Re: New Spec-Ops Kit

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Vapor.Trail
Posts: 19
Joined: 2008-01-24 11:36

Re: New Spec-Ops Kit

Post by Vapor.Trail »

What about the rope? I believe it's been brought up before. If it has been considered then rejected, what are the reasons? A rope would prove especially useful for the Spec Ops role to access hard-to-reach places such as balconies or rooftops in urban maps or urban areas on certain maps. Allowing such access to otherwise inaccessible vantage points would provide access to more concealed locations to better track enemy activity and spot targets. Also, it would be quite useful for a 2-man sniper team.
dbzao
Retired PR Developer
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Post by dbzao »

The grapling hook is a problem because only other players with grapling hooks can remove them.

Would be good to make the ropes disappear by knifing it or something like that, but somebody needs to look into that to check if it's possible.
Vapor.Trail
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Joined: 2008-01-24 11:36

Post by Vapor.Trail »

What exactly is problematic about that only the player setting the hook can remove it? It's already attached to the engineer class. The Spec-Ops player would be the only player who would need it back anyway.
DarthDisco
Posts: 155
Joined: 2007-07-25 18:02

Post by DarthDisco »

Why not just make the rope disappear timer a lot shorter? Currently it takes several minutes for a rope to disappear on its own. Simply shorten it down to one or two minutes and you now have the balance back. This way the Spec Ops must make sure to deploy his grapple, use it, then recover it, or lose it.
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Sadist_Cain
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Post by Sadist_Cain »

I must admit after alllll the threads shooting down parachutes "No combat air drops in over 30 years" and so on, I was confused when I read the spec ops would get a parachute.

I've made a fair few parachute Vids and I can tell you a shockingly large amount of people don't know about the chute delay for landing so I expect to see a lot of spec ops going splat before they even get there, plus a parachute just screams for the wrong type of player, Would be very good though with some teamwork.

Must confess I would of preferred to of seen a grappling hook available over a parachute.
The chute will be lots of fun and very cool when it works and you have spec ops move into the Kashan bunker before infantry to clear it out etc.
I could see a grapple coming into much more practical use for the team (e.g River fort on 7Gates Main force move along the bridge, spec ops insert over the wall silently) and as someone said, the spec ops would make the perfect sniper spotter with a grappling hook
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Expendable Grunt
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Post by Expendable Grunt »

Well, unless they change the numbers, their parachutes will not be a danger. A lone, or even two man, team of SF kits will be inevitably murdered.

Back in .6, (not yet in .7) my regular group of players (which has varied) and occasionally a few pubbies, would do a "Hell Jump" -- using the entire squad in pilot kit to do a co-ordinated, high altitude para-drop. It is in no way "realistic", but it is fun, and a viable tactic if you know what you're doing. We sometimes spend more than two minuites with chutes open, gliding a long distance to a pre-determined target zone. It was, in .6, more useful due to commander-coordination allowing a supply drop for kits, allowing us to set up a rally before moving in, but now simply killing targets (either on the way down with some skill, or via massed pistol fire at someone not expecting enemy from above them) and taking their kit is a way to ensure quick capture of a location.

This tactic is most useful on Kashan, and has proven useful in Qwai as well.

The point is, two SF's (and you KNOW damn well they're not going to be working together, they're l33t spek0pz) gliding in alone are more of a liability than an asset.
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Spec
Retired PR Developer
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Post by Spec »

Yea, i was really surprised about the parachute. I would have expected many things - a silenced pistol for example, or a change about the slams - the C4 is a positive surprise too - but a parachute?! I'd rather have flash bangs.
Jaymz
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Post by Jaymz »

What the hell is wrong with a parachute? Only two SF units possible per team and you must be a few hundred meters in the air to survive a parachute drop. I see no problem here.
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Spec
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Post by Spec »

[R-DEV]Jaymz wrote:What the hell is wrong with a parachute? Only two SF units possible per team and you must be a few hundred meters in the air to survive a parachute drop. I see no problem here.
I meant it like i said it, imo bangs are more useful, a hook would also. But a flashbang can even beat a hook imo... but well, i kinda like the other changes.
Slavak
Posts: 81
Joined: 2008-02-04 05:56

Post by Slavak »

Go with my suggestion. Hook on maps with no heli's, Chute on maps with. They limited it for engineer for only some maps, shouldn't be to difficult. ;)
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

Slavak wrote:Go with my suggestion. Hook on maps with no heli's, Chute on maps with. They limited it for engineer for only some maps, shouldn't be to difficult. ;)
I really like this idea.
SnipingCoward
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Post by SnipingCoward »

Heskey wrote:I really like this idea.
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LeadMagnet
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Posts: 1372
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Post by LeadMagnet »

Sadist_Cain wrote:I must admit after alllll the threads shooting down parachutes "No combat air drops in over 30 years" and so on, I was confused when I read the spec ops would get a parachute.
Ever heard of a little place called Grenada? How about Panama? Both utilized air dropped special ops teams during the initial insertions and recce. Hardly 30 years...

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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

Vapor.Trail wrote:What about the rope? I believe it's been brought up before. If it has been considered then rejected, what are the reasons? A rope would prove especially useful for the Spec Ops role to access hard-to-reach places such as balconies or rooftops in urban maps or urban areas on certain maps. Allowing such access to otherwise inaccessible vantage points would provide access to more concealed locations to better track enemy activity and spot targets. Also, it would be quite useful for a 2-man sniper team.
This may not be the case anymore, but not all buildings have a proper roof. Meaning if you make it on top, you'd fall through and be glitched inside the building, able to shoot out but not get shot yourself.
Again, it might not be the case anymore, the maps with these buildings are likely too allready have been removed.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Expendable Grunt wrote:Well, unless they change the numbers, their parachutes will not be a danger. A lone, or even two man, team of SF kits will be inevitably murdered.

Back in .6, (not yet in .7) my regular group of players (which has varied) and occasionally a few pubbies, would do a "Hell Jump" -- using the entire squad in pilot kit to do a co-ordinated, high altitude para-drop. It is in no way "realistic", but it is fun, and a viable tactic if you know what you're doing. We sometimes spend more than two minuites with chutes open, gliding a long distance to a pre-determined target zone. It was, in .6, more useful due to commander-coordination allowing a supply drop for kits, allowing us to set up a rally before moving in, but now simply killing targets (either on the way down with some skill, or via massed pistol fire at someone not expecting enemy from above them) and taking their kit is a way to ensure quick capture of a location.

This tactic is most useful on Kashan, and has proven useful in Qwai as well.

The point is, two SF's (and you KNOW damn well they're not going to be working together, they're l33t spek0pz) gliding in alone are more of a liability than an asset.
Getting to south/north bunker first depending on what team your on and planting 60 second slams and one c4 would be quite a fun way of keeping enemys off the flag. Though the lone wolfers will hopefully screw up their jumps and not touch the kit again.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Slavak wrote:Go with my suggestion. Hook on maps with no heli's, Chute on maps with. They limited it for engineer for only some maps, shouldn't be to difficult. ;)
+1

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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

LeadMagnet wrote:Ever heard of a little place called Grenada? How about Panama? Both utilized air dropped special ops teams during the initial insertions and recce. Hardly 30 years...
I Was Referring to the posts about parachuting that have been made before whereby folks mentioned things like that

Like the idea more based on researching about more recent chute drops ;)
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