[Question] How to make a the fishing boat driveable?

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graeli
Posts: 7
Joined: 2008-02-06 02:36

[Question] How to make a the fishing boat driveable?

Post by graeli »

I am trying to make the fishing boat (in staticobjects) driveable. I have copied most of the Rib Boat's files and renamed them, along with copying the .tweak and .con files that go with the fishing boat. I have also copied the meshes and textures. It is being wierd in that I can't get the boat to display. All that shows is the gun that was from the rib. I can enter it because I added a camera, but it won't move either. Also, whenever I click "Enable Physics", it just flips over. I'm pretty sure this is because it is only reading the gun turret, and so the front is weighed down, and it flips. Another problem is that it has no HUD or ARMOR drop windows in the editor. I know this probably makes little sense to anyone, but if someone could help me out, or point me to a tutorial I would greatly appreciate it.

EDIT: Ok, I figured out why it isn't displaying----the fishing boat doesn't have a bundlemesh. How and where can I make one for this?
Last edited by graeli on 2008-02-09 05:21, edited 1 time in total.
Avatar---After about 5 minutes of trying, I finally got a friggin car on the carrier...only to accidentally drive off of it because the rails don't work for the car :cussing:
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