[Kit] Special Operations

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CheRiTTo
Posts: 25
Joined: 2007-07-30 19:40

Post by CheRiTTo »

Nice things. It will be good if all specops should be in the same squad and the specops kit locked to a specific squad. currently in PR specops are kind of isolate rambos or acting in basic squads, i dont think it s the case in reality. In this case, why dont give them a rally :smile: . TO simplify , a squad specops which can use halo drop.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Meh, it'd lead to more 1337 5p3c0p5inG I think. We'll see :p
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

I've warmed to the parachute idea after finding out about more recent parachute drops in combat :P
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

I reckon this'll be good, actually. :D
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Wow, im super excited.

Is it wrong of me to even contemplate, if the kits are not in use halfway through a round, to request it to use alongside my squad hunting caches/assets? The slams and c4 will be a great asset to the squad with maybe one engineer, the Carbine will help out a tad in some areas, and the bandages will help out the squad slightly too in case the medic is busy/not in your fireteam.

I dont even see that as unrealistic as I imagine special forces alongside soldiers and using their knowledge to work with the team... right? Maybe? I think so... anyway, ill be doing it if I see the kits are not in use :)
MastaLock
Posts: 64
Joined: 2007-07-23 20:54

Post by MastaLock »

I think these changes will make this kits a lot more useful, especially in Al Basrah.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Post by Hotrod525 »

Can i suggest a silenced rifle whit a normal pistol ? Like give M4A1 whit QD suppressor to US ( etc etc for all other faction ) I know some people would say it will be "1337 uber leet"... well in Reality, S.F. use suppressed weapons from a wind range...
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

Silenced pistol...with subsonic 9mm ammunition or noisy conventional???
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Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Post by Phoenix.86 »

I love the changes, will make the special forces kit very useful and finally it will be used for what it has been intended: sabotage and ambushing. Thank you Dev's
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ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Great stuff :D Now we can take down enemy light vehicles AND command posts without having to run all the way back to get more ammo after blowing up some random jeep
Last edited by Waaah_Wah on 2008-02-06 08:36, edited 1 time in total.
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Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

Give officers a parachute,.. OOH PLEASE!!! xD
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Jantje|NL^ wrote:Give officers a parachute,.. OOH PLEASE!!! xD
Why?

So they can place a rallypoint all by themselves? So their squad can spawn on them?

;)
Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Post by Pariel »

Change is good. I can't wait to see what some good players pull with this kit, looks like fun.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

About time you DEVils put the silenced pistol back!
i been pushing for her since 0.4!

...mongol...
Military lawyers engaged in fierce legal action.

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Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

[R-CON]OkitaMakoto wrote:Why?

So they can place a rallypoint all by themselves? So their squad can spawn on them?

;)
1 SL + 2 pilots or 2 specops = 1337 1ns3rt10n w17h r411y p01n7


I hope your not serious about the SL parachute, that would really upset gameplay.
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SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

jayceon515 wrote:I don't get it. You don't want the kit to be used as a regular rifleman. That's fine but why are you giving the spec ops so much ammo if the carbine is meant to be used in self defense only? Give it 3+1 it's more than enough IMO.
Real life spec-ops soldiers carry MUCH more ammo then your regular infantrymen soldier, especially if thier going behind enemy lines to for a specific objective (which is how the spec ops kits should be used and is used like that in some cases that Ive seen in PR)
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Change is good. We'll see how it goes on the battlefield.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Nice, would have thought u'd put signal smoke in however.

Cheers for giving love to the kit.
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DeePsix
Posts: 2202
Joined: 2007-07-29 19:22

Post by DeePsix »

The changes look good!!! I just hope people don't go nuts with the 1337ness.

What were the reasons for removing the flashbangs?

What is the ETA on the Fast roping?
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