Screen fading or dimming when seriosly hurt

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lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Screen fading or dimming when seriosly hurt

Post by lonelyjew »

I really like how we no longer see our own health because soldiers wouldn't know exactly how many hits they could take, but I'd rather have some idea of what condition I'm in after getting shot. I think that if the screen could either start fading into white or dimming to black after you are hurt badly. This should only start after you start bleeding to simulate passing out from blood loss. I myself, when I get a really bad headrush or when I've been oxygen deprived experiance a fade to white, but many peoples vision dims and goes black though so that's why I chose the two options(though realistically only 1 should be coded in).

The effect, at least in my mind, would not be instantaneos but gradual. It would come on slow if you were at higher health and would come on more rappidly if you were shot to one bar of health(in BF2 terms). I imagined that this effect would also happen if you were critically wounded and were laying there waiting for a medic. Once again, it wouldn't be instantaneos but your vision would go away as you lay dieng and would be gone by the time of death. I think that would add more realism to the whole death sequence to the player. If you were revived(if that feture will still exist later on) your vision will slowly return to you.

It could also be used for getting caught close to an explosion. With this though, your vision would instantaneosly be gone but would come back gradually. It would also be great if you were knocked down as this happens.

Another effect that would be great to add to the whole fade sequence would be the stun you get from explosions already minus the ringing(unless it was caused by the explosion of course).

Just another little idea that popped into my head, tell me what you guys think.
GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

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