to brake!
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<1sk>Headshot
- Posts: 893
- Joined: 2007-05-14 21:51
Can't believe we never knew about this.
Only fix I can think of is damaging the crew inside by say 10-15% which would cause a more noticable damage effect when hit.
Although I suppose there is no fix because the shot never really existed in the first place..
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Instead of creating a new thread what's wrong with the drivers view point.
A lot of the time my gunner will fire and I'll see the shot go over the tank and hit the terrain well behind and I'll usually say "how in hell did you miss?" and they'll reply "what you talking about? It was a direct hit".
Same experience as gunner.
Only fix I can think of is damaging the crew inside by say 10-15% which would cause a more noticable damage effect when hit.
Although I suppose there is no fix because the shot never really existed in the first place..
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Instead of creating a new thread what's wrong with the drivers view point.
A lot of the time my gunner will fire and I'll see the shot go over the tank and hit the terrain well behind and I'll usually say "how in hell did you miss?" and they'll reply "what you talking about? It was a direct hit".
Same experience as gunner.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
I think its because of the raised view of the driver. Because in vanilla the only view out was through the cannon view. Probably because of the raised POV everthing else coming out looks high so that could possibly be it. I dont know for sure but thats how I have interpreted this little oddity. If you see the shot fly about 4 feet over the enemy tank than consider it a hit.H3eadshot wrote: ------------
Instead of creating a new thread what's wrong with the drivers view point.
A lot of the time my gunner will fire and I'll see the shot go over the tank and hit the terrain well behind and I'll usually say "how in hell did you miss?" and they'll reply "what you talking about? It was a direct hit".
Same experience as gunner.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
yeah, this is something we really need to look into.Razick wrote:I think its because of the raised view of the driver. Because in vanilla the only view out was through the cannon view. Probably because of the raised POV everthing else coming out looks high so that could possibly be it. I dont know for sure but thats how I have interpreted this little oddity. If you see the shot fly about 4 feet over the enemy tank than consider it a hit.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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MACDRE
- Posts: 48
- Joined: 2008-01-06 12:27
What if you make it so the noise happens when the tank takes damage, instead of just when a shell hits? For example, whenever a tank takes the amount of damage a shell cause suddenly, it causes a boom? So you link the noise to the damage taken instead of linking it to the shell or the hit.
I don't know what I am talking about, and this will probably not work, but I thought I'd throw it out there.
I don't know what I am talking about, and this will probably not work, but I thought I'd throw it out there.
As I walk through the valley of Shadow and Death, I fear no one, for I am the meanest mother ****** in the valley.
George S. Patton
Hate our politics, but do not hate the men that fight for peoples right to do so.
George S. Patton
Hate our politics, but do not hate the men that fight for peoples right to do so.


