[Kit] Special Operations

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dbzao
Retired PR Developer
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[Kit] Special Operations

Post by dbzao »

We are doing some changes to the Special Operations kit that will help players do their job of recon, ambush and sabotage a lot better. Here's a list of the changes:
  • Silenced Pistols 3+1 mags - stealth is your best friend when alone and behind enemy lines.
  • SLAMs 60s timer x4 - more SLAMs and also more time to plant them and get out.
  • C4 remote detonated - flashbangs are out and one pack of C4 is in to deal with the bigger assets.
  • Field dressings x3 - you have to count mostly on yourself when wounded. This will help you stay alive.
  • GLTD (SOFLAM) - any player will be able to send the LASER TARGET radio message, no matter if he's a Squad Leader or Squad Member.
That's it. We hope these changes will make them better at their job.


----------------
Actually, DB screwed up and THIS is the kitlist:

Actually both screwed up since we decided to go for the grappling hook instead of the parachute:

1. Knife
2. Silenced Pistol (3+1)
3. Carbine (8+1)
4. SLAM (timer 60s) x4
5. Smoke grenade x2
6. C4 x1
7. GLTD
8. Field dressing x3
9. Grappling Hook

Enjoy! -M. & -S

----------------
Last edited by fuzzhead on 2008-02-14 03:17, edited 1 time in total.
Reason: Added the correct loadout
$kelet0r
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Post by $kelet0r »

it's the end of the world as we know it ...
Spec
Retired PR Developer
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Joined: 2007-09-01 22:42

Post by Spec »

Hmm.... interesting. Wouldnt have thought you'd remove the bangs, and of course wouldnt have thought you'd add parachutes again, i'm really surprised about that part. Let's see how it works.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

could be interessting, even if i misslike that they have a parachute now. the point that they lost their carabine gives us another question, are carabines fully out of the game, or is their a (new) class, getting them?
ReaperMAC
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Joined: 2007-02-11 19:16

Post by ReaperMAC »

Ooh, no more carbines! :D
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Heskey
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Joined: 2007-02-18 03:30

Post by Heskey »

[R-DEV]dbzao wrote:6. GLTD (SOFLAM) - any player will be able to send the LASER TARGET radio message, no matter if he's a Squad Leader or Squad Member.
I think this needs some clarification; does this mean every class now has SOFLAM, and any old codger can call in a JDAM on a tree?

The other changes are AWESOME.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

something makes me think your kidding...
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Post by Dirtboy »

AWESOME...I like the parachute idea. At least this way they can be inserted via air behind enemy lines!
S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Post by S.P.C-[Reality]- »

DEVs, I LOVE YOU GUYS
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Post by rangedReCon »

Hmm sounds pretty 1337, but notice they don't have a carbine/SMG. So I wouldn't expect a lot of kills. But sounds stealthy and definitely better.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

weres the carbine?
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

<3

No more landing beside the pigfarm for drop offs.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

OMG guys, that's not the loadout, that is the list of the changes done. Final loadout is:

1. Knife
2. Silenced Pistol 3+1
3. Carbine 8+1
4. SLAM (timer 60s) x4
5. Smoke grenade x2
6. C4 x1
7. GLTD
8. Field dressing x3
9. Parachute
Ohnoyoudidnt565
Posts: 51
Joined: 2007-06-06 03:50

Post by Ohnoyoudidnt565 »

awsome! glad to see that the silenced pistols are back. Can't wait to start parachuting in Kashan right behind the enemy.

]CIA[ Jackdaripper

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nedlands1
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Post by nedlands1 »

ETA?
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Wasteland
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Post by Wasteland »

Lulz, I can't believe you guys thought a realism mod would send soldiers into the field with only a sidearm.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

[R-MOD]Wasteland wrote:Lulz, I can't believe you guys thought a realism mod would send soldiers into the field with only a sidearm.
HAT :wink:

EDIT: [R-Dev]Jaymz ;) ;) ;) just you wait!
Last edited by Jaymz on 2008-02-04 12:42, edited 1 time in total.
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
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Control the Media, Control the Mind.
RustyBandSaw
Posts: 121
Joined: 2005-09-14 21:15

Post by RustyBandSaw »

I want a silenced carbine! WHAAAAAAAAAAAAAAA!
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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

sounds like a good loadout... just hope it doesn't get used wrongly.
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Post by ConscriptVirus »

omg sweet stuff

tho some body armor would be nice
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"These things we do that others may live"
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