[Map] Tad Sae [released]

Maps created by PR community members.
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

6:20 That white boat.. is it a boat you can move with?

I like it..
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
SGT.JOKER
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Joined: 2007-03-18 17:35

Post by SGT.JOKER »

*cough*USMC/USArmy*cough*
sorry....somthing stuck in my throat lol
it looks really promising so far, keep up the good work
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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fuzzhead
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Post by fuzzhead »

looks great nickbond keep at it!!
Nickbond592
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Post by Nickbond592 »

Ok heres the Screenies i promised

and thanks for the feedback, especially rhinoob :wink:

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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
[T]MLPatriot
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Post by [T]MLPatriot »

what's going to be the size of this map? Quinlin or closer to Ghost Train?
dbzao
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Post by dbzao »

Minimap would be good.
GeZe
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Post by GeZe »

Maybe change the colour of the water? Currently it looks like milk.
HughJass
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Post by HughJass »

'[T wrote:MLPatriot;599261']what's going to be the size of this map? Quinlin or closer to Ghost Train?
appears to be closer to ghost train, and lol those are both made by rhino :lol:

anyway great job man you have inspired me to learn mapping in bf2! Thanks, also no thanks because all these hours im having problems with it :( , maybe i should find a new tutorial....
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eztonia
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Joined: 2007-07-11 10:52

Post by eztonia »

keep it that trees trees trees way forest fight is awesome.
Nickbond592
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Post by Nickbond592 »

minimap-

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The village is no where near complete just a few statics whacked on the ground
and there is a couple of little small out buildings/ groupings missing from the river bank (haven't started to clear out the overgrowth and place them yet)


the water will get changed its only just there so i know where the river is :P

and its Operation Ghost Train size (512^2) with its aim being an illicit love child between OGT and Qwai river. (thanks for Shitewolf for the description :D )
Last edited by Nickbond592 on 2008-02-03 15:19, edited 1 time in total.
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
OkitaMakoto
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Post by OkitaMakoto »

Nice :) I still think adding one or two other small clearing w/ some facility or village would be good, but thats just me.
fuzzhead
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Post by fuzzhead »

I like a map that is not too 'busy'.... this map seems to strike that balance nicely, good job man
Nickbond592
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Post by Nickbond592 »

Thankyou fuzzhead for the kind words



I've just updated the water, any feedback on the colour/speed of the river ?

*edit* roflcakes I just asked you for feedback on the speed of the river via the medium of picture :D *edit*

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Last edited by Nickbond592 on 2008-02-03 23:07, edited 1 time in total.
Reason: being a noob :P
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
GeZe
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Post by GeZe »

Where do you plan to place CPs?

Will the map have APCs?
Nickbond592
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Post by Nickbond592 »

[R-CON]GeZe wrote:Where do you plan to place CPs?

Will the map have APCs?

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  • The map will be a pure infantry map with the chinese maybe possesing a light jeep or two to help them get from the starting position and into the flags to defend them first.
  • The CP layout is subject to change as its not a completed map yet, still need to add in some more little houses/groupings along the river bank and there is a possibility of having a Chinese start in the north hills
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

Oh I'm liking this.. has a bit of a Bi Ming flair to it. I'm glad to see not all future maps will be huge as hell.
fuzzhead
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Post by fuzzhead »

Yea the CP layout looks great... a China start in the north would work too, glad you decided to go with straight AAS (no groups) and also glad you decided to go with no vehicles in such a small map, think this will turn out great!
GeZe
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Post by GeZe »

I also like the no aas groups.

My suggestion is this:

The cliffs are there to stop the US from just bum rushing the village at the beginning, and also in the north to stop them from going to the Chinese main, and vice versa, to stop from when the Chinese have the village from attacking US main, and to stop the Chinese from attacking village outpost in beginning.

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Nickbond592
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Post by Nickbond592 »

No offence GEZE, and i see what your concerns are, but cliffs would be out of place on this map, all my references of the area show a river flowing through a soft (shallow) valley.


A dome of Death will be present over the US main, and probably a pre-placed forward spawn of some sort (bunker) will hopefully be placed for the Chinese in the village, to force the US to move to the outpost first (along with it being the first flag they must cap)

I want the map to be open as possible allowing you to approach a flag from any attack angle.

Thanks for the input though its much appreciated :)
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
$kelet0r
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Joined: 2006-11-15 20:04

Post by $kelet0r »

Just throwing thoughts around - if you have some flat farmland on the left bank instead of jungle, you could paradrop the US into the paddy fields, have them fight up through the drainage ditches to the outpost (commandeered farm houses?), then cross the river and move through the jungle to engage and destroy the enemy. That would remove the need for a dome of death which on other maps is a metaphor for guards and defenders but here would not make sense ... and would also give people a chance to paradrop which seems to be the theme of every second thread these days
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