Idea, how about being able to set up AT guns?
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Dragonfire43560
- Posts: 157
- Joined: 2006-06-30 10:20
Idea, how about being able to set up AT guns?
Im not sure if this has been suggested or not but maybe allow a squad leader to deploy an AT gun to protect a choke point (much like how firebases and bunkers are built). This would add a new element of strategy as the static defenses on the map are dynamically changing. I mean we already have deployable AA guns, what about some AT?
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Eddiereyes909
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i think it would be foolish to think that the DEVs haven't already thought about this, same with the mounted machine guns. I think it will be included eventually, but i am no DEV.
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Dragonfire43560
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Honestly, it doesnt even have to be stationary AT if its unrealistic. We just need more deployables cause theirs nothing more boring than a game where all of the rounds are the same. I know that the rounds are never the same in PR and people always play different but having a dynamically changing battlefield would add so much more.
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BloodBane611
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I don't think adding more deployable defenses is that much of a good idea. Modern armies don't really build fortifications much anymore, they rely more on mobility and firepower, rather than static defense. Certain maps, like Fools Road, do have static AT guns, but this should be the exception, rather than the norm. Most armies install whatever organic AT they have, which for infantry units generally means things like the current class of HAT kits.
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ReaperMAC
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Already suggested: https://www.realitymod.com/forum/f18-pr-suggestions-feedback/28616-deployables-helo-supply.html 
But it'd be nice to set up some MG posts and/or TOW emplacements, the current AA gun is too arcady since it is mainly used against infantry more than anything.
But it'd be nice to set up some MG posts and/or TOW emplacements, the current AA gun is too arcady since it is mainly used against infantry more than anything.

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Bob_Marley
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