Autorifleman/Sniper turning speeds

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WNxSarge
Posts: 32
Joined: 2008-02-06 20:15

Autorifleman/Sniper turning speeds

Post by WNxSarge »

Hey,

I've been wandering if it would be possible to increase the moving speed of the Light MGs when zoomed in.
The other day i had to take out a squad that moved from left to right in front of me and it seemed like forever to move the sights onto them, and in the end was the reason for my death :P

Don't get me wrong it's a good feature for longer ranges but i was wondering in the furture if:

Light Mg turning speed = 3/4 or 1/2 of what it currently is
Sniper rifle turning speed = the current turning speed of the light Mg

or sumthing along those lines...
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

I've also been thinking about this feature but on different lines
What are the odds of it being applied to all soldiers when prone
The major disadvantage of being prone is not reflected in PR/BF2 at all when you can instantly turn 180 degrees as fast as your mouse hand can move
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

I like the system as it is.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I like it as is too...it is realistic.

Try lying down on the ground for a sec in the prone and adjusting your sight and position for just 45 degrees.
It is imposssible to just spin on your belly while holding a weapon.
Last edited by RCMoonPie on 2008-02-07 02:17, edited 1 time in total.
Reason: spelling
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

$kelet0r wrote:I've also been thinking about this feature but on different lines
What are the odds of it being applied to all soldiers when prone
The major disadvantage of being prone is not reflected in PR/BF2 at all when you can instantly turn 180 degrees as fast as your mouse hand can move
great idea!
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Can we make you not move past a certain angle while prone?
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

$kelet0r wrote:I've also been thinking about this feature but on different lines
What are the odds of it being applied to all soldiers when prone
The major disadvantage of being prone is not reflected in PR/BF2 at all when you can instantly turn 180 degrees as fast as your mouse hand can move
Possible with the "ObjectTemplate.zoom.onlyZoomWhenProne 1" line inserted. Problem is that you can't use the sights unless you are prone. If my maglinked LMG idea is implemented, it would be ideal. Otherwise I don't believe it is possible for normal weapons.
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

hey nedlandds for your idea does it really need a saw with a bipod, i mean how would that effect game play, you could just make it have a diffrent icon and that would work fine.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

zangoo wrote:hey nedlandds for your idea does it really need a saw with a bipod, i mean how would that effect game play, you could just make it have a diffrent icon and that would work fine.
Could you explain it a bit fuller? It's a little close to my bedtime :grin: .
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