The 60second SLAMs will atleast allow engineers some time to disarm them..
-REad
Re: New Spec-Ops Kit
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
This would work, but the grappling hook is a very situational tool - you might request the non-grapple kit when you don't think you'll need the grapple, only to find that you do. The same goes with the parachute, though not as much, as there ought to be some coordination before a SF jump.Jonny wrote:My suggestion here would be to use a copy of the kit with the parachute replaced by grapple, both can be requested but only a maximum of two can be given. Similar to the method of limiting the number of kits per squad/team, but those two can be any combination of specop kits.
Given the rarity of parachute drops, can we bind the availability of the parachute to a certain vehicle? Most soldiers don't walk around with parachutes unless they're about to jump, and the best way to simulate this is attaching the parachute to the vehicle, rather than the soldier.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Why is there so much hubbub over this kit? In 90% of games it is either unused or picked up by someone using it for its 1337ness. I don't know why we expect the DEVs to spend so much time messing with a kit that has very little effect on actual PR play.
[R-CON]creepin - "because on the internet 0=1"
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
This kit's ability to stir up debate amazes me, especially that since 0.7, hardly anyone can use it and that since 0.6, it's been pretty useless against better-ranged weapons.
The hook-removing thing is a problem because *defenders* should be able to cut ropes free and prevent people from scaling their walls/buildings. It's not a problem for the SpecOps or Engineer - it makes life ridiculously hard for defenders.
As the hook is technically a vehicle I believe there was some talk about giving it hitpoints equiviliant to a knife's attack damage, no idea what happened to that one.
As for the 'chute - c'mon, two guys with paracutes aren't going to be a problem, even if they're working together. If they drop right into your base, they've had it.
They'll get used for a little while and then the novelty will wear off. Now, can we put the SpecOps debate fiasco to rest please?
The hook-removing thing is a problem because *defenders* should be able to cut ropes free and prevent people from scaling their walls/buildings. It's not a problem for the SpecOps or Engineer - it makes life ridiculously hard for defenders.
As the hook is technically a vehicle I believe there was some talk about giving it hitpoints equiviliant to a knife's attack damage, no idea what happened to that one.
As for the 'chute - c'mon, two guys with paracutes aren't going to be a problem, even if they're working together. If they drop right into your base, they've had it.
They'll get used for a little while and then the novelty will wear off. Now, can we put the SpecOps debate fiasco to rest please?
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
agree with masaq.... its not a very big issue...
2 max per team with a 5 minute reallocation time.... most of the time noobs will take the kit, jump off a bridge and kill themselves....
About grappling hooks - unforunately grappling hooks allow for TONS of wall/building glitching, even the maps that have grappling hooks right now are not 100% glitch free, there are places you can glitch into that no one can shoot you but you can see and shoot them. Yes they would be useful but nothing that a helicopter insertion cant do as well...
IMO leave the glitchable hooks out and save the server admins the hassle of finding the idiots abusing it, they have enough **** to deal with as it is..
2 max per team with a 5 minute reallocation time.... most of the time noobs will take the kit, jump off a bridge and kill themselves....
About grappling hooks - unforunately grappling hooks allow for TONS of wall/building glitching, even the maps that have grappling hooks right now are not 100% glitch free, there are places you can glitch into that no one can shoot you but you can see and shoot them. Yes they would be useful but nothing that a helicopter insertion cant do as well...
IMO leave the glitchable hooks out and save the server admins the hassle of finding the idiots abusing it, they have enough **** to deal with as it is..
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Death_dx
- Posts: 379
- Joined: 2007-11-09 21:37
Engineers can disarm them?ReadMenace wrote:The 60second SLAMs will atleast allow engineers some time to disarm them..
-REad
You could make it so it requires you to be in the seat of a helo to request the parachute kit. You'd probably have to hop out and get it though.gclark03 wrote:This would work, but the grappling hook is a very situational tool - you might request the non-grapple kit when you don't think you'll need the grapple, only to find that you do. The same goes with the parachute, though not as much, as there ought to be some coordination before a SF jump.
Given the rarity of parachute drops, can we bind the availability of the parachute to a certain vehicle? Most soldiers don't walk around with parachutes unless they're about to jump, and the best way to simulate this is attaching the parachute to the vehicle, rather than the soldier.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
standart answer: all the kits are unrealistic in a way. There is no heavy anti tank kit including a field dressing, knife, pistol and two heavy anti tank weapons. The whole idea of kits is unrealistic in a way, but thats the engine limit. Special Forces cant be done like in real life, because that would require a lot of "kits" in game to simulate every single varaint of equipment a special forces souldier could have - so its all put into one kit designed for a few things Special Forces could do.CAS_117 wrote:I would just like to point out that there is no such thing as a special forces kit and that it is very dumb.

