Running in PR
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
Let me clear up a few things...
I was speaking from the point of "blurred vision" being the result of having sprinted. As if someone sprinted so far and so hard that their vision was blurred.
Now....I can understand the limited periphreal vision while at a sprint. What I hate even more is that vision is blurred because a round passes close by. That is even more annoying.
I was speaking from the point of "blurred vision" being the result of having sprinted. As if someone sprinted so far and so hard that their vision was blurred.
Now....I can understand the limited periphreal vision while at a sprint. What I hate even more is that vision is blurred because a round passes close by. That is even more annoying.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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LeoBloom.
- Posts: 138
- Joined: 2007-03-02 04:40
You need the blurred vision when a round passes by because I have been in situations where I was firing a SAW directly at someone from about 40 meters and he took all the time he needed, looking straight at me, crouched, to pop a headshot, completely ignoring all the bullets that were within one inch of him.
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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
I hear you...but I dont see the link between the deviation of fire for the SAW vs. the non-realistic blurred vision.LeoBloom. wrote:You need the blurred vision when a round passes by because I have been in situations where I was firing a SAW directly at someone from about 40 meters and he took all the time he needed, looking straight at me, crouched, to pop a headshot, completely ignoring all the bullets that were within one inch of him.
So it is added not so much for realism....but instead to enhance the firefight in favor of the person who has the obvious drop on the other?
(as in leo's situation where he fired first)
Jonny...I see what you mean .
I see how it works in game.
Its just not very realistic IMO.
Last edited by RCMoonPie on 2008-02-07 18:49, edited 1 time in total.
Reason: in response of multiple posts
Reason: in response of multiple posts
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
It's the age-old problem - virtual players do not value their virtual lives.
In reality, if someone opens up on me with a LMG from 100m away, there's no way on god's clean earth that I'm going to stand up and calmly try and take a shot at him.
In PR I can, because if a round passes through my eyeball instead of causing the back of my skull to fly off in a big messy lump, I just wait 30 seconds and start again.
The "surpressive effects" (blurring, funny hearing etc) from when a round passes next to you is to add an artificial reduction in the combat effectiveness of a player. Sure, you might WANT to stand up and take accurate shots at the guy hosing your position with a .50 cal, but you're not going to hit him while your sights are blurry.
It doesn't work nearly as well as I'd like it to - I'd be quite happy seeing the distance that you receive blurry vision from nearby rounds doubled.
In reality, if someone opens up on me with a LMG from 100m away, there's no way on god's clean earth that I'm going to stand up and calmly try and take a shot at him.
In PR I can, because if a round passes through my eyeball instead of causing the back of my skull to fly off in a big messy lump, I just wait 30 seconds and start again.
The "surpressive effects" (blurring, funny hearing etc) from when a round passes next to you is to add an artificial reduction in the combat effectiveness of a player. Sure, you might WANT to stand up and take accurate shots at the guy hosing your position with a .50 cal, but you're not going to hit him while your sights are blurry.
It doesn't work nearly as well as I'd like it to - I'd be quite happy seeing the distance that you receive blurry vision from nearby rounds doubled.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
God dam you and your sensibility Jonny, bringing peace everywhere 
Though I've never experienced the motion sickness in a game I could understand why some would get it.
My point with head sway is that when you run through the woods and the trees you have to bob and weave your head to avoid getting stuck in the eye by a rogue twig. Running through the desert I could imagine covering your eyes from sand etc.
Could be compensated for with a bit more blurriness I 'spose but I like the idea of when I'm full on pegging it my head is bobbing and its all going crazy and arrgghH!!!! dive into the ground and all becomes still....
Anyone catch that?
In other words I think the best option is a bit of both (head bob and blur) when sprinting.
Reason being is you're going to be ducking and weaving if you sprint through woodland, to avoid getting twigged in the eye, The desert you've got sand getting in your eyes etc.
Just in general you're wieghed down with quite a bit of kit so full on sprinting for your life from cover to cover isn't going to be a smooth steady ride.
I for one want to feel that franticness as I run across the uneven ground, kit bouncing everywhere.
I don't think a bit of bobbing would be too bad whilest sprinting only along with some blurring effect just to get that "pushing it" feeling.... Removing the sprint meter and hearing your breath change at different intervals of the sprint would be good if it could be done.
Edit @ Jaymz, Naaah not enough bobbing! Can you see the MEC sniper in the bottom right hand corner at 12 seconds? *sigh* they never get it right
Though I've never experienced the motion sickness in a game I could understand why some would get it.
My point with head sway is that when you run through the woods and the trees you have to bob and weave your head to avoid getting stuck in the eye by a rogue twig. Running through the desert I could imagine covering your eyes from sand etc.
Could be compensated for with a bit more blurriness I 'spose but I like the idea of when I'm full on pegging it my head is bobbing and its all going crazy and arrgghH!!!! dive into the ground and all becomes still....
Anyone catch that?
In other words I think the best option is a bit of both (head bob and blur) when sprinting.
Reason being is you're going to be ducking and weaving if you sprint through woodland, to avoid getting twigged in the eye, The desert you've got sand getting in your eyes etc.
Just in general you're wieghed down with quite a bit of kit so full on sprinting for your life from cover to cover isn't going to be a smooth steady ride.
I for one want to feel that franticness as I run across the uneven ground, kit bouncing everywhere.
I don't think a bit of bobbing would be too bad whilest sprinting only along with some blurring effect just to get that "pushing it" feeling.... Removing the sprint meter and hearing your breath change at different intervals of the sprint would be good if it could be done.
Edit @ Jaymz, Naaah not enough bobbing! Can you see the MEC sniper in the bottom right hand corner at 12 seconds? *sigh* they never get it right
Last edited by Sadist_Cain on 2008-02-07 21:50, edited 1 time in total.

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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
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OwnRize
- Posts: 75
- Joined: 2007-11-21 20:42
Thx Jonny. Lucky you know what I mean since we speak trough ventrilo. Thx For your support.
QUOTE:
You need the blurred vision when a round passes by because I have been in situations where I was firing a SAW directly at someone from about 40 meters and he took all the time he needed, looking straight at me, crouched, to pop a headshot, completely ignoring all the bullets that were within one inch of him.
---- Reason why I posted this tread in the first place ----
QUOTE:
You need the blurred vision when a round passes by because I have been in situations where I was firing a SAW directly at someone from about 40 meters and he took all the time he needed, looking straight at me, crouched, to pop a headshot, completely ignoring all the bullets that were within one inch of him.
---- Reason why I posted this tread in the first place ----
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50

