Jonny wrote:It should take several C4s but NOT BE REPAIRED. It is a major asset in any RL war, so it should be in PR as well. I would prefer a spread out enemy and defending those structures than just all piling into the flags. Its much more fun sneaking to the bridge to C4 it than dying several times.
It should be able to be maintained, but not rebuilt. ie, the engineers can shore it up to stop it falling as quickly, but once it is gone it does not come back and the battlefield is quite different.
On Qwai you are not prevented from crossing in APCs, you just go through the river. Tanks however are stopped for good. So are Jeeps. It is a major asset that is not useable properly if it can be repaired, it should set one team back severely if it falls, so they are forced to defend it. It also helps the US, because they can bring over some TOW HMMWVs if it is up.
I like this suggestion is well but with a few tweaks.
I would make the bridge destruction happen in stages then.
1st attack weakens the bridge. Heavies such as tanks and APCs cannot pass. But smaller vehicles such as jeeps, landrovers and humvees could still traverse. Since this may be hard to code, the bridge could be modeled after the first attack with debris that blocks a tank's path but still doesnt prevent smaller vehicles or infantry from passing.
After the 2nd attack, The next stage of bridge destruction would weaken the bridge so that it was impassable by ANY vehicle. Once again the bridge is modeled so that the destruction is represented with minimum passage by only infantry on foot. The bridge destruction and debris would block all vehicles and infantry would have to take care that they didnt fall to their death on the girders and holes in the concrete.
The 3rd and final attack leaves the bridge totally destroyed and unpassable by any means. The bridge remains destroyed for the rest of the round.
I would make it so the bridge could be repaired from the second stage of destruction, back to the 1st stage of destruction, but no more repairs beyond that could be made. The bridges could never be repaired back to its fully functioning state for the heavier vehicles.
State.............Level destruction.....................Repair to previous state
No attack.................none...................................none needed
1st attack................no tanks/ only small vehicles...........no repair
2nd attack.................no vehicles at all.....................repair to 2nd state***
3rd attack.................non passable..........................no repair possible
***The bridge could be repaired at this point several times and maintained at this level, but if no repairs are made it progresses to next stage of destruction.
I hope my simple graph translates.
If not I will edit. LOL